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   Author  Topic: X-COM Monday Nights Campaign  (Read 4486 times)
vanya mia

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Swinging the other leg while sitting on the bed as Stan strapped her injured one, Catalina looked around the faces of the rest of the team, trying to catch the eye of one not busy with emails. "Okay, can someone fill me in on what's going down? I arrived a little too late to catch the reason for the party, just heard the scramble and ran..." she looked ruefully at her leg, "well hobbled, I suppose."

"So!" She clapped her hands and rubbed them together. "Someone please tell me it was worth me upsetting that nurse by tying him up," Catalina's grin took on a mischievous air, "or at least by tying him up just for the purpose of making an escape."

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Jenniza

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Jane began, "Short version: new species: Reapers, 10' engineered species - built for combat. Fast, armored, and deadly. New mission: industrial park outside of Dallas... cordoned off... the place is dead, business dried up in the crash of 2009. It never recovered from President Obama's new economic reform plans. Basically it's all jus rotting buildings now. The neighborhood is putting out too much energy for an 'inactive' region. Preliminary scans indicate 'something' is going on there. Stun rods have no effect on the reapers. There should be no civilians; but, be careful to avoid collateral damage. Seems like we're taking one of the laser tanks with us... following Vasily... Hadrian has the repair kit. Vasily has the resusitation unit, not that we know how to use it without Dr. Allen's help."

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vanya mia

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"Oh goody, a new and deadly species to shoot at us," Catarina smirked, "Just when I was getting bored with the old ones too. What's the best thing to take the big sods down? Laser? Plasma? How good's the hearing and eyesight on them?" She grinned again. "Or should I just say 'give me the long version'?"

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cigol712

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Soheil shifted uncomfortably. "That's one of the problems, actually. The new species doesn't exactly shoot. It gets right up in your face and tries to tear you apart. Buggers are faster than everything I've seen so far, too." She showed the nicks from the Reaver's claws on her armor...

« Last Edit: on: Sep 6, 2008, 7:36PM » I.P. Logged
vanya mia

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Catarina grimaced. "Needs new tactics then perhaps? Or rather re-affirm and comply with some old ones. I'm pretty sure Vas said this before, after some of the others proved to have good ears or eyes, but if they move that quickly no one should be out alone to be seen. That happens too often, you've got to be really good to go unnoticed around these things." She snorted disapprovingly. "They see or hear me more than I'd think likely, even when I'm staying soft and low, and I know I'm good."

"I say we do as Vas suggested last time, and stay tight. Stick together and move as a close group, then make the buggers come to us through grenade fire." She wrinkled her nose a little. "Makes me wish we'd asked the engineers to check how those little vibrating blades of the sectoids work, though. I can handle a pistol up close just as well as at a distance, but they might be useful in a tight corner."

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Smart Alec

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"No easy answer yet," rumbled the Russian. "Just sustain gunfire. Autopsy tell us more. We know stun rods no use, so not bother."

"Speak of which, if someone kill alien we trying to stun one more time, you going to need stun me next or I do some damage. Medics, leaders, anything new. We never did get flying disc to study."

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Jenniza

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Jane grinned, "Catalina, you've seen me sneak as much as I've seen you sneak around. I spot you every time you attempt to slink around out there. That's how we keep an eye on each other, remember?"

ooc: seriously, my character has been able to keep track of Catalina, other than when "you" zoom off super duper far ahead of "me" and have a few corridors blocking "me" on the overhead map ooc'ly to confirm it. Something about our character stats that makes our characters on par with each other for stealth and spotting pragmatically. I still roleplay Jane to let your character take the lead most of the time; but, she doesn't want Catalina to get hurt either. (sigh, pronouns)

« Last Edit: on: Sep 6, 2008, 9:01PM » I.P. Logged
Jenniza

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ooc just wanted to clarify to everyone, based on what i told VM, that in general scouting for anyone is what physically separates one from the one's line of sight, the rest was a badly worded joke on my part, due to lack of sleep and other stuff.

