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   Author  Topic: X-COM Monday Nights Campaign  (Read 4486 times)
vanya mia

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Catalina looked at Jane as she spoke, and blinked at the final sentence. She licked her lips, hesitating just a moment, and then replied in a carefully even tone of voice.

"De Farrago, Catalina, attache to the British Consulate." Then after the slightest pause. "Pleased to meet you."

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Jenniza

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Jane replied to her, "Pleasure to meet you as well, Catalina De Farrago," offering a handshake.

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chiz

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on Apr 3, 2008, 4:10 PM, Lazybones wrote:
There are a LOT of haks on the Worms download page. Here is a list of the files that the X-COM campaign uses. Hopefully this will help us avoid confusion.
  • sf_maintileset 4/8/07
  • sf_ddstextures1 4/8/07
  • sf_ddstextures2 4/8/07
  • worm_cypressv2 4/2/06
  • wrm_extreme 12/22/06
  • wrm_undersea 5/28/07


Also, just a note that I haven't seen any character ideas yet!


Um....where are these? I was downloading the D20 haks through the link on the first post in this thread - didn't see any of these.

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Lazybones

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The Worms haks are linked from the Game Description page. They are located here: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6631. But you should already have most of those files from GGS; I think there's just one or two that we didn't use in that campaign.

Jenniza, remember that we're using Local Vault, so you don't need to send me your character. Also, you can have all the 0 AC outfits you like.

LB

« Last Edit: on: Apr 15, 2008, 1:39AM » I.P. Logged
chiz

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Thanks LB - I'm missing one of those. I probably should have downloaded these files earlier - it is going to be a bit close with character creation; apologies if I am a few minutes late.

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Smart Alec

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Just in case, Chiz - you have to create your character using a local version of D20 Modern - that is, one you have downloaded and loaded up yourself - rather than in the server.

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chiz

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Thanks, SmartAlec. Still trying to download all the various haks - looks like I missed a few. Once I get those, will try to create a local character.

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Lazybones

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Good start, although I'll definitely need to tweak some of the traps given that Search doesn't seem to be a class skill for anyone yet. And you'll have access to more specialized tools in the future to offset some of the default penalties in d20 Modern.

Next week we'll get an introduction to X-COM proper, and the base where you'll be spending a lot of your time during the campaign. I will also be involving your group directly in the research and manufacturing priorities of the base, a la the original strategy game.

I'll post the next session sometime tomorrow. Remember to send your characters to my e-mail address sometime in the next few days, so I can set up the server vault for next time.

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Jenniza

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Jane looked among the others, "That was pety good teamwork there at the end. We were learning pretty quickly to work together at each step of the trials. Buzz, you disabled the robot in one shot. Catalina, you did well with booby-traps and locks. Vasily, you were good in combat. Doc Allen, great work with the patcing up. Doc Baron, great work with trying to figure out what was really going on. We still have much to learn though. This place seems eager to teach us what we need to learn to survive through some rather crazy things we're going to face in the next few months. I consider myself lucky to be among you. I only hope I can do what it is they expect of me."

« Last Edit: on: Apr 15, 2008, 4:30AM » I.P. Logged
Jenniza

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ooc first-aid kit/ medical kit /surgical kit
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Dr. Allen,
point of reference

be sure to take surgery at low level, so that at level 4 you are primed and ready for field medic (I messed up with one character once and it sucked)

also,
First aid kits are inferior in many regards to medical kits, be sure to grab a medical kit and ditch the first aid kit at first opportunity.

always use a medical kit on a person BEFORE using a surgical kit on a person (if i remember correctly, you cannot use a medical kit on a person after doing surgery on them)
it means the difference of several extra hps of healing per day.

you can only use a medical kit on a person ONCE per day for hps, etc.

you can only use a surgical kit on a person ONCE per day for hps, etc.

surgical kit hps recovery comes with a price of exhaustion (stat reduction until you rest)

first-aid kits do NOT restore hps to the best of my knowledge. they only revive unconscious people and maybe fix things like disease/poison.

dead people are dead... takes real medical talent to revive the dead... some advanced feat might do it... or a DM... or alien technology This isn't D20 Superheroes or NWN Fantasy.

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Lazybones

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All of the above is true, and a good primer. You may want to research alien medical technologies as soon as it becomes possible.

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Jenniza

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ooc speaking of which...

to examine objects (the old version of Lore/Identify is now...

D20 Modern Action
Identify (might tke a few menu clicks
on the object on ground or inventory... the skill check is based on Knowledge Technology usually, but it could be based on Art, Civics, Current Events, Business, Arcane Lore, Physics, or anything really, and will usually reveal one of two things: an accurate item description or consult DM for more information)

------------

entering/exiting vehicles

first you have to unlock them with a key or break the lock or bypass the lock...
next you have to declare if you are entering as a passenger or driver...

if there is another system that LB is using, he will explain at the appropirate time...

