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Comments Concerning Von Stalhein
Comment By: Andrew Maniac
This DM team is excellent. They weave an intriguing plot and create a great atmosphere for it with special visual effects and ,most of all, custom music. The NPCs are vividly portrayed and thus memorable. The pace of the campaign is steady, with a nice balance of roleplay and action. And it's worth mentioning they strongly support serious roleplay and also skillfully integrate PC backgrounds into the plot to make it even more immersive. They are, in one word - great.
Comment By: vanya mia
Comment By: Yoshosedai
A nearly perfect game, amazing how so much can happen in 2 little rooms, while the npc communication this session was sparse what there was of it Intense.
Comment By: percephone
Great campaign. I kind of figured 3 or 4 episode ago that some controlling agency were twisting the plot. I got confirmation when i was able to
Comment By: wcquigley
Extremely helpful and involved
Comment By: Aldinvineda
3:30 am on a Monday morning before work. I am never superfluous with praise, but man was that a mind-blowingly fun-tastic session! Coming in as a new PC towards the end of the campaign, I was able to fit right in. Von Stalhein organised my integration flawlessly and from then on it was laugh-a-minute stuff and challenging combat topped off with fantastic dialogue and music. Will be sorely pressed to find a more enjoyable game. Big shout out to Andrew Maniac, Shadani, Burrie and Brachyuran without whom the game would have been a shadow of itself.
Comment By: Smart Alec
A well-designed starting episode. Few challenges and no real treasure or rewards, but because the game was the beginning of a campaign, and therefore quite sensibly focussed on giving the party time to travel and get to know each other a little before things heat up. It also served well as an introduction to the 'world' with a well-judged bit of scene setting and a hostile encounter designed to reflect the unusual nature of the campaign. Add in some excellently-built scenery, one or two effective bits of scripting and a cutscene that didn't malfunction, and I was quietly impressed.
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