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Topic: Server/Mod Status (Read 157 times) |
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karvon
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Ok we're up and running again. The mod's been updated to include more areas/shops in Morovia. Some additional npcs have been sprinkled about. Karvon
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karvon
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Module update 26 Feb 07 - More areas added to Southern Alwyn. - A few minor tweaks here and there.
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karvon
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Servervault and database have been backed up as of today. Players inactive for more than a year have been deleted from the servervault, though these are backed up offline and can be restored individually by request from returning players. Karvon
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percephone
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If you need another host to be your server. I could help you set up an account on my home linux server.
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karvon
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I've still not heard from my CC co, but have accepted a private offer for future hosting. This will not be ready in time for the scheduled session, so I'm pushing the game back another week, when hopefully we'll be good to go. Sorry for the delays and thanks for your patience, Karvon
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karvon
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Our new server home has been established and will be ready for the upcoming scheduled session. A few final finishing touches and it will be up generally 24/7 for those who wish to frolic in PW play. I'd like to thank Percephone for gratiously donating the time and equipment for our new home. Thank you all for your patience in the transition period. Karvon
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karvon
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Our server is now up at the following address; 70.80.110.148:5121 You can find us via gamespy under PW-Action today, though this will hopefully be switched by to Roleplay next time. The password is unchanged for before. Karvon
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karvon
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The server still isn't showing up for me on gamespy in the rooms though it does on my favorites and history pages. I'd recommend bookmarking it when you can to ease access in the future. The IP address above is valid and DC with that works fine for me. Karvon
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| « Last Edit: on: May 7, 2007, 8:01AM » |
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karvon
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Most noticeable changes.... I've cleaned house in the entry area. All merchants are gone, you can shop in the village. Non-Perrinland transition areas have been deleted as Perrinland is the only area really set up for PW play atm. Added a campfire resting area on the top level of Axedorf. Disabled HCR Food and Fatigue by default. A DM could still turn them back on in session play using HCR wand. Sorted out some errors in BESIE script labels which should cause random undead encounters in The Caverns of Bos in Morovia now as well as in the Ruins above. A couple of changes to summoneded and familiars. Turned off the feeding creatures to repair their damage - which is a Bioware, not PNP setting. Restored Bioware default of durations on Summoned creatures so they last a full 24 hours now. I feel this is a more reasonable and realistic arrangement for spellcasters. Some misc tweaks and area renaming in the toolset to make it easier for builders/DMs to find areas. Hopefully, this will be up soon. Karvon
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karvon
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Just a few adjustments to UW scripts based on a little more testing in my test module. I've doubled the base amount of time you can hold your breath so it's now equal to Con x2 rounds. Reviewed the settings for gillyweed and water breathing potions and satisfied they are set properly.
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karvon
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A few headstones added for the fallen to the graveyard outside Axedorf Mines. A few basic areas added and linked for Wizard's Cove Island. A few other minor additions. Karvon
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karvon
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Wizard's Cove fleshed out with some merchants, background NPCs and some appropriate background sounds added. More work yet to be done.
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karvon
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Some further work on done some areas around Wizard's Cove. Mod requires upgrade of Classic Dungeon to 0.9.1; see link in haks thread. Karvon
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karvon
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More areas and stuff added in and around Wizard's Cove. More tombstones added for the fallen in Axdorf Graveyard. Tweaked encounter frequencies in the Ruins a little to make them less frequent. Tweaked traps to make them a little more frequent but a little easier to disarm in the Ruins and Mines. Began remodeling and expanding Wizard's Isle; play croquet on the Wizard's Course for xp and possible gold prize. Karvon
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| « Last Edit: on: Sep 24, 2007, 5:50AM » |
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karvon
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Further tweaks and expansions to Wizard Cove areas. Added Isle of Iona and linked up to previously imported shops from old Southern Seas mod.
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