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Topic: Nwvault day 2 (Read 167 times) |
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Dungeon_Llama
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So I was reading the info on the day two stuff over at the vault and I saw this. "Also they indicated that the in-game chat system is going to be the same as NWN so it won't be possible to set up a specific listener channel to take commands." My confusion here is that he said we wouldn't be able to setup a specific listener channel. Does that mean the DMFI voice wand/widget will not work? Doesn't it setup "channels" that tie into certain NPCs? Perhaps I am not quite clear on how the voice stuff works currently. So if someone with more know how can clear this up I'd feel better. Hate to think I'll have to contend with possess, unpossess, possess, unpossess. They say the scripts from NWN1 should work with some tweaking, so this makes me think DMFI wands and such should work the way they did with a few minor changes. Anyone? Bueller?
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Lazybones
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DMFI should work, with some modifications. I don't use the Voice very often. It's a very nice kludge, but a kludge nonetheless; from my understanding of how it works it uses a script attached to every creature, NPC, etc. via a modification to the OnSpawn script, to listen to everything that is said within range. There is also a null creature that can be spawned in to listen. The listening script parses what is said, and can be "programmed" to listen for specific keywords (digits, really) at the beginning of a statement that tell it to make a specific NPC/creature that is pre-assigned say what is said after that digit. I am sure that a Voice expert can clarify. For me, it is faster just to hot-jump between NPCs than it is to preassign the codes and use those in-game.
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Dungeon_Llama
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With the voice widget you can possess one NPC and use the widget to control another, or more. I never do more than one while possessing though, and since all I have to do is us a ; or : or something it's not so hard. Though I do hope they will put something nice in the new client that will do away with this...as I don't like the long pause between possessing multiple PCs. Widget for me anyway makes the conversations seem more natural. Though I still prefer multiple DMs if I can get that.
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Forrestwolf
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What they're PROBABLY talking about is different CHAT channels (DM, Talk, Party) - I think people had hoped for more options than those three. I'm quite sure they'll still have NPC 'listening' ability - that's necessary for all sorts of core AI functions like faction handling. The Voice functions use the OnConversation script, which checks for when the NPC 'listens' to what people say - it's NOT part of the CHAT channels. So I could be wrong, but I'm almost positive you'll see the Voice Widget working just fine. Which, I know, LB, can be very frustrating to use. You've got to 'Appear' as a DM in an area or after possession in order to get registered for NPC's to 'hear' you. That can really cause immersion problems, and I know I was hoping they'd fix that in NWN2 (all it needs to do is make sure DM's can be 'heard' by NPC's even when disappeared). I'm still hopeful...
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Dungeon_Llama
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Thanks Forrestwolf for the info. I always either set my DM avatar to null, which made his visible-invisible..worked okay until someone inadvertantly mouses over your null avatar, or I possessed and NPC and used the voice widget from that NPC which was better, but means a voice widget on every NPC. Perhaps though like you say they'll add something to help that, or not even use a DM avatar at all which would be helpful. Thanks again.
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| « Last Edit: on: May 24, 2006, 12:10AM » |
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Mulu
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If you hit your DM avatar with a cutscene invisibility effect, NPC's can still see (percieve) you but PC's cannot, IIRC. I've widgeted as many as 3 NPC's simultaneously while possessing a fourth, having 4 separate and simultaneous conversations with about 6 or 7 PC's through those NPC's (this on a PW). You can't do that by jumping possession, at least nowhere near as quickly. Voice widget rocks!
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| « Last Edit: on: May 24, 2006, 8:45PM » |
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Etarnon
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Oh yeah, all the time. I have players that are very forgiving, though, which helps greatly.
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