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Topic: No DM Client At Release (Read 760 times) |
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Dane Bramage
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Last On: 12/05/11
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We should all go make a stink about this. Perhaps if enough of us make enough noise it'll get done quicker. Makes me worry, but I'll try to remain optimistic. I am certainly not gonna buy if without the DM Client. That simple. Unfortunately, there are just not enough DMs around for it to effect thier bottom line.
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Arawen
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Last On: 05/29/11
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Well, that's very disappointing. NWN2 is just another single player game with modding tools. Without a DM Client, I see no point in buying NWN2. Arawen
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Venture
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The more I reflect on this, the more 2 primary concerns rise to the surface: 1) I have doubts about Atari/Obsidian's desire/ability to support the game to the same extent Bio supported NWN. This has all the signs of a rush job, and makes me shudder when I think back to KOTOR 2, and how unfinished that was. Let's hope we do see the DM client at some point, and that even the rest of the game isn't a mess. 2) Whether Obsidian "gets" what NWN is all about. Granted I'm biased, but from day 1 Bio touted that it was just like D&D with your friends. All we've heard from Obsidian from day 1 is about great graphics and the single player campaign. Man, I'm bummed.
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Gulfwulf
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on May 11, 2006, 8:31 PM, Dane Bramage wrote:We should all go make a stink about this. Perhaps if enough of us make enough noise it'll get done quicker. Makes me worry, but I'll try to remain optimistic. I am certainly not gonna buy if without the DM Client. That simple. Unfortunately, there are just not enough DMs around for it to effect thier bottom line. |
| I was thinking about picking it up and trying it out, but without a dm client, I see no point either. I'll wait until one is released before I bother with it.
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Tarridus
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Last On: 05/23/11
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Delayed or not, the news is truly disappointing to me. It shows that Obsidian back logged any development of the DM client until the very last moment and then realized, oops, we don't have enough time to implement it in time. As you can imagine, the main boards right now are in an uproar over this and for once I don't blame them. I had a sinking feeling about the development since almost no information was released about the DM client and since they've 'backlogged' the DM client development until this point, who knows how long the delay will be... *sighs*
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Dane Bramage
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Be sure to post your concerns. The thread is already 7 pages long... and counting. The other thing that bums me about this, is that it didn't seem like they were gonna add anything to the DM client. "If it ain't broke, don't fix it" was actually posted somewhere. So... if all they are doing is bringing it forward with no additional functionality, then why, oh why, is it delayed? Really is a stinker. Anyway... I'm gonna try to remain optimistic (dispite the above post) and keep my fingers crossed. Maybe it's delayed 'cause it's gonna KICK ARSE!
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Lazybones
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You have got to be freaking kidding me. I already had my suspicions about Obsidian, but I tried to keep them to myself, in the general surge of optimism and good feelings that have surrounded NWN2 as it got closer to release. Yeah, yeah, KotOR2, LucasArts rushed 'em, not their fault. Lead designer jumping ship, yeah, NWN2's in good hands, whatever. Everybody oohed and aahed about the early press info, screenies, and movies, but all I heard was crickets on the multiplayer front. But this move has shattered what little faith I had in this company. I hope my initial feelings will be allayed as I learn more (off to the Bioboards next), but I am very, very disappointed. With Atari as the publisher, "some time in the future" can be months or it can be years. Look how crappy they were in the aftermath of the Temple of Elemental Evil release with Troika; hell, the fans had to come up with most of the fixes to that steaming pile of crap. Ditto with KotOR2; the game was incomplete and fans are building out the ending themselves. Bioware is actually one of the few exceptions for a company under Atari's aegis; their Live support for NWN1 has been outstanding. The DM Client, for me, is such a key part of what NWN2 is about, that no Client = no sale.
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Starbuck79
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This from Maximus at the vault: Well I spent the day at Obsidian's offices getting a really cool feature for you guys but that has all been overshadowed by the post by Obsidian NWN2 production tester, Patrick Mills that the DM client will "very likely not ship with the game". I've spoken to Obisidian CEO, Feargus Urqhart, on this issue, and before anyone jumps to the worst case scenario, I would urge you to wait for the company's official word on the subject. I'll wait till the forums stop exploding over the DM client issue before posting what I got. I will at least wait until the "official word" but this is starting to look bad.
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Gulfwulf
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on May 12, 2006, 12:07 AM, Lazybones wrote:You have got to be freaking kidding me. I already had my suspicions about Obsidian, but I tried to keep them to myself, in the general surge of optimism and good feelings that have surrounded NWN2 as it got closer to release. Yeah, yeah, KotOR2, LucasArts rushed 'em, not their fault. Lead designer jumping ship, yeah, NWN2's in good hands, whatever. Everybody oohed and aahed about the early press info, screenies, and movies, but all I heard was crickets on the multiplayer front. But this move has shattered what little faith I had in this company. I hope my initial feelings will be allayed as I learn more (off to the Bioboards next), but I am very, very disappointed. With Atari as the publisher, "some time in the future" can be months or it can be years. Look how crappy they were in the aftermath of the Temple of Elemental Evil release with Troika; hell, the fans had to come up with most of the fixes to that steaming pile of crap. Ditto with KotOR2; the game was incomplete and fans are building out the ending themselves. Bioware is actually one of the few exceptions for a company under Atari's aegis; their Live support for NWN1 has been outstanding. The DM Client, for me, is such a key part of what NWN2 is about, that no Client = no sale. |
| Hey, look at it this way, LB, now you'll have plenty of time to finish the Star Wars mods. *ducks and runs*
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Lazybones
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Looking at it from a site perspective: Without the DMC, there's going to be little to draw the huge influx of NWN2 purchasers into the site. I think for most of us, it was the initial DMed one-shot that got us into what NWC had to offer. If the Client is released (just for argument's sake, I know we have no hard info) six months down the line, we're going to lose a big shot at getting some of those people into our community. By that time, a huge percentage of the initial purchasers have already moved on to something new.
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Lazybones
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Well, you're right of course, in that we'll ultimately just have to wait for Obsidian to say something firm. At the moment it's all "what if". And it may not make any difference, but I've posted my feelings about the issue on the Bioboards and I've spread the word at a few other sites as well. At least Obsidian needs to know loud and clear what this WOULD mean for its fanbase if in fact the rumors are substantiated.
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| « Last Edit: on: May 12, 2006, 12:53AM » |
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Bigbluepaw
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Well, news that the DM Client will not ship with the initial release is truly saddening, however there is some hope. The SONY rep that started the thread (or was the reference to start the thread) stated that when they saw the demo, most everything you could do in the toolset you could do in the DM Client. Additionally, the reason for witholding the DM Client from initial release was due to quality concerns. This holds some reason for hope because. 1.) The DM Client exists. We can only hope all the features are in. 2.) The only reason it is not shipping is quality concerns. If there is no DM Client, as LB and others suggest, then obviously NWN2 will not be the base for this community. And probably none would be. Kalia's advice is sound to me. I'll wait to hear the official announcement from Feargus Urqheart. When the DM Client is included in a patch, personally, that's when I'll consider purchasing the game.
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