NeverwinterConnections.com
News
 • Home
 • News Archive
 • Contact Us
 • New Player Guide
   / FAQ
 • Submit News
 • Donate

My Account
 • Members Only Area
 • Become a Member

Find
 • Games
 • Characters
 • Downloads
 • Guilds
 • Players
 • Servers

Features
 • NWN Game Schedule
 • NWN IRC Chat
 • The Realms Project
 • Script Library
 • Site F.A.Q.

Search
Web         Site
Forums
 • Forum Home
 • New Members Q&A
 • General Discussion
 • Player Connection
 • Server Configuration
 • Scripting Discussion
 • Help & Suggestions
 • Bugs


Links
 • Official NWN2 Site
 • Neverwinter Vault
 • NWN Podcast
 • AME
 • Planet Neverwinter


Comments Concerning Rayburn

Comment By: Rutledge
Balanced... very balanced. We developed in RP, found our group formation and were challenged appropriately. The game was great.


Comment By: Rutledge
Truelly pleased with the change in events... not that my critiques aren't noticed but that they can actually change yer numbers... ***laughs evilly*** actually the game was great. Good combat, fair dialogue and I got an amazing sword. You'll see. Things are meshing well and it's about time. Not excluding myself from my belief that we were a very difficult group to manage.. you DMs have manipulated us well into a good collective. The group is meshing and we are becoming a team... no small achievement from your direction. Your story... your manipulation... your skill has created my favorite night and my favorite game. Thank you.


Comment By: Marcus de Pietro
This was an incredible session! Just when I think that this can't get any better another event occurs that leaves me wanting for more. Thank you Sir DM's may I have another!


Comment By: CryHavoc
An -awesome- game! My question about whether you had a plan for us to get across all those obstacles wasn't a complaint, btw. I was amazed at how your design challenged my 'game logic.' Game logic would say, 'there's a transition here, I must be going the right way.' But your having us swim underground rivers, climb walls, cross chasms, kept me guessing. Are we really going the right way? Surely he wouldn't have built all this stuff just to run to a dead-end... would he? When we finally did find what we were after, there was an actual sense of accomplishment that's missing when you just follow the obviously marked path. Bravo! (Only complaint: XP awards seem really low, especially because it seems we worked our butts off. Mentally, anyway. Maybe I'm just used to faster-advancing games.)



Total Online

9 Users
732 Guilds
Axe_Edge
Grayden Ironbelly
 

Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.