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Topic: DMing Resources: For the New and Old (Read 717 times) |
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Play Mate
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Last On: 01/18/06
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An attempt to help new NWN DMs and experienced DMs with finding pre-created DMable modules, resources and tips. I hope to keep this list clean of discussion, so that DMs can find their way through the links as quickly as possible. I.e. add new modules for the pre-created module lists rather to arawen's threads than to this. Also if a link is broken or there is a link to be added, let me know and I'll edit my posts to keep all the links on similar topics together.
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| « Last Edit: on: Jun 30, 2004, 9:35AM » |
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Play Mate
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Here is a list of pre-created DMable modules for download. They are mostly references to several great threads started by Arawen. DM Friendly Campaign Modules "These campaign modules come with DM notes, DMFI DM tools and can be DMed live with no scripted PCs. Campaign modules usually take more than one session of play to complete." http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/5771/guildid/0.htm DM Friendly Team Combat Modules "These modules emphasize Team Combat. Though scripted, they come with DM documentation." http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/5772/guildid/0.htm DM Friendly One-Shot Modules "These modules come with complete DM guides, DMFI DM tools, and have the capacity to be DMed live with no scripted PCs. The players should be able to complete these modules in one night/session." http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/5770/guildid/0.htm Scripted Modules with DM guides "These modules are designed to be run as scripted modules, though the guides allow DMs add atmosphere, possess NPCs after scripted conversations are over, and enhance combat." http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/5773/guildid/0.htm DMFI list on the nwvault Several of the modules above also appear in this list, but Arawen expanded the DMFI page on the NWVault. http://nwvault.ign.com/Files/modules/DMFM.shtml http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/10461/guildid/0.htm
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| « Last Edit: on: Aug 4, 2004, 6:29PM » |
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Play Mate
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Last On: 01/18/06
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This post contains helpful links to guides and tips for those who want to start DMing, or those who wish to expand their DMing skills. Becoming a DM Bioware wednesday, a nice overview by Arawen Silverstar, for those considering to start DMing. Contains several links to resources below. http://nwn.bioware.com/dms/profile_dmhowto.html The Neverwinter Connections Community Guide to Dungeon Mastering, by Lazybones http://nwvault.ign.com/Files/other/data/1066783952107.shtml Clean list of DM Tips http://nwn.bioware.com/forums/viewtopic.html?topic=336607&forum=45 Basic Skills Needed As from my experience, only a few things are really needed for a basic (pre-made) adventure: - Know how to possess NPCs - Know how to shout/tell/talk - Know how to go/jump to locations - Know how to create and limbo NPCs - Know how to use the DMFI dicebag - Know the plot outline - Be confident of yourself With the above you can interact with the players through NPCs, you can tell a story, you can add/remove NPCs, and you can roll skill checks for players (and you can even let them roll their checks, and you only have to do the tells.) DM101 and DM102 Classes The Fleet Street DMs occassionally schedule DM101 and DM102 classes on NWConnections to introduce and teach new DMs into the wonderful world of a DM. You can find them in the regular NWC Scheduled games lists. See also this forum: http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewthreads/id/34.htm The DM101 class teaches you the first basics of DMing and the DM Client interface. Part of the DM101 class are (from my memory): - What the creator is and how to use it - What the chooser is and how to use it - Possessing and controlling NPCs - Jumping around as DM The DM102 class, which has advances your skills as DM, focusses more on the story telling aspect of DMing. Content of this class: http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/6679/guildid/0.htm DMFI 101 Self Study Carlo One has worked very hard on a DMFI tutorial module, which can be found with this link. It explains the basic DMing process and the DMFI wands and widgets through a self-study tutorial module. A great way into the many possibilities of the DMFI wands. http://nwvault.ign.com/Files/modules/data/1103500450000.shtml
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| « Last Edit: on: Jan 2, 2005, 11:09PM » |
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Play Mate
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DMFI tools (DM Friendly Initiative) Known best for their DM widgets, the DMFI also have several tips on how to create and document modules, to make them usuable for DMs. No DM module can go without the DMFI widgets, which gives DMs access to a library of VFXs, SFXs, afflictions (poisons, diseases, blindness effects), expanded NPC and environmental control, etc. http://nwvault.ign.com/Files/scripts/data/1071337470723.shtml DMFI Guild: http://dmfi.slightlysilly.net/index.php Rest Toggle Widget This tool gives a DM full control over the resting capabilities of the party. By Mogney http://nwvault.ign.com/Files/scripts/data/1050854717968.shtml Dungeon Master Base Module Dungajin produced a combination of the most popular and well used ruleset modifications used in DM’d multi-player gaming along with a colourful Adventure Staging Area. An excellent start for your new DM modules. http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/11954/guildid/0.htm
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| « Last Edit: on: Jan 2, 2005, 11:06PM » |
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