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Urk

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Game Info and Requirements
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You will need HotU patched to version 1.69 with CEP2.2.

This is a campaign. Games will be every other Thursday of between 9pm and midnight eastern standard time.

Knight's House Rules implements a custom script set and requires the following haks:

CEP2.2
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=7665

Classic Dungeons
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5899

Custom Scripts
-Perma-death: Axe Murderer's Killer Death Script
-Resting: Jeff V's Resting (modified)
-Bleeding by Scott Thorne

Class Restrictions- 1st edition classes only.
Fighter, Ranger, Paladin, Barbarian, Cleric, Druid, Wizard, Rogue, Bard

Because the campaign is set deep inside a civilized area Barbarians are temporarily unavailable.

Race Restrictions- Human preferred, but any normal race is fine. No underdark races.

Naming Conventions- No anachronisms.

« Last Edit: on: Mar 22, 2009, 5:42PM » I.P. Logged
Urk

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OK here's a list of files you need to download. I'm assuming you already have the CEP2 installed.

Classic Dungeons (A much more realistic dungeon tileset)
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5899
Download this file:
Classic_Dungeon.rar

These are all .hak files. Just extract the contents into your hak folder and you're done

« Last Edit: on: Oct 19, 2008, 8:54PM » I.P. Logged
Urk

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I use a rules set I call Knight's House Rules (KHR). The following custom rules are observed:

Perma Death:
If you die you will be sent to a Fughe plane. There is no way back from inside of this area.

When you die you will drop a Corpse Marker. If at any point during the current session a raise dead is cast on the corpse marker you will be teleported out of the Fughe Plane, but you cannot do this for yourself, so as a rule make sure if you get into a scrap you're with friends... or at the very least with people that you trust.

If a session ends and you have still not raised the corpse give it to a DM at the end of the game. Corpse markers cannot usually be transferred from session to session. A custom corpse marker will need to be made and the token will no longer be raisable without DM supervision.

Food and Resting

Resting is VERY restricted. There are safe rest areas scattered throughout the game. The common sleeping room found in most inns, for example.

When you enter a valid rest zone you will receive a text message telling you that, "You have entered a valid rest zone." You will often see conditional messageges. In an inn you will likely find rooms that say, "This is a valid rest zone, but you'll need to pay the innkeeper." Outdoors you will often see,"This is a nice place, you could rest here if you had a tent." In dungeon settings you may occasionally see a different message, "This room seems pretty well secured. If you had a bedroll you might be able to rest here."

The fresh food purchased in inns is substantially cheaper than the salted rations that you'll be eating in the field. A good fresh meal can be prepared for a few copper pieces and only the finest inn offers meals for a silver piece. For game purposes, these meals are free, but fresh food will rot and vanish from your inventory soon after you leave the place where you got it.

PC's can buy properties where they can rest. PC properties with rest zones will have placeables that provide "free meals". The most common of these are "cooking pots".

A major disadvantage to this system is that the resting script cannot discern between fresh meals and the more expensive "rations" used for resting in dungeon and wilderness rest zones.

When resting, store your preserved food in a container in the room. This way your character will eat the fresh food in his pack first.

Bleeding:

If your HP drops to 0 or lower you are not neccissarily dead. You will begin to bleed at one HP per round until you reach -9. At this point you will die. There is a possibility that you will stabelize normally providing that whatever killed you doesn't deliberatly finish you off or eat you alive. During this time a party member can also attempt to heal you.

« Last Edit: on: Oct 3, 2007, 4:39AM » I.P. Logged
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