NeverwinterConnections.com

   NeverwinterConnections.com
   Main Topics
   General Discussion

   Patch 1.06 Released as Beta
Pages: 1  
   Author  Topic: Patch 1.06 Released as Beta  (Read 61 times)
Dane Bramage

Forum God


Last On: 03/02/10
View Profile
Message Player

United States

Posts: 2637
Patch 1.06 Released as Beta
Return To Top       

From the Bioboards:
On Monday we released the 1.06 patch as a beta to the community. It contains a lot of fixes and new features for the builders in the community, chief among them the addition of the terrain undo functionality. With this undo capability, you now have five levels of undo when working with terrain sculpting, texturing, water and grass.

Other things you may find range from script additions for builders and DMs to a nice little toolset feature that allows you to create a blueprint out of a spawned in creature in the toolset. Slowly but surely, we are getting there.

I.P. Logged
Lazybones

Forum God


Last On: 07/20/10
View Profile
Message Player

United States

Posts: 4347

Return To Top       

I had read somewhere that most of the serious DMC fixes that were in the pipeline are being scheduled for 1.07 now. Any comments from folks who have been following the progress of the client more closely?

I am seeing a lot of threads on the Bioboards about persistent DMC crashes on area transition, but I know that's anecdotal evidence at best.

I.P. Logged
Dane Bramage

Forum God


Last On: 03/02/10
View Profile
Message Player

United States

Posts: 2637

Return To Top       

I'm not really following it LB. I just like to post news when I see it at other sites.

I.P. Logged
Carlo One

Forum God


Last On: 07/19/10
View Profile
Message Player

United States

Posts: 2071

Return To Top       

DMC fixes are scheduled for 1.07, last I checked. That occurred when the original 1.06 feature list was split up due to its size.

I.P. Logged
Venture

Forum God


Last On: 07/12/10
View Profile
Message Player

United States

Posts: 1166

Return To Top       

on May 10, 2007, 11:38 PM, Lazybones wrote:
I am seeing a lot of threads on the Bioboards about persistent DMC crashes on area transition, but I know that's anecdotal evidence at best.


For playtesting, I've walked through my entire module using the DM client without crashing. While doing so I tried out almost all of the various context menu functions (including DMFI). However, I did crash (actually, I froze) when I multi-selected about 10 NPCs and tried to make them walk. I haven't tried to reproduce this yet.

I.P. Logged
Pages: 1  
Moderators: No, Deusin, Rizzen, Shinji, Gilaun, Garnak, J'Dai Voisin, Lazybones, Ochobee, Eliandi
   NeverwinterConnections.com
   Main Topics
   General Discussion

   Patch 1.06 Released as Beta

 
Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.