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Topic: Karvon's Multiplayer Campaign - OOC (Read 369 times) |
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karvon
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Ok guys, this is for OCC discussion related to this campaign. First up, we'll be playing thru Eye of the Serpent starting with 1st lvl PCs. This is supposed to be a 4-8 hr story, so should last us 2-4 sessions I figure. After that, we'll move on to Eye of the Beholder. We've got four who've said they're up for this at the time slotted. I figure we should have a rogue, a fighter, a cleric and a mage of some flavor to cover the basics. Please post your preferences for PCs so we can figure out who's playing what. I don't like playing mages myself, but happy to play any of the others. Regards Karvon
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Raganui
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Well, I'll do Fighter or Barbarian.
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| « Last Edit: on: May 31, 2010, 4:30AM » |
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karvon
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The following changes are planned to the module. 1. Henchmen Always Bleed to Death. This is the standard bleeding/death system I use in nearly every campaign I run. Furthermore, I've modified the base script to provide bonuses to bleeding stabilization equal to your base CON modifier and an additional bonus of +2 for those who have the toughness feat. Bleeding was included in the original design with another script, so this isn't a major addition. 2. Supply Based Resting. A simple, yet effective, resting system I generally use in all my campaigns. There is an 8 hr time restriction on resting built into the module which I've left in place, so this will make things a bit tougher. Each new PC will get one free supply kit initially, and I've added supply kits to each of the merchants in the module, so the party can restock along the way as they find merchants. I've cut the cost of supply kits to make them more affordable to a first level party. Their weight is a major limiting factor, so the party won't be able to simply overload on them. 3. Gold Encumberance. Another staple in my campaigns; gold is converted to bags at a 300:1 ratio, each bag weighs about 5 lbs. Trade goods can be purchased at merchants, with a varying commission, to lighten one's load. Given this is a 1st lvl mod, I don't expect us to be finding mountains of gold, so this shouldn't have to much of an impact on play. 4. DMFI updated to 1.09. As DMFI's already in the module, this is merely a bugfix/feature update which shouldn't have any impact on how the module plays. I'll be adding in scripting to give out racial languages as well as the standard DMFI player widgets for RP purposes. 5. Merchants Adjusted. I've gone thru the merchants and added in the full range of basic weapons and armor, and a few minor potions to the starting merchant, so players have more options. As mentioned above, I've added supply kits and trade goods as well. I've decreased merchant's purchase prices, so gold will be a bit more scarce for loot, but have added appraisal to the merchants, so that may earn back a bit of extra coin. 6. Starting Gold. Your starting gold will be based on your charisma with a bonus of +4 for the Silver Hand feat. The formula is simply your Adj Charisma *30 gp, for a max of 660 gp. 7. Safety Net. Each PC will receive a free Raise Dead scroll to start. This will give a minimal safety net to the party to offset any unforeseen, or random, factors which could lead to a TPK. 8. Tailoring Dummies. In the starting area, I've added tailoring dummies which players can use to modify the look of their starting gear for a 5% fee. I'm disclosing these so everyone is aware of things which might impact play and character design. I've not otherwise examined the module areas, monsters, encounters, traps or treasure - nor plan to, as I don't wish to spoil the surprises in store. Regards Karvon
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| « Last Edit: on: Jun 1, 2010, 5:11AM » |
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Mirgalen
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on May 31, 2010, 4:28 AM, Raganui wrote:| Well, I'll do Fighter or Barbarian. |
| I am picking an avatar for this campaign. So far, I have consider a Human Monk, an Elf (Wood or Wild Elf) Monk, a Half-orc Monk and a Tiefling Fighter (I can use Half-elf as race). I will see what are the other PCs before picking one.
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karvon
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A former room mate living here in Japan is planning on joining us, so that'll give us a group of five. Karvon
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Raganui
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Yea... the biggest problem will be 'who's cleric?' I don't enjoy forcing it on people, so we might have to be extremely careful.
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karvon
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I don't mind playing a cleric; I've several I've run before. Or if one of the others wants to run a priest, I'll play a rogue. Karvon
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Raganui
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We'll definitely need both. Anyways, do I make a fighter, which might have more AC... or my interesting sword and board Aesirean-type barbarian?
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karvon
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Whichever you like, just realize you're the main warrior in a party of this size. Karvon
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Mirgalen
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on Jun 2, 2010, 1:49 AM, Raganui wrote:We'll definitely need both. Anyways, do I make a fighter, which might have more AC... or my interesting sword and board Aesirean-type barbarian? |
| * edited * Barbarian would be interesting I think but if you play a fighter instead I will stick with monk. Cleric can be fun if the character is not limited to healing only. Too bad the game does not allow to make healing kits.
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| « Last Edit: on: Jun 4, 2010, 1:00AM » |
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karvon
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Ok, my ex-roomie will likely be playing a mage, so I'll play a cleric. Thus, I believe we have... Barbarian Monk Rogue Cleric Mage I've completed the editing of the module per previous posting and tested scripts in the starting area, and things seem to be working properly. I'll fire up the module about 30 minutes or so before game time, so those so inclined can get an early start on building and equipping their PC. Regards Karvon
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Mirgalen
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Just to clarify is it like that? Also what race people will be playing, it is nice to have something like Tolkien's fellowship of the ring. Assuming the default race is human. Korac, Barbarian - Human (from Kara-Tur?) < Raganui Monk - Elf or Half-orc < Mirgalen Aslo, Rogue - Human < Tampamac Cleric - Human < Karvon Mage - Human < "ex-roomie" Is that correct?
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karvon
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Yes, that list is correct. I'll be playing a human, not sure about the mage's race though. TMac, feel free to do as you like for the first session. We'll be using a saved game each session, but I can start out in DM mode to port you to where the party ended up at the start of the next session. Regards Karvon
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| « Last Edit: on: Jun 4, 2010, 7:58AM » |
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Raganui
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Heh, Korac nac Vard is a name I came up with for an Aesir Barbarian for a Hyborean Age game (you know, Conan the Cimmerian?) I liked the name a lot so, he's my standard sword and board human barbarian. Gruul's still my half-orc great-axe devastator.
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Mirgalen
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On Nov 1st 2003, I created a couple of dumb half-orc monks. I lost that hard disk and only got these back recently. I have no idea why I created these but I think that it would be boring to play such a character (one got 6 in Int) for more than 3-4 sessions unless he is another PC henchmen or something. I understand that he could simply die in combat and I could create something else but still. Not to mention that I have my lvl 30 or so half-orc monk hero and there is little for me to explore (or should I make a blind half-orc with long hair call Samson? ;-) An elven martial artist may be interesting so I would prefer that... may be... Any advice?
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Raganui
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Both sound interesting. Orc would be more raw damage output, but elf has higher dodge and to-hit probably.
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tampamac2002
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It's really up to you and your imagination. The blind monk sounds difficult to play to me, but hey, whatever you want to do. I'm game for it. Mac
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karvon
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I've run elven monks in the past and been quite happy with them. You get the bow option as an elf, plus better dex. I've usually ended up taking a few mage levels with these guys to give them more options, but you could do others, like monk/rogue or monk/fighter, depending on what sorta emphasis you envision. Karvon
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