on another note, Bob was the first of four to be downsized from his department. The other three will be released over the next few weeks. His parent company will try to help him find a position within the company within the next 60 days before they officially hand him a severance package. So, right now, our moods are kind of up in the air without a paddle, if i may mix some metaphors. Hopefully someone will hand us a parachute instead.

hugs,
Stephanie

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vanya mia

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"So, no real idea of what the layout of this place is, and no idea what to expect there, except there's some cuddly new sods that rip folk apart. Some complex in Dallas that may or may not be expecting us or someone like us, and might or might not have security systems set up." Tapping her lips with one forefinger, Catalina looked thoughtful. "Might mean we have to operate the as we did at the Ozzy base; systematic door by door search, hopefully without bodies that get back up as Doc B and his chainsaw are missing."

"One of us probably isn't going to be enough, WO Amiri," Catarina smiled sweetly at Soheil, "unless you gained a talent with those between now and the Russian.... Ouch! That hurt. Loose enough for me to be able to bend it, Stan, please!"

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Jenniza

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ooc: alledgedly we have the following medkits between us:
Soheil: 9 +6 Medikits
Jane: 3 +6 Medikits, 10 +1 DARPA Medikits
to-be-produced: 8-11 (or so) +6 Medikits (are we allowed to pick them up? or is LB allowed to pick them up for us and hold them so we don't lose them for the week? how does that work? does the unit have perma storage from week to week?

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Lazybones

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Since this week's session starts only minutes after we broke last time, after you'd gotten the gear from that week, there will be no extra kits produced at the start of tonight's session. We'll begin with you boarding the Skyranger to set out on the current mission.

« Last Edit: on: Sep 8, 2008, 11:57PM » I.P. Logged
karvon

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Hadrian pondered, Can't we get blue prints of the buildings in the area from city records? They'd need to file plans for construction permits and for any remodeling done. Looking those over might give us some ideas. Not too keen on us just storming into the place blind.


ooc: Hadrian wouldn't mind a set of PA with stealth augmentations, when the lab's got the resources for such.

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cigol712

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Soheil shrugged. "All I can say is it's going to be bloody interesting from here on out."

She had her misgivings about the situation. Most times with the SAS, they'd have a detailed plan of attack before even physically stepping foot on enemy ground. But with X-COM, they'd been going in blind so many times. By all rights, Soheil figured she should've died last time out.

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Lazybones

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+900xp for full-party IC posting.

Cigol, forgot to sign up? I assume you'll be there tonight.

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cigol712

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....whoops, yeah. I'll put myself on the roster in a sec. (Sorry, hectic things happening!)

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Jenniza

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ooc: i discovered the glitch in why i typoed the direct connect address, I found it in my file name (i use those .nwl files) it came out .nsl... right ip. wrong file name... i clicked on the old IP in effect from last week. DOH!!! I'm just glad I made the game in time. strike yet another typo up to bad eyesight.

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Jenniza

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FROM: Jane Swift, X-COM Field Agent
TO: Michael Garret, X-COM UN Liaison
RE: Mission Report – Dallas, Texas

Reapers and Floaters and Spaceships, Oh My! Oh, and it seems we encountered Vala alias Vala Night alias FBI Agent Inise Drake’s sister. Vala informed us that she worked for some agency that doesn’t wish to be identified as of yet. Vala knows of Inise and of X-COM and said to say hi to her. When she seemed to know more of us and our mission then we did, and was less than forthcoming about herself or her agency, I offered her the question basically of whether we should be allies or enemies in an indirect way. She was equally vague in her answer.

Meanwhile, we netted: one disabled reactor for the district to thwart their plans hopefully; lots of dead aliens; lots of captured alien weapons in the quarantine bin for processing; one captured ship one human design with airlock and vac suits; three floater officers in alien containment… no partridge in a pear tree this time. Maybe for Chrismas.

No serious casualties; just some minor wounds other then the poor tank which will need some repairs. When we can, we’ll send some engineers to Dr. Sandesh to repair it for him.

