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Topic: Introduction: Chapter 1: The Forgotten (Read 40 times) |
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Urk
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Your home is the great walled city of Rel Mord in the Kingdom of Nyrond. It is CY 596, and the recovery from the Greyhawk Wars is well under way. Political strife has begun to calm. It is becoming a time of peace and prosperity and optimism infects the common folk for the first time in many years. While your skills show great promise, times of peace are not always prosperous for those of your chosen profession. While you are one of the fortunate few, a freeman; a Yeoman by title; you are in practice little more than a peasent. You work menial day jobs in an attempt to scrape by. You and your friends have even managed to save some gold by living in an abandoned house you found in the slum district. You know nothing of the evil that lurks in the shadows at night. Nobody knows; Nobody who matters, anyway... Soon your work-a-day life will end. Soon your life will to intersect with a conspiracy of unspeakable evil that lurks beneath the city luring the forgotten to a fate worse than death.
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Urk
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The party was settling down to breakfast early one morning when a very inebrated young man stumbled in and summoned them to the Rusty Scuffer, a local pub. Once there the one of the scuffer's regs, the old man of the crew named Rand, tells the party that a local man, a young fellow named Hutch Gralin has gone missing. He and the rest of the drunken rabble have collectively decided that the powers that be are going to whitewash the whole thing. After all, nobody cares about the slums, right? Rand asks them to go talk to the slums landlord, Lord Samarch, and represent the common folk of the slums. The party agrees and comes up with a clever ruse. Disguising themselves as a noblemen and retinue they visit the landlord. While they fool the manservant completely, Lord Samarch recognizes them instantly. It seems it's his building the players have been squatting in. He is impressed by their audacity and hires them on the spot to represent him in the investigation of the missing boy. He gives them a detailed report on the missing boy. He dissapeared after dark a few days earlier. He was 19. He lived with his mother, a woman notorious for her temper and foul language. He worked for a merchant named Holroth. He was romantically involved with one of his bosses competitors, a woman named Edith. The only physical evidence is a tunic, identified by both the Widow Gralin and Edith (who made it as a gift for him). The guardsman leading the investigation, a Seargent Brobar, believes Hutch's mother, jelouse of his new love, murdered him in a fit of rage. Lord Samarch doubts this for a variety of reasons, but most notably because: 1) Hutch was the widow Gralins sole means of support. and 2) Lord Samarch considers Seargent Brobar a bumbling idiot. As the first step in the investigation they decided to investigate the waterfront. Unknowingly they blundered down the most dangerous street in Rel Mord. After ignoring several warnings to leave they were attacked by a mob of drunken thugs. The party fought well. Of the eight thugs that attacked they killed 6, but in the end they fell. Only Yastand Marna survived his wounds (dropping to -8 before stableizing) by the time the city guard arrived and found the carnage. Endgame: Lord Samarch is consumed with guilt having so cavalierly sent out so many young men into a situation so clearly over his head. He's never ordered men to die before. He is so stricken that he sells his families three story estate in the temple district to pay to have them raised. So endeth adventure one. Episode 2 shall begin as you awake one by one in the temple of Pelor.
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