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Dane Bramage

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Leeeeeroy Jenkins!!!
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There are two lessons to be learned from this clip... (caution. curse words present).

1. Why "voice chat" is a bad thing in RPGs

and...

2. Why not to play WoW.

http://abum.com/?show_media=8490

Sorry to any WoW players that I might have offended. This is meant in the best of spirits

DB

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Selric

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The only thing this prooves is "don't play with people who go AFK"

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Selric

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or stoned/drunk

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Rofelli

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Yeah, I saw the video after people began shouting "LEEEEEEEROY JENKINS!" on the servers all day long.

Ugh...I would've thrown his out of the group and blacklisted him for that. I suppose posting the video has the same effect.

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Festivus

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Speaking from experiencing weekend long raids in Everquest into places like Temple of Veeshan, where I was one of the only bards on the raid and was forced to be there practically the entire time thanks to the militant-like guild I was in... yeah, you tend to go a little nuts.

I like my nice, quiet Neverwinter Nights roleplaying game a few nights a week just fine thanks

-Fest

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Selric

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it was pretty funny though. I heard it's all staged.

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Dane Bramage

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on Jul 1, 2005, 6:04 AM, Selric wrote:
it was pretty funny though. I heard it's all staged.


I was wondering just that. Regardless, it is funny as hell.

DB.

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ThCromwell

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Well....this clip made me realize a few things.

First, it explains the behaviour of alot of NWN players who join a group then run headlong through the areas, getting every hostile in the area to follow them directly back to the group. These people must be WoW players. Run in and kill everything that moves.

Second, this was the first time I have even seen WoW in action, and I must say, it doesn't appear to much different than the platform RPG's my son plays. If Ratchet and Clank were an MMORPG, I have a feeling it would look pretty much the same.

Several friends are trying to convince me to purchase WoW and join them online, but after watching the clip, I could imagine the joyous frustration that I would endure if I did buy the game.

I don't think it was staged, the anger in the voices of other players as they began to die, one by one, seemed very real. The advantage to the "voice chat" is they could let know Leroy know how they truly felt about his actions. The name of Leroy Jenkins will now and forever be infamously associated with stupid actions. As a matter of fact, next time someone messes things up, I'm going to say, "Don't be a Leroy Jenkins", it does sound better than just calling them a f'in idiot.

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J'Dai Voisin

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on Jul 1, 2005, 5:28 PM, ThCromwell wrote:

Several friends are trying to convince me to purchase WoW and join them online, but after watching the clip, I could imagine the joyous frustration that I would endure if I did buy the game.


At the risk of sounding crabby - which I'm not - don't let Leroy make the purchase decision for you. I suspect a lot of us had second thoughts about NWN from time to time based on player behavior. I know I did after a few very bumpy runs in a PW and in a DMed campaign.

Players and incidents like this occur in any game where other people are involved. Some folks just don't understand combat tactics and group dynamics. Heck, the mere concept of etiquette is lost on a lot of people. The brush is broad enough to apply to nearly every multiplayer game.

This is nothing more than a highly visible example of why it's good to understand who you are grouped with.

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Rofelli

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Seconding J'Dai's opinion. There are some...individuals...whom I would NEVER play NWN with again, for equally moronic things at Leeroy Jenkins. The behavior is going to be found in any online game.

I've been in quite a few pick-up groups in WoW. And, though there are a lot of idiots out there, the fact is, most gamers are like me: they want to do well, enjoy the instance, and will be happy to stick to a good plan & fair loot distribution. The idiots? You throw them out of the group, put them on the ignore list, and go on with your life. That simple.

Like J'Dai said, it's always good to know who you're playing with, if you can manage it...just tell your NWN buddies what server you play on.

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J'Dai Voisin

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on Jul 1, 2005, 7:19 PM, Rofelli wrote:
Like J'Dai said, it's always good to know who you're playing with, if you can manage it...just tell your NWN buddies what server you play on.


Who does that? *fails innocent save*

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Selric

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I believe it's staged, I head that the equipment they have cannot be acquired until you go beyond that point and the main guy said they have never been through it before. Second, Abdule gives a Vulcan number crunch which is something spock would do to calculate the chance of sucess on something they were about to do. Third, that one guy was yelling about not being able to cast with that divine somethingorother spell when it clearly states you cannot cast with it on. Lastly, they would realistically have let Leroy just die as opposed to running in with him.

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J'Dai Voisin

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on Jul 2, 2005, 0:00 AM, Selric wrote:
I believe it's staged, I head that the equipment they have cannot be acquired until you go beyond that point and the main guy said they have never been through it before.


I don't know if you are familiar with WoW, but there ARE items that you can achieve that are "beyond your experience". Some of these items can be purchased in the Auction House and sometimes your Guild mates will help you. I am not familiar with the equipment but there's no hard-n-fast rule about some items in the game. Anything that's not "Bind on Pick Up" is available for just about anybody for the right price.

on Jul 2, 2005, 0:00 AM, Selric wrote:
Second, Abdule gives a Vulcan number crunch which is something spock would do to calculate the chance of sucess on something they were about to do.


So? There are a lot of "spoof-y" things in this game. There are too many to cite here.

on Jul 2, 2005, 0:00 AM, Selric wrote:
Third, that one guy was yelling about not being able to cast with that divine somethingorother spell when it clearly states you cannot cast with it on.


Not following your point? Sounds like the guy was confused - that doesn't mean it's staged.

on Jul 2, 2005, 0:00 AM, Selric wrote:
Lastly, they would realistically have let Leroy just die as opposed to running in with him.