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vanya mia

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((OOC - Just a request for a little help as I'm doing a little updating of D20 2da files.. I noticed last night that the Search skill is bugged for Smart as a class skill the same as Infiltrator *grrrr*, and wondered if anyone else had noticed any similar glitches. If you have, can you please let me know via PM or post on D20 forums http://frozenfar.com/d20mm/index.php?option=com_fireboard&Itemid=32 Under Bug threads. Don't post here though!))

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Lazybones

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Dr. Wagner's weekly e-mail.

FROM: DR. KIMBERLY WAGNER, X-COM RESEARCH LEAD
TO: MEMBERS, ALPHA TEAM
CC: MICHAEL GARRET, GRACE THELON BELUCA, AGENT INISE DRAKE
RE: Research/Manufacturing Progress Report

We have reviewed the preliminary information from the Dallas warehouse site and the data downloaded by Agent De Ferrago. There are indications that the aliens were working with terrestrial corporate interests in the construction of the interstellar ship, including at least four registered American firms. We are sharing our information with Agent Drake and are cooperating with the American authorities in the investigation.

Our current Elerium-115 storage facility is 14.5% full. Securing additional Elerium supplies should be a priority for field teams.

Interrogation of the captured Floater Navigator has been completed. The alien has revealed information about the origins of the alien menace.



Furthermore, we have confirmed that the aliens are supplying a base in the southern hemisphere. We are planning a sortie to intercept an alien supply ship, both to gather more information about the base, and to replenish our supplies of Elerium-115. Until this mission is ready, all off-base leaves are temporarily cancelled.

Medical Lab 1 reports that work on the Reaper Autopsy has been completed.



Work on Research Lab 3 progresses well despite the infrastructure challenges. Chief Engineer Thelon reports anticipated completion in approximately one week. We have already begun vetting scientific staff for the new facility.

Research Priorities (24 points total):

Completed Research:

  • Laser Weapons: Research complete. Laser pistols may be constructed.
  • Laser Rifle: Research complete.
  • Laser Cannon: Research complete. All future interceptors will be equipped with this weapon. Laser Defense may be constructed.
  • Motion Scanner: Research complete.
  • Heavy Weapons Platforms: Research complete. Laser Tanks may be constructed.
  • Alien Medicine: Research complete. The new Medical Lab will produce at least twelve medikits per week. Dr. White reports that when the lab is involved in research projects, such as alien autopsies, the rate of production will slow. Further upgrades may come from research into alien life forms.
  • Elerium-powered Biogenesis Unit: Project complete. Increases Medikit output by 50% or more.
  • Alien Alloys: Research complete. Personal Armor is now available for manufacture.
  • Powered Armor: Research complete. Helmets have been upgraded to provide resistance from alien psionic attacks.
  • Elerium-115 Reactor: Project complete.
  • Plasma Pistol: Research complete.
  • Plasma Rifle: Research complete.
  • Sectoid Prisoner: Research complete.
  • Snakeman Soldier: Research complete.
  • Floater Navigator: Research complete.
  • Alien Navigation: Research complete.
  • Alien Power Supply: Research complete.
  • Sectoid Autopsy: Research complete.
  • Snakeman Autopsy: Research complete.
  • Floater Autopsy: Research complete.
  • Reaper Autopsy: Research complete.


Current Projects:
  • Plasma Cannon (10): A craft-based weapon with superior range and stopping power compared to the Laser Cannon. However, unlike the laser it requires a supply of Elerium-115 to function. Once research is complete, we anticipate being able to construct a Plasma Tank and Plasma Defense using this technology.


Available Projects:

  • Heavy Plasma: A massive alien plasma weapon. (ooc: requires the Exotic Firearms Proficiency feat to use).
  • Small Launcher: An alien stun weapon.
  • Vibroblade: An alien melee weapon.
  • Alien Grenade: These explosives seem to be based on a biochemical agent combined with a tiny amount of Elerium-115.
  • Advanced Medikit 2: Improves efficiency of current medikits.
  • Regenerative Serum 1: Based on data taken from the Russian base, these serums temporarily grant field agents regenerative abilities, but with mild to moderate side effects. Future upgrades may be possible.