-----------------

climbing

need rope set,
then D20 Modern Action menu
animation should kick in

jumping

it's hard to do right...
you have to be super close to the edge without falling over the edge...
then D20 Modern Action menu...
it'll do the running start for you based on your jump skill... yes you can and sometimes will fall, I've done it many times and had to climb out of pits or up stairs... hey that's why people choose to run back down the stairs, isn't it?

crawling

crawl mode on/off
it's toggleable, then you move in crawl mode for as long as you want... yes you can still be shot at and die.

dual-wield handguns
it's the cool things to do
they need to be the same exact model of hand gun, I believe.

speaking of which, always examine your guns and memorize the ammo type... keep plenty of it on-hand... oh, and D20 ammo has weight (I forget how much it weighs)

more random babbling as I think of it...

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Jenniza

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ooc skills
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climb/jump - actually uses a climb animation and usually rope or the equivalent. the animationi is extremely cool... the jump animation is activated as above. both the climb skills and the jump skills are activated via the D20 Modern Action Menu and actually look really cool.

computer use - typically this is DM assisted via the ability roll feature

crafting - as LB mentioned, he wants to be in he loop on these rolls... I recommend it as well... I've found there are still a few bugs in the system here and there. D20 is not bug-free. typically, it'll open a "D20 shop" where you craft the items based on your crafting skill (think of it like a purchase - pass/fail) the reason for including the DM is because he system is buggy and a lot of times you fail when you should have passed. Hence, don't trust the crafting system 100% of the time. But when it works, it's cool, it can make almost anything in your profession... sometimes saving you lots of shopping effort.

decipher script - code-breaking & languages
gather information - typically from people
research - typically from records
search - search for clues/objects
spot - search for people
listen - listen for people
investigate - analyze clues found in search, etc.

hide - stealth not moving
move silently - stealth moving

forgery - compare forgery skills to detect forgeries

drive/pilot/ride - various forms of travel: land, sea, air, space, living

escape artist - yes, there are handcuffs, etc in D20 and it helps to break free

gamble - gets complicated and involves your wealth and your gamble skill as would be expected... not for the timid

handle animals - never know when a guard dog is gonna be a problem

knowledge rolls - typically requested by the DM for things... also used to Identify objects using D20 Modern Action (see above)

Navigate - to distant locations (land, sea, air, space, etc)

Profession - complicated to explain, but, more is better, as you gain more wealth as you level based on it.

Repair - things break and one needs a DM to assist in fixing them, this skill helps

Sense Motive - want to guess what someone is doing and why? ask a DM to help you guess... the more info you can provide the better.

sleight of hand - what pickpocket was meant to be

survival - at high levels, think MacGuyver... j/k

Treat Injury - toned down version of Heal skill

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Jenniza

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ooc D20 feats (that I can easily track down)
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ooc feats

aircraft operations (airplane/helicopter) proficiency : generally speaking, D20 let's most things be done at -4 without the proficiency or kit, so I guess that's the case here. usually the DC's are pretty bad anyway, so the -4 just makes a bad situation even worse.

animal affinity : +2 handle animals & ride skill checks

armor (light/medium/heavy) : LB, somewhere on the palette there's a special ring (something like poorly worn vac suit) to allow people to wear heavy vac suits without the heavy armor proficiency... it comes with major penalties to dex and stuff, so you are clumsy, etc. Ie players take off the ring when not using the vac suit basically as an honor system.
(I'll ge to occupation rings in a bit)

athltic : +2 climb & balance

attentive : +2 investigative & sense motive

builder : +2 to two crafting skills

cautious : +2 demolitions & disable device

confident : +2 gamble & intimidate

far shot : single shot vs very distant target
---> dead aim : +2 far shot (dead-aim mode)

deceptive : +2 bluff & disguise

double-tap : extra attack per round (gets complicated)

educated : +2 to most knowledge skill checks

endurance : +2 constitution checks & fortitude checks

focused : +2 balance & concentration

gearhead : +2 computer use & repair

guide : +2 navigate & survival

heroic surge : haste for one round, 3x/day

low profile : reputation -3
renown : reputation +3

medical expert : +2 craft pharmaceutical & treat injury

meticulous : +2 forgery & search

nimble : +2 sleight of hand & escape artist

quick draw : haste, 1x/minute

quick reload : reload = free action

run : 20% faster

strafe : autofire 7 meters x 2 meters
burst : 5 bullets (complicated, adv firearms, 13+ WIS)

studious : +2 decipher & research

surface vehicle operation (boat, heavy, ship, tracked) : again, assume without it, one would be at -4 would be my assmption based on D20's tendencies. "what do you mean you've never driven a tank before?" "Does Tron count?" "NO!!!!!!!!!!!!!!"

track : track most creatures/most terrains

trustworthy : +2 persuade & gather information

windfall : +3 wealth & +1 all future profession checks

--------------

i could look up the rest in the D20 manual, but that's going to take time. they will be more class specific and things that are based on prerequisites that I haven't seen or don't recall.