You would think so... but I've seen a lot of bad decisions in an Instance. But your last point probably is your most valid.

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Gornt

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I head that the equipment they have cannot be acquired until you go beyond that point and the main guy said they have never been through it before.


Actually, it seems pretty clear that they have been there before. He says "these eggs have given us all trouble before". They know what equipment you can get there and what they will be facing. That's part of the humor: they are going in there to get something that Leroy needs.

And as for leaving him to die, heck, just this week in a game a my char had to choose to rush back into certain near-death to bandage a comrade that didn't run when everyone else yelled at him to.

In the end, I don't think it matters if it's staged or not. It's pretty funny.

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Selric

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What I said Gornt is that they said they had never made it through before when it seems as if they had judging by their gear. But I'm no expert, I never played the game and those points were from the tales of taliesin messageboard and I didn't make them. Still, after a really long time they all seem convinced it was staged based on the things they said and did. I personally find the vulcan number crunch to be the most obvious one as I can't see that being anything but a joke for the audience. He says those odd's are better then usual too, as if that guy always systematically calculates the chance of survival. Another point I failed to mention which isn't that strong is that death means nothing in World of Warcraft so they didn't really lose much by doing that.

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J'Dai Voisin

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on Jul 2, 2005, 2:05 AM, Selric wrote:
Another point I failed to mention which isn't that strong is that death means nothing in World of Warcraft so they didn't really lose much by doing that.


That's an oversimplification. Death does not take away from your XP or your gold, but rather hits your equipment ala Diablo.

Trust me, death hurts just as much in WoW as it does in NWN. I don't care to die in either system.

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Rofelli

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on Jul 2, 2005, 2:05 AM, Selric wrote:
I personally find the vulcan number crunch to be the most obvious one as I can't see that being anything but a joke for the audience.


Jokes with your friends & team members run RAMPANT in the game, just like, for example, sitting around the house with your friends. Heck, I had jokes running back and forth with Tells when I played NWN, in addition to some of the sillier things I said, such as: "If you hear me scream, come and help." It's not a WoW-audience thing.

He says those odd's are better then usual too, as if that guy always systematically calculates the chance of survival.


Nah, just that they've done harder things before. Anybody can arrange lists of tough things that they've done.

In short: the jokes are grammatically, but not logically, linked.

Another point I failed to mention which isn't that strong is that death means nothing in World of Warcraft so they didn't really lose much by doing that.


If you're talking in terms of loss, death doesn't mean anything outside of real life.

The main difference between the games is that, unlike players, monsters don't respawn in NWN. It means a heck of a lot to lose 20 minutes running to your corpse with enemies respawning all around your body, then to come back to life and deal with them at 1/3 health, 1/3 mana, and some of your equipment broken or breaking...in addition to dealing with whatever killed you in the first place.

In terms of the game, I'd really like to see a little proof beyond "this is what some guys said" in your posts...J and I are both speaking from first-hand experience here. I know it's an expensive game to go out and buy, and if you don't think it's worth your money (as you've made it clear), then don't spend it. But it looks to me like you're looking for any reason to bash the game...and deciding to call its weaknesses on the fact of its players.

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Forrestwolf

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Actually, this is a BIT of an aside, but I'd argue against the claim that character death can hit MMORPG players AS hard as in NWN. If we're talking character death in 'NWC-style' or 'tabletop-style' NWN, you COULD be talking about a character that's been developed over a two-year campaign - one with a very, very serious emotional investment. I'd argue (like Selric, though, out of complete ignorance of WoW) that while there can be MUCH MORE TIME investment in an MMORPG character, the emotional attachments of NWN roleplay really can't be reached - I'm sure some play groups come close in WoW, but we're talking about custom-designed campaigns in NWN, tailored around the actions and personalities of the players...tell me I'm wrong - maybe I WILL have to buy Wow

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J'Dai Voisin

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on Jul 2, 2005, 5:44 PM, Forrestwolf wrote:
I'm sure some play groups come close in WoW, but we're talking about custom-designed campaigns in NWN, tailored around the actions and personalities of the players...tell me I'm wrong - maybe I WILL have to buy Wow


You're wrong.

Admittedly, there's isn't a lot of time spent on character background and personality (universally - I'm sure there are folks that do it), but you still spend a LOT of time developing your chracter. There are skill points used to enhance their racial and class abilites, crafting professions and secondary professions (cooking, first aid, fishing) on TOP of the abilites that are also gained as a character advances in levels. There are also reputation points that affect things from NPC attitude to purchase decisions.

This is not "point and click". Like NWN (you should watch me level up sometime!), you can put as much or as little into your character as you like.

There are 10-day trials available. Let your curiosity be sated and give it a whirl. WoW will never replace NWN for RP, but you are almost assured that you'll have more fun than you think you will.

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Dane Bramage

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on Jul 2, 2005, 5:52 PM, J'Dai Voisin wrote:
WoW will never replace NWN for RP, but you are almost assured that you'll have more fun than you think you will.


And I think this is Forrestwolf's primary comment. Playing in a customized game that is built around your character/party is unequaled in any game.

Scripted encounters and quests can never match the "ownership" that can be reached with a campaign that is built for a specific character/party. To me, that makes the emotional investment much greater. Sure, I loved my charcters in BG and BG2. I played the entire thing with the same one, but I will never remember anything about him other than, it was a good game. Now... my NWN charcters are a different story.

That being said... death is never permanant in any game (unless you play in those HCR games ). After all... just click "Respawn" right?

DB.

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