Symmet's mother, Siara, had been an adventurer for several years until her heart was taken by a wealthy merchant. Convincing Siara to settle down in a large city, they started a family with one daughter: Symmet Kyran, named after Siara's late friend, a sorceress, from her adventuring days.
Symmet was the perfect combination of her parents. From her father, she gained focus, an intense compassion, and a silver tongue. From her mother, she had a wild spirit, a lovely face, an intense amount of compassion, and the willpower to stand up for what she felt was right.
Growing up consisted of her mother''s tales of her adventuring days, tantalizing Symmet's mind, along with frequent camping trips, where she learned everything from the constellations to the elven names for every type of fern and tree.
As she grew older, her father paid a local temple to instruct her in her reading and writing, as she was having trouble learning common, despite her fluency in elven. When religion entered her life, she was hooked.
Religion was a stable rock in her life, drawing out her paternal side. However, she couldn't devote herself to a single patron. Instead, she sought what it was that made the gods different from the mortals. While she still searches for this information, she dubbed it divinity, and seeks it out in her prayers.
She found she had the gift of magic from divinity, but the order was angry at her refusal to pay homage to their god. Expelled, she returned to the sanctuary of her home. Her mother took her in and began teaching her the path of the warrior. Siara taught her everything she needed to know, from the use of weaponry to the simple tasks of properly putting on armor to learning to focus her mind and body on the combat at hand. Her father made reparations with the temple to save face, but, as he saw Symmet's fierce determination to follow her path, he would not dare contradict her, neither in public nor private.
Symmet grew to be a young, lovely elven woman, with an unusual shock of tangled, bright red hair that never quite "works," prompting her to either wear a hat or keep it tied back. Eventually, despite her love for the city, she would have to go; her heart longed for the greener pastures that her mother spoke of over a century ago. In a tearful farewell, and promises to visit, Symmet boldly went out in the world, carrying the amulet that her mother had crafted for her that helped her focus her magic. The amulet not only is valued for this practicality, but it reminds her of her parents back in the city.
She found that adventure isn''t something out there waiting to be found; you need to be in the right place at the right time, something that the tales never mentioned. So, in boredom, she wandered into the village of Nulb, happening to meet a group of adventurers there. After getting to know them, and finding Nulb under attack on many fronts, she and this group became the Heroes of Nulb, working with the city''s cleric of Chauntea, Mather Davis, and the commander of the local militia, Commander Ving Goodman, to stop a terrible plot involving an evil deity from wrecking havoc on this otherwise quiet village. Symmet, seeing the threat as a perversion of the divine, has personally vowed to stop it.
The journey took her across an ocean and into the heart of a mountain before returning to Nulb. Battling vicious foes and forces driving her to the brink of insanity took its toll on her, and for a while, she didn't even trust herself to open doors properly. She's fought a terrible psychological battle, convincing herself of her own worth, and although it's a vicious struggle, sapping the strength of her body, she feels that she can win, hoping that the proof lies with the destruction of the Triad. With her faith that the natural order of the divine decrees that, in the end, Tharizdun will be stopped, and her faith in herself that she can be the expression of this, she prepares for the culmination of her trials.