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Topic: Mask of the Betrayer (Read 116 times) |
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Starbuck79
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Last On: 11/11/09
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Posts: 476
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KS: Obsidian, Atari, Wizards of the Coast, and Hasbro all fully recognize the importance of the mod community and are continuously working to improve NWN2 in this regard. Mask of the Betrayer's lead programmer, Rich Taylor, is especially dedicated to improving NWN2 for modders, persistent world creators, and multiplayer gamers. Improvements to the toolset are continuously underway and are available through patches to NWN2. You'll need NX1 to get the new creatures, tilesets, and other content, but we didn't want the community to have to wait for toolset enhancements. We've been adding many usability features, such as undo for terrain sculpting (courtesy of the aforementioned Adam Brennecke) and a creature appearance wizard (implemented by NX1 programmer Josh Verall) that make it much easier to try out different armor appearances, among other things. Our lead scripter, Charles Mead, who hails from the NWN1 mod community, is constantly adding to NWN2's impressive library of global scripts. We'll continue improving upon the toolset, with most of the enhancements coming directly from the feedback we receive from the various NWN2 communities. We're designing the campaign in NX1 to be more multiplayer-friendly through various design decisions (fewer cutscenes, for example, which can be disruptive in cooperative multiplayer). And, like with the toolset improvements, we're enhancing various aspects of the multiplayer experience through the ongoing NWN2 updates.
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