OldScratch
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Last On: 01/02/06
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Posts: 41
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Fleet Street DMs, in conjunction with NWU, present: DM 102 - The Basic Adventure Sweeney talks a bit about what we will be doing... Introduction (What makes a good DMed session, basic NPC design, multi-DM communication) Setting the Stage (Toolset and pre-game prep, basics of a script-light, conversation-free module) Raising the Curtain (opening the lines of communications, helping you and your players set expectations) Pacing(basic plot discussion, resting, how to fit a real story into a single session for one-shots and campaigns) Casting Call (interacting with players as an NPC, keeping the story moving, introducing side quests) NWN Light & Magic (adding effects and 'spice' to your game with DM and FX wands, Shaper tool, console commands, DM/player conversation) Closing Act(how to end a module, and wrap-up talk with discussion) My thoughts are that DM 102 will be a practicum-based session. That means the old "watch one, do one, teach one". You'll actually be RPing grizzled bartenders and sending goblins to seek the doom of hapless adventurers. Because they let me write the lesson plan, this class is going to be heavy on our style of DMing -- light on scripts, light on conversations, heavy on DM interaction. Regardless, the material covered will be useful for you even if you only run fully scripted modules, because the players can always (and I mean always) find things to do that you haven't planned for. To drive home that you don't have to be a Toolset guru to be a good DM, we'll use a "Sound Stage" module that has no scripted conversations, no scripts that you couldn't download from the web, and in fact no areas at all . Don't worry -- the practicums won't take place in an empty room or anything. You'll see. And we will see ya then.
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