NeverwinterConnections.com

   NeverwinterConnections.com
   Main Topics
   General Discussion

   1.03 Beta Patch notes
Pages: 1  
   Author  Topic: 1.03 Beta Patch notes  (Read 167 times)
Starbuck79

Extreme Poster


Last On: 11/11/09
View Profile
Message Player

United States

Posts: 476
1.03 Beta Patch notes
Return To Top       

Just a look at the future:

http://nwvault.ign.com/View.php?view=NWN2GameInfo.Detail&id=82&category_select_id=14

• Weapon combos in hotbar: Added the ability to set up dual weapon, weapon & shield, or weapon & torch combos in the hotbar. Clicking the hotbar button for a weapon you already have equipped will unequip it.

• Camera Changes: We’ve made a series of camera changes to this version:
o New options for adjusting sensitivity for controlling the camera by keyboard, mouse, and edge of screen.
o Chase Cam adjusted to work more like NWN1.
o In free cam mode, the arrow keys now pan the camera, and holding down CTRL will zoom and yaw the camera.
o Added bindable keyboard key for mouse look / camera control. This mimics functionality of pressing down the middle mouse button for those without a middle mouse button.

• Graphics Optimizations: A number of new graphics optimizations have been added:
o Anti-Aliasing Support: Anti-aliasing is now supported and can be enabled in the Options Menu. Please note: This could significantly affect frame rate, depending on your hardware.
o Shadow Rendering: Shadow rendering speed has been improved.
o Tree Rendering: Speed improvements to the rendering of trees.
o Water Rendering: Speed improvements to how water is rendered by the engine.

• New Options:
o Buy/Sell Confirmation: You can now turn off the buy/sell confirmation dialog.
o Options menu has been reorganized to support many new camera control options.
o You can now change keybindings in game.

• Database Support:
o The database script functions from NWN1 have been re-enabled. They are now significantly faster in many cases.

Multiplayer
• Improved /t style chat.

DM Client
• Added initial support for hotbar buttons and context menus.
• Added in party bar. It will only list the connected players in the game and not who is in your faction.
• You can now hover over menu items in the Chooser instead of having to click on them first.
• “Very Easy” difficulty option has been restored.
• The DM chat channel is once again available via the /dm prefix.

MUCH MUCH MORE

I.P. Logged
Dark Anya

Forum God


Last On: 07/23/11
View Profile
Message Player

United States

Posts: 1862

Return To Top       

Anything about the skies? They have huge issues with 6600 and 7300 Nvidias...

And I of course possess a 7300 LE

I.P. Logged
Purple Puppy

Forum God


Last On: 04/27/10
View Profile
Message Player

Australia

Posts: 1575

Return To Top       

Unless I missed something, I hope they do something about the walk options, because holding down shift is an inconvenience, and the info box getting clogged up with 'you search for traps', when in search mode, every second is even more of a nuisance.

Of course, I haven't tried multi-player yet, so if there is such a walk function without all the hassle and I missed it then let me know.

I.P. Logged
egpaul

Forum God


Last On: 09/10/10
View Profile
Message Player

United States

Posts: 972

Return To Top       

The walk option is a real pet peeve for me too, hopefully they have a fix soon...

I.P. Logged
Shadani

Extreme Poster


Last On: Today
View Profile
Message Player

Belgium

Posts: 431

Return To Top       

For walking: try using Tracking Mode instead for people who don't have the Track feat. Think that does the trick.

I.P. Logged
quirkster

Forum God


Last On: 10/19/08
View Profile
Message Player

United States

Posts: 694

Return To Top       

Shift-click also still works for walking: as long as the shift is down when you click, you'll continue walking even when you let go the key.

I'm hoping that when the key bindings are editable, they'll again allow us to set a key specifically to walk.

I.P. Logged
samiamX

Forum God


Last On: 06/08/10
View Profile
Message Player

United States

Posts: 636

Return To Top       

I pretty much agree with most of the complaints I've seen here. There are many simple seeming things from NWN1 not implemented here... Having to click and confirm EVERY stinking potion rather than buying multiples at one time is a pain - heals for your WHOLE party (if you're not resting after each and every encounter). Don't get me started on the targeting. Simple stuff.

Question: has anyone figured out how to get the logs to function? I tried a solution I found over at the Bioboards but could not get it to work. Not such an issue for the SP OC, but a must have for MP campaigns for those that like between session PbP and whatnot.

I.P. Logged
Pages: 1  
Moderators: No, Deusin, Rizzen, Shinji, Gilaun, Garnak, J'Dai Voisin, Lazybones, Ochobee, Eliandi
   NeverwinterConnections.com
   Main Topics
   General Discussion

   1.03 Beta Patch notes

 
Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.