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   Author  Topic: Guns, Goblins, and Steel Monday Nights Campaign  (Read 2291 times)
Jenniza

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ooc: don't forget, we play in 23 minutes

don't forget to post

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Lazybones

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+1000xp to Oki and Phil for posting. I'm not carrying over last week's posts, because I did give out XP last week to those who attended.

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Lazybones

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Hey all. I need to survey you on whether you will be continuing with our next campaign. The campaign is X-COM, created by Mulu, using the excellent d20 Modern system (really, a full conversion of NWN, even more so than KotNR or Firefly).

I have been playing in this campaign for a number of months now on Sunday mornings, and it is truly a unique gaming experience. Basically it's set in the modern day, with the characters as members of a top secret, elite team tasked with defending Earth from an alien menace.

Please let me know, either in a post or PM, whether you will be able to continue. Everyone in the Monday Night Crew has a seat saved for them, but I know some people in our group have had RL issues for some time and I'll understand if any of you need to bow out for any reason. Otherwise, we're good for another long campaign--I anticipate X-COM being good for at least 20 sessions.

X-COM is based on an excellent computer game from 1993 called X-COM: UFO Defense. The original game was a hybrid global strategy/base building game melded with a turn-based tactical game. It was addictive as hell and if any of you have never played it, I recommend tracking down a copy, it's still a lot of fun even today.

Check out X-COM at Wikipedia for more information, or this page: http://www.ufopaedia.org/

Once we get closer to the end of GGS I'll start a new thread with character planning info and other details.

Beyond the upcoming campaign, I have no idea. NWN2 didn't really work out as I'd planned, and if nothing else I could always go back to my original Forgotten Realms/Western Heartland campaign, which only a few of you have played since the start (I think chiz is the only one who was there at the Moonshaes, where it all began). I have sort of been losing interest in NWN, but I still enjoy our games, and for now, I have at least one more campaign in me for the Monday Night Crew.

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Jenniza

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I'm already in a D20 Modern campaign and it's a lot of fun. I highly recommend it. Actually, it's my second or third character/game/campaign with the Thursday night group in the NWN/D20 Modern system and we might even be experimenting with a D20 Future setting in a non-NWN environment next campaign.

I'm totally up for X-Com (however it's spelled)

My three characters were all essentially the same character - former marine medic/surgeon that later went to work for Genentech and in a freak lab accident (don't ya just hate those?) was exposed to the classified nanotech that she was working on for an unspecified branch of the DoD. This made her kind of a super-healer with a machine gun of the superhero group. Fun character type.

Yes, D20 Modern can be overlaid with D20 Superheroes or D20 Buffy or D20 Gothic etc.

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Gulfwulf

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LB, there's the Fallou2 campaign I'm working on. By the time your group is finished with X-COM, that one should be done. I also have an idea for a more traditional campaign that while not set in the FR, shares a lot of its resources (classes, landscapes, etc.) If you decide to continue with NWN after X-COM but don't want to do F2, let me know and I'll lay out my idea for you. I'm not going to be working on it until I get other stuff cleaned off of my plate, though.

As I said in an earlier pm, I'll be leaving the group after GGS is done because I'm having a hard sleeping at night and loosing two hours on Monday nights isn't helping. That and it's affecting my ability to host my Tuesday night campaign. It's been fun playing with you all, but I won't be around for X-COM. Good luck with whatever direction you take.

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Gulfwulf

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Torrin
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Torrin stared at the wall of force blocking the entrance to the temple of Soleus. He seethed with rage as he thought about the betrayl of Jeriff and his fall from grace. Why he did not sense this coming, he did not know. The signs were surely there, but he either ignored them or failed to notice them. Be that as it may, he was going to punish Jeriff for his actions and cleanse his Lord's house of Jeriff's taint.

« Last Edit: on: Mar 24, 2008, 8:59PM » I.P. Logged
Mulu

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And not to lurk, but after the Fallout campaign I had planned to build and run a Victorian Era Fantasy world style campaign set on a college (wizardry) campus called Order of the Guld Drak. Monday Night now seems to be exactly one campaign behind Sunday Morning, so that would be an easy one to run next if you aren't up to building yet LB.