Current Prisoners held in Alien Containment:

  • Snakeman Leader.
  • Snakeman Navigator.
  • Snakeman Engineer.
  • Floater Soldier.
  • Floater Medic.
  • Floater Engineer.
  • Sectoid Engineer.


Manufacturing Priorities (36 points)

  • Research Capacity (36): Research Labs 1 and 2 are fully operational. Research Lab 3 is under construction.
  • Medical Capacity: the Medical Lab is fully operational.
  • Manufacturing Capacity: Workshops 1, 2, and 3 are fully operational. Further expansions will run into problems due to base size limitations.
  • Base Defense: Missile Defense and Laser Defense have been completed. Current base defense factor: 40
  • Laser Pistol: Nine units have been constructed. Units may be constructed with an integrated VDU targeting system (+3 engineer-weeks per unit).
  • Laser Rifle: One unit has been constructed.
  • Motion Sensor: Two units have been constructed.
  • Personal Armor: Six suits have been constructed. Helmets have been upgraded to resist mental attacks. Units may be constructed with stealth augmentation (+4 engineer-weeks per unit)
  • Powered Armor: Three suits constructed.
  • Plasma Cells: Ammunition for the alien plasma weapons can be constructed, requiring Elerium-115.
  • Medikit: Current level: Advanced Medikit 1. Doctor White's medical lab can construct twelve of these kits each week without compromising our manufacturing capacity. If you wish to dedicate additional resources to the project, the kits can be produced at a faster rate.
  • Advanced Surgical Kit: An advanced field intervention kit that can stabilize and restore a dying soldier. (ooc: Raise Dead)
  • Heavy Weapons Platform: Two Laser Tanks produced. It takes 3 engineers one week to restore a seriously damaged HWP to full working order.
  • HWP Repair Kit: These repair kits can only be used on HWPs and require about twice the resources of a medikit to construct.


OOC: Your current allocations are listed in parens above.

« Last Edit: on: Sep 10, 2008, 2:02AM » I.P. Logged
Jenniza

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ooc currenct scorecard

Research Priorities (24 points total)

Completed Research:
  • Laser research completed: Laser Weapons, Laser Pistols, Laser Rifles
  • Laser Cannons – All future interceptors will be equipped with this weapon.
  • Lasers Defense – (+100% Base Defense)
  • Plasma research completed: Plasma Pistols, Plasma Rifles
  • Motion Scanner: Research completed
  • Heavy Weapon Platform: Laser Tanks may be constructed.
  • Alien Power Supply: Research completed (Anti-matter w/ Elerium-115)
  • Alien Navigation: Research completed (plus alien power coupling device)
  • (come free w/ armor) Helmets have been upgraded to resist alien psionic attacks (+2) and integrated with VDU’s.
  • Alien Alloys: Research completed; Personal Armor available (ooc: light armor);
  • Powered Armor – Elerium-115 powered armor available (ooc: medium armor)
  • Elerium-115 Reactor (+20% Research,+20% Manufacturing,+50% Base Defense)
  • Project FIRESTORM (Advanced new Interceptor) – Research completed
  • Alien Medicine – The new Medical Lab will produce twelve medikits per week. Dr. White reports that when the lab is involved in research projects, such as alien autopsies, the rate of production will slow. Further upgrades may come from research into alien life forms.
  • Advanced Surgical Kit – Resuscitate patients (ooc: one-shot Raise Dead)
  • Elerium-powered Biogenesis Unit – increase medikit production by 50-75%, etc
  • Prisoners researched: Sectoid, Sectoid Leader, Snakeman Soldier, Floater Navigator
  • Autopsies completed: Sectoid, Snakeman, Floater, Reaper
Current Projects:
  • Plasma Cannon (10) [10] – prerequisite to ship-mounted plasma weapons, plasma tanks and plasma defense with superior range and stopping power compared to the Laser Cannon. However, unlike the laser it requires a supply of Elerium-115 to function.
  • (freebie) Project LIGHTNING (Advanced new Skyranger) is underway (ETA 2 weeks)
Available Projects:

