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   Author  Topic: Karvon's Multiplayer Campaign - OOC  (Read 369 times)
Mirgalen

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Out of time...

I forgot to ask if we will have henchmen in these modules. I mean if Raganui was to miss a session we could end up with no frontline warrior to bash monsters. If this is the case I would rather be another "tank".

My wild elf would be some kind of Monk/X/AA.

I have played blind characters before and it is very interesting. Easy enough if I can get an object with item property "blindness" but if not I know how to put the camera in such a way that I will really not see a thing (I also put a bunch of point in listen and take "blind fight" at level 1).

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karvon

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I'm not sure whether there are henchmen available or not as the story unfolds. I know there are none in the staging area. I suppose I could add a tank fighter henchmen to bolster our ranks. I'll take a look and see how easy that would be to do.

While blindness might be doable in a DM'ed campaign, I don't think it'd work so well in a MP one.

It would be probably be feasible to create blindess thru scripting or an a special object, but I don't really have the time to figure that out with my other building demands from existing campaigns and projects.

« Last Edit: on: Jun 5, 2010, 1:28PM » I.P. Logged
karvon

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I've added a dwarven fighter which can be taken as an initial henchman to the starting area. An advanced henchman script is included in the mod, so I'm guessing there may be some other henchmen options along the way.

Everything I added in seems to be working properly in the staging area, so guess we're good to go.

I'll try to have the module up about an hour before game time, so feel free to log in early, if able, to get yourself set up.

Karvon

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karvon

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We've got another player slotted to join us next session, so we're now full at six

Karvon

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Raganui

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Right, sorry for missing the game, but we've been getting storms here.

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Dave O

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on Jun 13, 2010, 2:23 AM, Raganui wrote:
Right, sorry for missing the game, but we've been getting storms here.


Your absence was duly noted -- but understandable as one can't control the weather. I'm not sure you really missed much of anything -- seems we recovered old ground (but it was new ground for half of us ) -- perhaps if we'd had the keen tracking sense of a Barbarian we would be on the other side of that infernal swamp now.

« Last Edit: on: Jun 13, 2010, 4:34AM » I.P. Logged
Raganui

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Ah the swamp... I had an idea on where to go.

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karvon

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Had another inquiry, so we may grow to seven - which would be the absolute limit.

Karvon

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karvon

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RL issues arise, can't be helped, don't sweat it

We have a couple of henchmen, which've helped paper over absences.

Appreciate everyone's participation; I've enjoyed the mod thus far - even with a bit of walking in circles

Karvon

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Dave O

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on Jun 13, 2010, 8:40 AM, karvon wrote:

Appreciate everyone's participation; I've enjoyed the mod thus far - even with a bit of walking in circles


But, they are very BIG circles ...

And now that we've all seen the areas you explored during the first session, we can get on with the business at hand -- finding our way out!

« Last Edit: on: Jun 14, 2010, 4:08PM » I.P. Logged
tampamac2002

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Sadly, Aslo the rogue will miss the 6/19 session due to his player going golfing.
I hope everyone finds their way out of the swamp. On the bright side, at least nobody will be stealing the merchant's valuables when he looks aside.

Mac

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tampamac2002

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I'm gonna have to drop out of this campaign. My Saturdays are suddenly very much in demand.
I apologize, and hope you find another player to fill my absence.

Sincerely,
Mac

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karvon

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Enjoyed the first module and thanks to all who joined in.

I'm awaiting word on the reported update for Eye of the Beholder; it was supposed to be out "soon" a month ago. I've posted an inquiry on the Vault and hoping their team will respond in the next day or two.

As a fallback plan, I'm taking a look at some 1-2 session modules we might run as a brief side story while waiting for EotB to be updated. If I don't hear from the EotB team by midweek, we'll go with a short side quest next.

Regards

Karvon

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karvon

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Next weekend is a holiday weekend in the US. If anyone is planning to be away or engaged in other events and unable to play, we can push the next session off til the following week.

Please post as to your availability and I'll post the next session accordingly.

Regards

Karvon

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karvon

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EotB Team has submitted the latest update to the Vault and it should be posted in a day or so. As I need to add a few scripts, and a long holiday weekend is coming up, I'm going to schedule our first session in EotB for the second weekend of July, so no session this coming weekend.

There will be a hak required for this; I'll post the link, once I'm sure of it.

regards

Karvon

« Last Edit: on: Jun 29, 2010, 12:59AM » I.P. Logged
Mirgalen

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on Jun 28, 2010, 11:51 PM, karvon wrote:
EotB Team has submitted the latest update to the Vault and it should be posted in a day or so. As I need to add it a few scripts and a long holiday weekend is coming up. I'm going to schedule our first session in EotB for the second weekend of July, so no session this coming weekend.

There will be a hak required for this; I'll post the link, once I'm sure of it.

regards

Karvon


Cool.

Let us know what hak, music, movie or what need to be installed for full enjoyment of that thing.

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Dave O

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Wow -- timing is everything isn't it?

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karvon

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Well that's why I selected Eye of the Serpent to start us out as it was designed to take a 1st lvl party to 2nd lvl, or so, and good for 2-4 sessions. I figured EotB would be updated by then and we'd have 2nd lvl PCs ready for it.

Karvon

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karvon

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EotB Required Hak
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Here's a link to the EotB page on the Vault. You need to DL the 3.0 Hak, the last of the listed files.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=4028

After looking over the scripts, I've added in the following from the standard mix.

Gold based encumberance - added trade goods to some of the merchants.

HABTD - was a bit leery this might conflict with part of the henchman scripting included, but looks like it should be compatible.

Tailoring dummies added to the first merchant area so folks can customize new gear they buy.

I decided NOT to add Supply Based resting as there seemed to be a custom rest script already included and didn't want to mess with that or have to examine all the areas to determine how to replace it with SBR.

PCs entering the mod for the first time will be set to 1500 xp if less than that already. I don't remember exactly how many XP we ended the last one with but that's the starting level for this one.

Karvon

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karvon

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Hmm... It looks like the author's taken down the older hak, so you may want to DL version 4 from the link above, just to insure we're all on the same page.

Karvon

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