Funny, I actually clicked on this thread by accident. Good timing.

« Last Edit: on: Mar 23, 2008, 3:16AM » I.P. Logged
chiz

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Vulcanos Mencius:
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It seemed that their objective, and a possible end to the terror afflicting Camar, lay beyond the barrier to the temple. Vulcanos sensed the impatience of his comrades, but so far they had not discovered a way in.

"The barrier may be the result of divine or infernal power rather than arcane power, but let me just try to detect the source and nature of any arcane energy sustaining the it." Vulcanos focused, and attempted to probe the weave around the barrier...

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TheBaldMan

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Now they had come full circle. If Phil had not recognized the streets the stench of the undead would have made him think they had come to the wrong city. He looked blankly at the field of force that stood blocking the temple. Then looked at Torrin ((is he being called Toric now? )) whose face seemed to be enraged and said, "Maybe we can get in there from the sewer?"

« Last Edit: on: Mar 24, 2008, 4:26PM » I.P. Logged
Gulfwulf

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//No, I had a dwarf named Toric and I got the two characters mixed up.

Torrin grunted as Vulcanos spoke. "You may not want to do that, Vulcanos. More than likely, Jeriff has set wards to prevent anybody from determining its nature. I say it's infernal in nature, most likely from this "dark" god he mentioned before he banished us to the Abyss.

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Jenniza

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Oki felt awkward here in front of the temple to Soleus. She was the first of the group to suspect Aladon Jariff. She was practically chastized for her early suggestion of him as a suspect in death of Lady Tertullia. She had rattled off a list of suspects; but, he was near the top unfortunately and she couldn't explain why.

Many a time too many religious figures in history both old and recent had felt the pull of temptation and gone bad in her world... Aladon Jariff would not be the first time... maybe he would just be more of an extreme casenow that they saw the full extent of his fall from grace as it were.

Many a reporters' instincts were honed for such things to notice. Many a good storywriter sought such a twist to their tale. This was no story... this was reality, even if it was on someone else's world... a world that she cared a lot for and took great pains to help out.

Religious leader or not... Fall from Grace or not... being the first to suspect or clueless... being a reporter or not... so many other factors to consider or not... one thing was clear: they now stood one step closer to cleaning up this mess, setting things right and then going home. Many people on both worlds depended on them to get this right and soon.

Oki considered what advice she could offer next to get through this shimmering barrier.

Oki spoke up, "In our world, we have security sysems that are complex enough to detect when they are being tampered with or even being scanned and alert the owner or their guards to be ready for an attack or infiltration. Some security systems include sewers too. We had a security specialist interviewed on one of our shows a couple of times."

« Last Edit: on: Mar 24, 2008, 9:57PM » I.P. Logged
Smart Alec

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"Well, whatever you need to do, do it fast; chances are we don't have a lot of ti -"

Joe whirls around at the sound of a terrifying growl somewhere across the plaza, raising his greatsword.

"Damn! We're exposed out here! Get ready to move if we have to!"

It took a moment for him to realise how strange it would have been three months ago to reach for a sword rather than a gun, but then it wasn't weapons he was relying on to see them all through right now...

***

OOC: Happy to join in the next campaign; I like D20 Modern, and the frustratng thing is that the D20 Modern campaigns I've been in have all been heavy on the talkytalky and light on the action, which have meant we've not really made the most of the suberb combat mechanic tweaks.

There's nothing wrong with talkytalky, of course, but dammit, what's the point of using a cool total-conversion with John Woo gunplay if all you want to do is have a campaign full of mental deduction and philosophical conundrums?

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mannedoc

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Adrian eyes carefully the barrier; it is something he had never seeing, at least not in his almost lost life, perhaps in the movies, but this? He looked unsuccessful for a lock, anything, a way to get inside, but the barrier, though not solid as a wall, does not look easy to break through. The specialist turns to see to the LT, with an expression of frustration, he just shakes his head.

