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Topic: ArgentumRegio - a growing PW (Read 108 times) |
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GM_ODA
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ArgentumRegio - literally the 'Silver King' is a module centered loosely around the dwarven clans whose fortunes are based upon deep silver mines located not far from their (human) client state of Dohral. Dohral, a thriving young sea port, is the bottleneck through which flows trade with the dwarven clans and the other lands of the world as the city lay along the great Ascerian Tradeway (a massive group of intermingled trade routes which well neigh span the known world). PCs entering the module (ArgentumRegio/City of Dohral) do so in steps, presented for the PLAYERS' choice and partially based upon the RACIAL TYPE and CLASS of the PC. Upon entering the module for the first time, the PC is in a safe Area - one which offers DEITY SELECTION (optional for all but priests) as well as a trash barrel, only one direction of travel : west (a door). The door to the west is a diversion to an Area known as the DMFI START AREA where PCs bound for Scheduled Events find staging (meet your DM pre-game), and anyone can find friendly MERCHANTS with GEAR both mundane and magical, as well as a location where one can CUSTOMIZE the look of gear for FREE. Also in this Area is Haggis McSnarfer. TALK TO HAGGIS - to choose either (assuming this is your first entry to the world with this PC) the DRAMATIC or the PRACTICAL entry method. Returning PCs are offered a return to their last logged location in the module. Priests are offered transport to the nearest Temple. The DRAMATIC entry starts the PC in a ship at sea, stormy rough seas at that, the PC with a bit of a lump on his/her head. The PRACTICAL entry starts the PC at the entrance to a set of tutorial Areas known as 'Noob U.' - where a PC can avail themselves of FREE GEAR, FREE LEVELS, and tutorial text guiding the PLAYER in how to access the special abilities of their PC in this module. NOTE - this is a _very_ PnP style module - one where nature classes can track, rugged classes rest anywhere, fliers fly, most can swim, and rogues can even use windows! Taking a few minutes to walk through the tutorials learning how to make use of these unique capabilities will enhance your ability to interact with the game world and all within it; the enhancements are intended to be tools to enhance your RP - imagine how convincing your RANGER will be when you learn to access the lore about each Area on demand - guiding the PARTY to a hidden trail and facilitating their movement to places otherwise inaccessible. Similar enhancements are available to each CLASS/RACE selection - most are available by use of the RUNESTONE to keep it as simple and central as possible. THE MODULE OFFERS over 950 Areas - is largely lag free (please report any lag - we kill lagmonsters with glee), and is very stable having not crashed in nearly a year as of this writing. Module updates are done approximately twice a week - typically consisting of bug fixes, system enhancements, new Areas and sub-races. As of this writing, the module typically sees more than 50 new PLAYERS each month in the servervault, which presently stands at just over 1650. More than 60% of new PLAYERS return - which we view as a good sign acknowledging that while no module is for everyone, this one does the trick for a fair number of those who try it out. PCs can start at level 1 to 4 at the PLAYER's whim (see tutorial areas for free levels). PCs can gain XP from RP (awarded upon your next visit for RP you do during this visit), also for exploration of new areas, and for CLASS SPECIFIC ACTIONS. Such CLASS SPECIFIC ACTIONS would include scholarly CLASSES collecting tomes, ROGUES' fencing of stolen property, CLERICS' proselytizing, etc.. SKILLS count here! Got PURSUADE? You can use that here to act as a con man; grifting for money or rumors. Got INTIMIDATE? You can use that here to extort money or rumors from victims. Our goal here is to provide new dimensions in which you can take your favorite builds - such that, with or without DM assistance, all your PC's SKILLS should be valuable in-game. This is a NO RAILS server/module; your PC can go anywhere - attempt nearly anything, the only caveat is YOU CAN GET IN OVER YOUR PC'S HEAD. So be wise in your style of play, have your PC respect the clues of 'tougher monsters ahead' and advance only with caution and appropriate consideration. PNP SPELLS HAVE BEEN ADDED including WISH, LIVEOAK, WALL OF ICE, BLINK, TELEPORT(S), and more in excess of 50 spells and growing! These special spells can be researched, found in loot, or learned from PC or NPC tutors. THIS SERVER has been in a form of BETA TEST for two years. We have, during this time, largely omitted much of the QUEST material so that we could A) perfect our scripted systems while B) preserving the secret nature of the quests. BETA TEST is nearly at an end. The module is ultra-stable, feature-rich, and nearly ready for full release. A sister module on a separate server is about to debut too. In short, this is a very much live and growing project; one responsive to PLAYER input (one PLAYER recently requested a sub-race on Sunday and was beta-testing it on Monday). Again, no module/server is for everyone, but this module seems to strike a positive response from many who visit, especially those who take time to explore their favorite CLASSes and RACIAL TYPES here. The TUTORIAL Areas are recommended, and can be run (minimally) in about 15 to 30 minutes, though they can be explored at greater depth and at any speed desired. THIS IS A RP-ENCOURAGED SERVER. We ask that all PLAYERS RP, at least nominally, when DM events are running (DMs like that sort of thing). Hope to see you online. Personal tours by request. Be well. Game on. GM_ODA 24x7 we bring the game. Our OLD forum http://aldohral.suddenlaunch3.com Our NEW forum http://aldohral.forumotion.com Wiki http://nwn.wikia.com/wiki/ArgentumRegio Web http://members.fortunecity.com/dragonizer NWC Guild http://www.neverwinterconnections.com/guilds/adventures_in_dohral alternate http://nwncampaigns.com/forum/viewforum.php?f=22 http://nwncampaigns.com/node/94 BIOWARE Guild http://nwn.bioware.com/guilds_registry/viewguild.html?gid=15166 Server (24x7) 66.232.100.90:5121
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| « Last Edit: on: Oct 14, 2010, 7:38PM » |
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GM_ODA
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WOOPS, sorry I did not see your post sooner. It is a SEMI-PERMADEATH system - like the original DnD, you get a number of lives based on your PC's CON score, tokens are awarded at creation of PC. YOu can earn additional tokens by serving your diety well, and by exceptional RP (rare DM award). Each time you die, you give up a token. No major losses either, you can choose to incur some XP or item/gold loss in order to respawn at other than default locations too. Hope that helps. Be well. Game on. GM_ODA
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GM_ODA
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ArgentumRegio continues to grow and evolve. If you have never visited, you owe yourself a look at this place - unlike other servers in so many ways. Be sure to ask about our IMMERSION TOOLS. Must be seen to believe. Be well. Game on. GM_ODA
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GM_ODA
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If you have not visited this server, you owe it to yourself to see just what NWN can do - we have pushed the envelope in all directions. If you have not seen this server lately, come look, she is faster and better than ever. Hope to see you online. Be well. Game on. GM_ODA
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GM_ODA
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This server is now BEYOND 1337 That's right it now features more than 1,337 Areas of lag free design sweetness. No other server offers so many features, nor so many Areas to explore - lag free, crash free, this server is summed up as 'resplendantly robust'. Come see what IMMERSION is all about. RP on the best RP server around - ArgentumRegio 66.232.100.90 cep2.1 or better required. See our new web site for the latest details http://playnwn.com Be well. Game on. GM_ODA
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GM_ODA
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It just keeps getting better. Now featuring custom PC races, 'while you wait'. Come see this amazing, feature-rich server, you owe yourself this special treat. Hope to see you online! Be well. Game on! GM_ODA 66.232.100.90 cep2.1 or better http://playnwn.com
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