NeverwinterConnections.com

   NeverwinterConnections.com
   Main Topics
   General Discussion

   Mask of the Betrayer
Pages: 1  
   Author  Topic: Mask of the Betrayer  (Read 116 times)
Conor Knoxx

Forum God


Last On: 05/20/10
View Profile
Message Player

Canada

Posts: 2438
Mask of the Betrayer
Return To Top       

aha! the REAL NWN2 expansion

http://www.gamebanshee.com/news/static/EEZyFlVlVFgutaObEc.php

I.P. Logged
Olias Stormcrow

Extreme Poster


Last On: Today
View Profile
Message Player

United Kingdom

Posts: 367

Return To Top       

Aha! It was already being discussed in the Legacy of the Gith thread Dane started.

I.P. Logged
Conor Knoxx

Forum God


Last On: 05/20/10
View Profile
Message Player

Canada

Posts: 2438

Return To Top       

if anyone still has an interest in NWN2 ...

an intersting interview was posted here:

http://au.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/news.html?sid=6169920&page=1

perhaps there is hope after all?

I.P. Logged
Starbuck79

Extreme Poster


Last On: 11/11/09
View Profile
Message Player

United States

Posts: 476

Return To Top       

KS: Obsidian, Atari, Wizards of the Coast, and Hasbro all fully recognize the importance of the mod community and are continuously working to improve NWN2 in this regard. Mask of the Betrayer's lead programmer, Rich Taylor, is especially dedicated to improving NWN2 for modders, persistent world creators, and multiplayer gamers. Improvements to the toolset are continuously underway and are available through patches to NWN2. You'll need NX1 to get the new creatures, tilesets, and other content, but we didn't want the community to have to wait for toolset enhancements.

We've been adding many usability features, such as undo for terrain sculpting (courtesy of the aforementioned Adam Brennecke) and a creature appearance wizard (implemented by NX1 programmer Josh Verall) that make it much easier to try out different armor appearances, among other things. Our lead scripter, Charles Mead, who hails from the NWN1 mod community, is constantly adding to NWN2's impressive library of global scripts. We'll continue improving upon the toolset, with most of the enhancements coming directly from the feedback we receive from the various NWN2 communities.

We're designing the campaign in NX1 to be more multiplayer-friendly through various design decisions (fewer cutscenes, for example, which can be disruptive in cooperative multiplayer). And, like with the toolset improvements, we're enhancing various aspects of the multiplayer experience through the ongoing NWN2 updates.

I.P. Logged
Ghool

Forum God


Last On: 01/21/10
View Profile
Message Player

Canada

Posts: 1503

Return To Top       

*observes a faint light on the horizon, hoping that it isn't just the moon*

I.P. Logged
Pages: 1  
Moderators: No, Deusin, Rizzen, Shinji, Gilaun, Garnak, J'Dai Voisin, Lazybones, Ochobee, Eliandi
   NeverwinterConnections.com
   Main Topics
   General Discussion

   Mask of the Betrayer

 
Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.