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Topic: Hello Everyone - Looking for Interested Parties (Read 145 times) |
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gamer025
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Last On: 07/10/10
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Hello everyone, (GAME INFO @ BOTTOM) The concept for this site is great. I hope the community here is as friendly as those on bioware's forums. This looks like the best place to meet people for gaming online. I used to host games about 5 years ago. These games were n00b-friendly roleplaying games. I didn't have any modules so I would host the OC. I had many regulars over time and we all had great fun. I'm looking to find new people to do this with again. I hope to someday play through OC-SoU-HoTU with a roleplaying group. Even if it's once in a while, I hope that some players would be interested in trying this out if they haven't before or doing it again if they have. Looking forward to great games and fun in the future. GAME TIME: 10am-10pm Sunday-Saturday EST. Some flexibility if needed. Can run dedicated server also. GAME INFO: NWN 1.69 with Tony K's Henchman AI (may disable henchAI for MP.) Local Characters allowed. Item restrictions on. Level caps that follow character progression.
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| « Last Edit: on: Jun 13, 2010, 9:23PM » |
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karvon
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I might be interested, but would strongly depend on the day and time. Karvon
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gamer025
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Dates, timesm and game info have been posted.
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| « Last Edit: on: Jun 13, 2010, 10:42PM » |
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karvon
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I would suggest you use server vault, rather than local vault, then you can do away with the need for level cap and item restrictions as the mod itself should be balanced in that regards. Local vault is simply too open for exploit. I'd be available from 8am to 10am, or between 1pm and 5pm on Sat EST. Karvon
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Gulfwulf
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I agree with Karvon, server vault is better when hosting an ongoing game. Also, I wouldn't use henchmen in a mp game unless there was a pressing need for one to fill a vacant archetype (like a cleric henchmen in a party with no healer).
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karvon
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An extra fighter henchmen is never a bad idea either in smaller parties in MP. Otherwise, you can be in for a rough time if your one and only meatshield can't make it for some reason.
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gamer025
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on Jun 14, 2010, 7:10 AM, karvon wrote:I would suggest you use server vault, rather than local vault, then you can do away with the need for level cap and item restrictions as the mod itself should be balanced in that regards. Local vault is simply too open for exploit. Karvon |
| I'm not sure what you mean here. Do you mean having players make new characters to join?
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Gulfwulf
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on Jun 14, 2010, 7:24 PM, gamer025 wrote:| I'm not sure what you mean here. Do you mean having players make new characters to join? |
| Yep, but they would only have to create their character the first session.
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gamer025
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Yes i remember now. I was concerned some folks don't like doing that. Still it is the best way to go. I think its fun to have a group that begins at academy (they all studied together) and now they are off to face the challenges of Neverwinter together. IMPORTANT I've scheduled a game. Both of you are welcome to join. If you think I should edit the settings let me know. Thanks!
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| « Last Edit: on: Jun 14, 2010, 10:02PM » |
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Gulfwulf
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EST is six hours behind GMT until daylight savings time ends, and then it'll be five hours behind.
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Zuratul
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Last On: 08/30/10
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This still alive in any way, shape, or form? If so, I'd be interested in joining. Never actually took the time to play through the original campaigns more than a few hours (They just weren't as fun without other people) so it'd all be new to me.
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karvon
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Haven't heard anything further on this. Would be interested if we had at least 3 others. Karvon
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