I'm pretty sure that most classes max at level 10 anyway, so there shouldn't be too many surprises popping up on you. Feel free to share what you learn.

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Jenniza

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ooc D20 Starting Occupation
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Academic
Skills: +1 Computer Use, Decipher Script, and
Research
Wealth: +3

Adventurer
Skills: +1 Jump and Survival
Bonus Feat: Personal Firearms Proficiency
Wealth: +1

Athlete
Skills: +1 Balance, Climb, and Tumble
Bonus Feat: Improved Unarmed Strike
Wealth: +1

Blue Collar
Skills: +1 Craft (structural), Drive, and Repair
Wealth: +2

Celebrity
Skills: +1 Bluff, Disguise, and Perform
Reputation: +1
Wealth: +4

Creative
Skills: +1 Craft (visual art and writing) and Perform
Wealth: +2

Criminal
Skills: +1 Forgery and Knowledge (streetwise)
Bonus Feat: Personal Firearms Proficiency
Wealth: +1

Dilettante
Skills: +1 Gamble
Reputation: +1
Wealth: +6

Doctor
Skills: +1 Craft (pharmaceutical) and Treat Injury
Wealth: +4

Emergency Services
Skills: +1 Drive and Treat Injury
Wealth: +2

Entrepreneur
Skills: +1 Bluff and Knowledge (business)
Reputation: +1
Wealth: +4

Investigative
Skills: +1 Gather Information and Investigate
Bonus Feat: Personal Firearms Proficiency
Wealth: +2

Law Enforcement
Skills: +1 Gather Information and Intimidate
Bonus Feat: Armor Proficiency (light)
Wealth: +1

Military
Skills: +1 Demolitions and Navigate
Bonus Feat: Armor Proficiency (light)
Wealth: +1

Religious
Skills: +1 Decipher Script, Knowledge (theology), and Sense Motive
Wealth: +2

Rural
Skills: +1 Handle Animal and Survival
Bonus Feat: Improved Unarmed Strike
Wealth: +1

Student
Skills: +1 Computer Use, Knowledge (history), and Research
Wealth: +1

Technician
Skills: +1 Computer Use, Repair, and Research
Wealth: +3

White Collar
Skills: +1 Computer Use and Knowledge (civics)
Wealth: +3

-----------

*mileage may vary

Source: D20 Modern Manual pdf from a while back
I know a few of the numbers might be a tad off between the version I have, and the current version. Sorry.

« Last Edit: on: Apr 15, 2008, 10:44PM » I.P. Logged
Mulu

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on Apr 15, 2008, 1:38 AM, Lazybones wrote:
The Worms haks are linked from the Game Description page. They are located here: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6631. But you should already have most of those files from GGS; I think there's just one or two that we didn't use in that campaign.LB


I do recall that GGS had older versions of Seasonal Forest that caused much crashing on entry to that map in our first session. So, just to be sure I would have everyone redownload the worms haks and reinstall.

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Lazybones

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A reminder that we're moving to Server Vault for the next session. I have received character files from chiz, TheBaldMan, and Vanya Mia. Jenniza, I never got your file, so you may want to try resending it.

LB

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Jenniza

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I sent my file Monday night after the game, but I'll resend it with read receipts this time. Please verify which email address to send it to, please.

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Jenniza

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Sorry i've been a bit busy. anyway, Bob's art page with the original 600x800 version of Jane Swift is here:
http://home.comcast.net/~rsredding/

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TheBaldMan

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on Apr 15, 2008, 4:24 AM, Jenniza wrote:
Jane looked among the others, "That was pety good teamwork there at the end. We were learning pretty quickly to work together at each step of the trials. Buzz, you disabled the robot in one shot. Catalina, you did well with booby-traps and locks. Vasily, you were good in combat. Doc Allen, great work with the patcing up. Doc Baron, great work with trying to figure out what was really going on. We still have much to learn though. This place seems eager to teach us what we need to learn to survive through some rather crazy things we're going to face in the next few months. I consider myself lucky to be among you. I only hope I can do what it is they expect of me."


Buzz blushed a bit at the compliment but not because he was proud of what he had done. For God's sake, he thought, it was blind luck! He had tried to sneak up on the behemoth and grab at some circuits but to his dismay the thing had turned on him and he squeezed the trigger without thinking.

He was, however, able to scavenge some of the wires and parts that he thought would be useful. He had hidden them in his clothing as they had all unloaded the gear they had used in training.

He chuckled uncomfortably as he fidgeted with his goatee. "I hope we all can keep each other alive. If fighting those things was a training session...we're in for some trouble!" At least I am, he thought, hells, even the Doctors and women look more dangerous than me!

// Wow Jenn...great info thanks!

« Last Edit: on: Apr 18, 2008, 11:36PM » I.P. Logged
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