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Boomer

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old friend
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Fredrick couldn't help, but notice they were near their 'friend'. The guy who they recovered the gold coins for. Perhaps it was time to pull in that favor. At the moment they were out in the open and who knows what would get after them.

OOC: I'm definitely interested in the new campaign. But I'm job searching so I'm pretty sure I'll end up missing at least a couple of sessions with the whole move and everything. That is when I finally do get that new job. I understand if that makes it not possible to join.

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Gulfwulf

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on Mar 24, 2008, 11:49 PM, Smart Alec wrote:
OOC: Happy to join in the next campaign; I like D20 Modern, and the frustratng thing is that the D20 Modern campaigns I've been in have all been heavy on the talkytalky and light on the action, which have meant we've not really made the most of the suberb combat mechanic tweaks.

There's nothing wrong with talkytalky, of course, but dammit, what's the point of using a cool total-conversion with John Woo gunplay if all you want to do is have a campaign full of mental deduction and philosophical conundrums?


One thing you will not have to worry about with X-COM is a lack of action, SA, it's pratically brimming with action.

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Lazybones

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+1500xp for full-party IC posting this week.

Regarding X-COM, another cool feature of the campaign is that it is relatively easy to bring people in or out. While I cannot guarantee that slots will always be open, especially if I add some new players to our roster, that is an option if someone has to hold off on joining the campaign, or has to leave mid-way through (as in Boomer's case, with uncertain RL issues lurking in the wings).

All I ask is that folks keep me appraised of situations that might involve them leaving the campaign for any length of time (i.e. more than a session or two).

And yeah, there's no shortage of action in X-COM, but another nice feature is that you guys will get to be directly involved in strategic decisions, such as the research agenda of the agency, manufacturing, base construction, target selection, and so on. You'll know more when I post the character creation guidelines, but basically what I have in mind is elites, not just grunts. The X-COM recruits are supposed to be the best of the best, and reflective of all nationalities and backgrounds, able to conduct advanced science one minute and whip out a blaster in the next. Everyone will need some sort of combat ability, but beyond that surgeons, scientists, diplomats, investigators, special forces, etc... all sorts of uber heroes are welcome. So start thinking of what characters you'd like to play in such a circumstance, and I'll start up the new thread in the next week or two (I'd like us to get closer to the end of GGS before we get too far ahead of ourselves!).

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Gulfwulf

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Torrin
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Torrin stood outside of the gates, fists clenched in slightly concealed rage. He visibly forced himself to relax before turning to the others. "Long have we been together and hard has the road been, but I would not wish to have travelled it with any other. This was never meant to be your battle and I still feel the Duke was wrong to bring you here, but in a way I am glad that he did. I promise you this, though, that after Jerrif has been defeated, I will do everything in my power to return you to your world if that is your wish, though I ask that you remain here and help us rebuild. Camar will come out of darkness and will need heros to show the people the way back to the light."

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chiz

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ooc: Ack!
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I am "stuck" in Puerto Rico tonight, and have the non-NWN laptop. I am going to miss tonight's game - despite the beautiful beaches - unwillingly and unfortunately. Good luck, guys, and sorry about that. If for some reason this isn't the last session, see you next week.

« Last Edit: on: Mar 31, 2008, 1:08PM » I.P. Logged
mannedoc

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Adrian simply sited, unsure about what to do next, his skills were at times not enough to help the platoon, but that was not his main concern, no, it was just part of it. He started to wonder if by any chance they make a came back to their own world, to earth, what would Adrian had become, would he fit in such place? His skills were beyond any other human he met, well, at least in the USA that at first might sound nice, but was it really? Had he become a freak?

((Do not think that you will get rid of my SD so easy LB, I’m for the new campaign))

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Jenniza

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Oki admitted to Torrin and the others, "With every passing day my unborn child and I spend in this universe, we become more an more draconic. Upon our return to our world that increases the likelihood that we'll be whisked off to some secret government science facility to be studied and possibly dissected to see what makes us the way we are. Our only hope is some glimmer of compassion from somewhere in command to let my baby and I live and whether the squad and I tell our tale or not is another story."

« Last Edit: on: Mar 31, 2008, 11:47PM » I.P. Logged
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