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Seventeen
Sidereal Campaign
World Background:
Gnomes are property, they have no rights.
Bio:
Seventeen was 'acquired' by a merchant known to her only as Master two years ago. Master's intent was to have Seventeen manufacture minor magical items. Seventeen was bred specifically for high magical aptitude and intense loyalty.
But seeing as how Gnome breeding is a relatively new field, mistakes are bound to happen. Seventeen is a prime example. She has shown no magical aptitude whatsoever. Considering her stock, this is highly unusual. So her Master punished her, and assigned her to construct "mundane" items hoping her latent abilities would surface.
Master's daughter Abriell would watch the gnomes work. She was fascinated by the creatures that were her size, but did what they were told. She would sneak into the shop at night and play with the cheerful and happy gnomes.
One night, Fifteen announced he had had enough, and was going to escape. Tho they were all quite happy, being fed and clothed and given warm beds, Twelve, Thirteen, and Seventeen all joined in the planning. Seventeen wasn't sure why she was escaping, but Fifteen told stories of gnomes living like Masters. That sounded so crazy, Seventeen liked the sound of it. Fifteen never revealed where he got these stories. But share them he did. The weeks went by, and the plan was coming together.
One day they were happily working in the shop, chatting and laughing. Master came in, with Abriell behind him. They were talking about a dance or something, Seventeen doesn't really remember. All she can recall is Master calmly walking up behind Fifteen, grabbing his head with both hands, and the sickening sound of his neck snapping. Fifteen fell to the ground. Master just kept talking. Abriell flinched, but otherwise betrayed no emotion at all. They both turned and left, leaving Fifteen's lifeless body on the floor.
The others continued to work, shaking and laughing nervously, but too afraid to stop. Seventeen tried to finish her task, but couldn't concentrate. She got up from her workbench, and walked to the shop door. Then she did the unthinkable, she opened it and stepped into the hall. Alone, without Master or a servant to guide her to the Room. She hid in the shadow, and crept silently to the kitchen door. She hid in the pantry until the cook left for market. Then she walked out the back door, into the city.
The first few nights were almost enough to convince Seventeen to return to Master. The world was big, and quite scary. There was no food, no warm bed. Her eyes were always wet. But the image of Fifteen's lifeless eyes staring into her own was too much to bear.
One night, a voice in the darkness called to her. It was another gnome! Seventeen was surprised, not having met any gnomes since leaving Master. He said his name was Grimalkin.
Grimalkin took her to a small warehouse on a dark street. Inside, he crawled between the stacked crates to reach the back wall, and pulled a hidden lever, opening a narrow stairway. Even Seventeen had to squeeze through the opening. At the end of the passage was a room, with modest furnishings constructed from scraps of wood.
Seventeen stayed at Grimalkin's hideout while he brought her up to speed on life in the "real world". During the nights he went out, and she read books by candlelight. During the day, he would have guests come in, and they would teach her about the nature of the world, and the nature of gnomes.
When she learned that all other peoples were free to be their own Masters she was confused why gnomes didn't have the same life. Then she learned of jobs, and hardship, and wondered if gnomes didn't really have it better off. This seemed to really upset Grimalkin.
One night, he snuck her out and took her to a [place] where she met with some members of an organization called the "glf". The glf men talked to her for a good long time. Then they stopped, and stared at each other for a good long time. Finally, they all nodded to each other, and the one with white hair spoke.
He asked her if she was interested in joining the struggle to free the gnomes. Seventeen was surprised. What could she do? And she couldn't bear the thought of asking Four, Six, or Eleven to leave Master. They loved Master, and would never want to have to take care of themselves. But she also thought of Twelve and Thirteen. Didn't they have the right to live free as she herself did?
Seventeen agreed to join the cause, and went home with Grimalkin. Two nights later, a man Ymatis came to get her, and gave her a mission. He tasked her to wait in the shadows for a man in a purple cloak, and follow him for two full days, then meet him at a nearby sewer entrance to report.
Seventeen waited. It was nearly dawn before she spotted the man. She diligently followed him, keeping her distance in the shadows, and taking copious notes on his every move. When he left the outdoor cafe, she snuck over to his table and noted what he had ordered and how much he consumed. When he went to the store, she noted what items he examined and which he purchased by peeking through the window. She was meticulous in her detail. She trailed him for exactly two days.
At the appointed time, she arrived for her rendezvous. She waited a full day for Ymatis to show up. She struggled to stay awake, fading in and out of sleep hidden just inside the sewer opening. She didn't dare sleep when following the man, but two days without sleep was taking its toll, and even the stench of the sewer and chittering of rats couldn't keep her from taking quick cat-naps.
Ymatis found her sleeping, and was quite annoyed. Seventeen apologized, and begged for another chance. She handed him a page of notes, which he scanned. He slowed, impressed with the inane detail, and felt a stack of papers being shoved into his free hand. He congratulated her and told her he'd be in touch.
Overview
Seventeen became a minor field agent in glf. As a result, she's [somehow] an official member of the Revolutionaries Guild. She still visits Grimalkin, but is more of a vagabond, staying in warehouses and sewers near her missions, or scoping out new turf between assignments. She takes the glf more seriously than most.
Because of her background, she is very knowledgable about some topics, and completely ignorant of others. She learns very quickly, tho, so her ongoing tutoring sessions with Grimalkin and his friends, and her Ymatis have given her a spotty understanding of a range of topics. Of course, some of this information is just completely wrong, because of the sources...
Personality
Seventeen is a bright, giggly, perky, cheerful person, with a broad streak of irony and dark humor. She tends to see everything in a funny light, and mostly a positive one. She's an eternal optimist, and could find the silver lining on the darkest raincloud, even if it's just observing "drowning prolly hurts less than a lightning strike *grin*".
Her goal is to rescue gnomes who wish to be from their slavery, while protecting those who wish to remain slaves. Eventually, she'd like to see gnomes treated like the other races, but even she recognizes that is not a practical goal right now.
Unfortunately, her ideas on justice were learned at her Master's hands, so cruelty isn't a concept she fully understands to be wrong. She's a strong believer in the ends justifying the means. To her good means making the right people happiest, while making the fewest good people unhappy. If she thinks it's justified to be continued
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Character Owner | | Race |
| Jenathridil | | Gnome |
Sub Race | | Class |
| | Rogue/Sorceror |
Prestige Class |
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Character Level (combined) | | Alignment |
| 5 | |
CG |
Stats On Seventeen
| This Character has been reviewed 3 times by 3 unique reviewers and has participated in 2 games. (note: we can only count games that have actually been reviewed) [View Owner Stats] |
View comments concerning this character |
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| Character's Role (Check all that apply) |
| Front Line Fighter |
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0% |
| Archer |
|
67% |
| Rogue/Scout |
|
100% |
| Spellcaster |
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33% |
| Healer |
|
33% |
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| Character's Perceived Alignment (Check all that apply) |
| Good |
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100% |
| Evil |
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0% |
| Neutral |
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33% |
| Chaotic |
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0% |
| Lawful |
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0% |
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| Teamwork (Check all that apply) |
| This character was mostly a leader |
|
33% |
| This character was a scout |
|
67% |
| This character stayed with the group |
|
67% |
| This character worked well with the group |
|
67% |
| This character inappropriately dominated all conversations |
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0% |
| This character provided valuable ideas to the team |
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67% |
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| Roleplaying (Check all that apply) |
| I learned something new about this character in this session |
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33% |
| This character was too quiet |
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0% |
| This character was a serious character |
|
33% |
| This character was a funny character |
|
100% |
| This character was an outlandish character |
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0% |
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