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Topic: Siege of Aldera - new campaign starting (Read 223 times) |
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Gulfwulf
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Last On: 02/09/12
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Posts: 4798
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I'm thinking of starting a new campaign using Lazybone's Siege of Aldera mod for NWN1. I do not have NWN2, so please don't ask about it. Teaser text: Thus far, your career as an adventurer has been a bust. You grew up on stories about those who carved out riches and fame from the wilds of Faerûn through strength and skill, spell and wit. From the point of view of those tales, it all seemed easy. Hordes of foul creatures lurked in their lairs upon piles of ill-gotten gold, waiting to be slain for gods and righteousness. It hasn’t worked out that way in reality. No tales will be told of your deeds, of long hours spent trying to sleep in a rainy forest, of hiking until your legs felt like they would fall off, of fleeing for your life before a pack of bloodthirsty gnolls. Instead of warm welcomes and offers to buy you drinks, you have found yourself greeted with suspicious stares and weighing looks at your purse in the places you have stopped at. It’s enough to make you want to turn around and go back home. Recently, however, you have come into possession of a scroll, a scrap of weathered parchment that may offer you one last chance for redemption. The scroll is covered with flourishes and designs that have all been eaten away by the hard use that the parchment has seen, but the message remains intact... well, mostly intact; parts of it aren’t fully clear. One thing is clear: the citizens of Aldera are in desperate need! The lands of Aldera, an island located far beyond the territory depicted on any map of Faerûn that you have ever seen, are under assault by a vicious and unfeeling horde of insectoid creatures that have emerged from tunnels underground to devour and destroy everything they can reach. The scroll is vague on the nature of these creatures, save that they are humanoid bugs, and too numerous for the militias of Aldera to face alone. The scrolls speaks of farmers and miners driven from their lands and their trades, to take shelter in the town of Southwarden, seat of Baron Tiberian. The Baron seeks brave souls to join a new army to drive these invaders back into their holes. There are promises of coin, good gold taken by Aldera’s miners before the crisis began, with more to follow once the mines are reopened. The details are a bit vague, but how long can it take to stomp out a few creeping bug-men? Your initial inquiries about Aldera led only to shaking heads or confused stares. But you have caught word of a ship that knows the far sea lanes, a ship that can take you to answer this quest. Digging out your well-worn boots with a sigh, you set out once more, to the town of Mosstone, along the southern coast of Tethyr. You resolve that you will not return without great deeds attached to your name. I'm looking for 4-6 players to join me on Monday nights from 7-9pm CST (8-10 EST/1-3am GMT). The nights and times are negotiable. I frown on evil characters because of potential disruptions to game flow and party dynamics. You can have a selfish character, but everybody will be expected to co-operate with the others and griefers (player killers, etc.) will be thrown out of the game. If you're interested in a weekly campaign with heavy rp, either post here or send me a pm with a character concept. Note that I use Venture's forums for in character posts between sessions, but I use NWC for scheduling.
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DM Mask
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Last On: 08/04/10
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I'll bite, and I can play a damned good thief to boot. What level's the party at at this point? And I assume the party is 6 max, and the 3 listed on that game are just the open slots you mentioned earlier? Edit: Sent a PM too.. Helm help the party if that character turns up...
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| « Last Edit: on: Jul 21, 2010, 5:43AM » |
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