  • Heavy Plasma [20] – A massive Alien plasma weapon. (also requires Exotic Firearms Proficiency)
  • Small Launcher (Stunner) [10] – Alien stunner
  • Vibroblade [10] – Alien melee weapon
  • Alien BioGrenade (Elerium-115) [10] – alien biochemical grenade based on Electrum-115
  • Alien Medicine (Level 2) [10] – advanced medikit
  • Regenerative Serum 1 [20] : Based on data taken from the Russian base, these serums temporarily grant field agents regenerative abilities, but with mild to moderate side effects. Future upgrades may be possible.
Prisoners held in Alien Containment:
  • Sectoid Engineer [5]
  • Snakeman Engineer [5]
  • Snakeman Navigator [5]
  • Snakeman Leader [10]
  • Floater Soldier [5]
  • Floater Medic
  • Floater Engineer
Manufacturing Priorities (36 points total)
  • Note: Future base expansion will run into problems due to base size limitations.
  • Elerium-115 Reactor (+20% Research,+20% Manufacturing,+50% Base Defense)
  • Manufacturing Labs: 3
  • Medical Labs: 1
  • Defense: Missiles & Lasers (Base Defense Rating = 40)
Current Projects:
  • Research Labs (24) [24] : 2; Soon: 3
Available Projects:
  • Laser Pistols [5/8/3] :9 (regular: Buzz, Baron & 1 missing (Yeren?); VDU +1: Allen, Vasily, Yeren, Hadrian, Soheil & Catalina) ; (upgrade: integrated VDU (+1 attack) that can also be made at +3 engineers per week
  • Laser Rifles [10] : 1 (Jane) (they come equipped w/ +2 laser-sighted scope standard, Jane has one)
  • Motion Scanners [10] : 2 (Catalina & Jane)
  • Heavy Weapons Platforms : Laser Tanks: 2 [10 to produce, 3 to repair, it was 7 to upgrade rocket launcher]
  • HWP Repair Kit [6] : 1 (Hadrian) - These repair kits can only be used on HWPs and require about twice the resources of a medikit to construct.
  • (come free w/ armor) Helmets have been upgraded to resist alien psionic attacks (+2) and integrated with VDU’s.
  • Personal Armor [10/14/4] : 6 (regular: Vasily, Allen, Jane, Hadrian, Yeren; Stealth (+2): Catalina); (upgrade: armor can also be treated to be a (+2) stealth suit at +4 engineers per week)
  • Powered Armor [15] : 3 (Soheil, Vasily, Allen) ; laser packs can be left behind, when worn; 2 Russian-model suits retrieved (inferior to ours though); Powered Armor cannot be made into stealth suits
  • Plasma Cells: Ammunition for the alien plasma weapons can be constructed, requiring Elerium-115.
  • Medikit [3] : Doctor White's medical lab can construct twelve of these kits each week without compromising our manufacturing capacity. If you wish to dedicate additional resources to the project, the kits can be produced at a faster rate.
  • Advanced Surgical Kit : 1 (Vasily) – Resuscitate patients (ooc: one-shot Raise Dead)


So the suggested list is:
Research:
  • Plasma Cannon (10) [10] – prerequisite to ship-mounted plasma weapons, plasma tanks and plasma defense with superior range and stopping power compared to the Laser Cannon. However, unlike the laser it requires a supply of Elerium-115 to function.
  • Snakeman Leader [10]
  • Snakeman Navigator [4]
Manufacturing:
  • Research Labs (25) [24] : 2; Soon: 3
  • Personal Armor ( 8 ) [10/14/4] (2 stealth PA upgrades: Hadrian & Jane) : 6 (regular: Vasily, Allen, Jane, Hadrian, Yeren; Stealth (+2): Catalina); (upgrade: armor can also be treated to be a (+2) stealth suit at +4 engineers per week)
  • Heavy Weapons Platforms ( 3 to repair) : Laser Tanks: 2 [ 10 to produce, 3 to repair, it was 7 to upgrade rocket launcher]

« Last Edit: on: Sep 10, 2008, 3:54AM » I.P. Logged
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