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Purple Puppy

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I'm too lazy to read over all of this thread, but it looks like it's about newbies and veterans.

No need to worry about being new. In my first game here I messed up a LOT.

Let's see, my character lacked personality, I got the whole group killed at least 3 times (in the one session), I didn't know about the DM Channel so I was trying to talk to the DM in the Talk Channel, oh, and the DM told me to use the emote wand, only I was really slow at typing and it took me ages to find the emotes I wanted so the timing was a bit weird (delayed reaction).

Oh wait, another thing, we had to rest in order to level up. I kept hitting the level-up button when I levelled and got frustrated when it didn't do anything. Then the DM explained you have to rest to level. So there's the group standing there on the bridge having a conversation when my PC suddenly collapses on the ground and starts snoozing, followed by me getting told off via a Tell from the DM for not making any sense.

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J'Dai Voisin

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on Jun 2, 2006, 1:48 PM, Purple Puppy wrote:
I'm too lazy to read over all of this thread, but it looks like it's about newbies and veterans.

Actually, the thread is about Roleplaying but you raise some good points about the game's not-so-intuitive technical aspects.

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Purple Puppy

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oops, oh well.

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Silvarian

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Well just a quick few bits and pieces - first topic - in my opinion when we roleplay, or at least when 'I' roleplayed, every character started from some aspect of me, large or small. The emotions, expressions and feelings can only be more realistic if one has the ability to feel them first hand on some level and not just 'simulate them' - so yes one can even play a evil character knowing that all of us is capable of dark things and all of us have a darker side or varying levels no matter how little 'air' time it ever gets in real life.

I personally would tap into that well and use that to infuse the darker characters - at least then I knew that was being portrayed was definitely real..because it was from within.

In fact I thought it was a wonderful way of escapism and expression - hopefully we all want to be the best people we can in real life so it was nice to be 'bad' in a game letting that out knowing that was all it was, a game but I suppose in some ways its probably rather therapeutic Good do a thesis on 'roleplaying' and 'therapeutic benefits' except I think someone probably already has done them. But anyway thats that on what being 'someone' is and my opinion on how at least a small part of us is always in our characters making them 'breath' even if everything else is vastly different.

On the other topic of not having enough 'lore' knowledge or subject knowledge to rp at a decent level, Im afraid I have to disagree because I have not in my gaming time had any real knowledge of any dialect or background in a game beyond what was initially provided when I stated and Ive played in a wide variety of settings from FR to custom fantasy to even Firefly (and I didnt and still dont know anything about that series.. yes yes I know Ill check out Serenity soon ). Oh and Ive never read FR either, Im a DL fan...

Fantasy always has the same old crap (often tiring sadly) and if there is any special knowledge, Ive found DMs have readmes that players are supposed to scan over at the start for that. After that its all up to your own common sense as to what would be realistic and what would not and it works out well just as long as one doesnt try too hard to make it 'fit' perfectly. I agree with another poster that it would be unrealistic and perhaps overanalytical to pinpoint specific reasons why one may feel the rp isnt working and usually the solution is far simpler than one usually thinks...

----
To be honest the best piece of advice I'd ever give someone new to playing here would be 'Not to worry and analyse their own actions too much and just to enjoy themselves and take in the experience'. Because its when you start doing the opposite, you easily become paranoid about what you may be doing 'wrong' or 'less well' than some other guy who seems to have everything in his stride. It may be absolutely nothing at all but game ends with you feeling down, may not have enjoyed the game at all because of these other thoughts with the idea that you somehow was the actor in a play that didnt belong on stage.

When in truth you should have just focussed on being 'there', allowing whatever came naturally from you to just happen and then looking back and seeing what you liked from other characteres and how perhaps you'd like to think about other aspects of your character where its personality, expression, whatever. But most importantly, enjoying the moments.

Want to know who is the real guy under the microscope in any game? Its not the players its the DM! If you ask me about memories of games goine 'wrong', I can barely remember another player spoiling my enjoyment buts its been DMs that may have at some time perhaps made mistakes in their games. I remember one game for example that was so slow, I ended up telling OOC to another player in mid game because I simply coudlnt takeit anymore and found the same response (relieved they werent alone!) the other end. Or when a DM made a critical error in their response for a player action and we felt like saying 'Booo you didnt just do that did you Mr. DM?! Thats just wrong!'.

Course Ive been on the other side of the coin.. enjoyed it tremendously as a DM but know that 'that' is the real under-microscope situation, the storyteller So as a player I'd say.. pwsh,.. play, enjoy and don't worry this is the easier side I'd say!

And if someone is thinking of DMing, hehe dont let my post worry you, most often just pointing out that being in a story is a lot easier than telling it (but being a DM and allowing others to live a story you wrote is more rewarding than I could ever explain).

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-Silv's patented sprawling post #235 - could have been summarised in one line 'Play, enjoy, don't worry, its never anywhere near as bad as one imagines'

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