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Reviews To Date for Trastus
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
10/15/03 10 8 8 9 8 7 7 9 8 8
  Great game last night Garnak and company. A few more clues/hints would be helpful, while smoothing the story out a little.

Great RP last night as well and I look forward to he conclusion of episode 1.


09/22/03 10 10 10 10 10 10 10 10 10 10
09/17/03 8 8 9 10 9 7 8 9 9 8
  Great interactions with NPCs. The creature encounters were a little bland. Still no way to buy/find potions? -T


09/11/03 10 10 10 10 10 10 10 10 10 10
  Opal: The Wraith Brigade

I thoroughly enjoyed this game. The players were great, the DM's top notch, the situations fantastic, the NPCs were typical FS excellent, the combat challenging, and the story... *grins*

I'm definitely looking forward to the next session!

Great Game! (J) Jen


09/11/03 9 8 10 10 9 8 10 7 8 8
  This campaign is off to a promising start. The game suffered from several server crashes and stability problems, causing most of us who forgot to export frequently to lose the equipment we acquired. Otherwise, a fun experience regardless of the bumps and glitches along the way.


09/10/03 8 7 9 10 10 7 8 7 9 8
  Nice start. Look forward to what this campaign may bring. -T


09/10/03 10 10 10 10 10 10 10 8 10 9
  Sweeney approves. :) Thanks, gentlemen, it's a blast.


09/09/03 10 10 10 10 10 10 10 10 10 10
  Crazy good fun. This has the makings of yet another amazing campaign, from the vivid NPCs to the mood setting areas, it comes off as quite the stunning package.


09/07/03 10 10 10 10 10 10 10 10 10 10
  Hurrah! Great fun this time in Menhir 2, even with only 2 DMs at the helm. Combat was nothing short of fantastic all around. From the insane cultist, to the flying barbarian, to the Fireball casting Zombie Worg Riders. Crazy good fun.


08/11/03 5 9 9 10 8 4 3 5 8 8
  I've never had the pleasure to work with so many DMs playing NPCs before. The conversations they would hold with us or between themselves was always a blast to observe or participate in. It really brought life into what could have been an average module.

The only complaint I can lodge was the challenge level of encounters. Had the DMs not taken over many of the NPCs we were combatting, and many times


08/11/03 9 9 10 9 10 9 10 10 10 9
08/11/03 5 10 10 10 10 10 10 10 10 10
  THE BEST EVER GAME thanks for all NPC you guys did you should act for real :P


08/10/03 9 10 10 10 10 10 8 7 10 9
  Excellent Game! I can't wait to play the rest of the series.


08/10/03 10 10 10 10 10 8 9 9 10 10
  The best and longest game iv ever play but i love it :)


08/10/03 8 9 9 10 10 9 7 9 8 8
  5 DMs could at times be overwhelming due to having so many NPCs chatting at once. In a crowded tavern this can really make your head spin. Great NPCs though just hard to really appreciate each and every one of them when they're all talking at once.

The plot started out a tad cliched (good guy turns out to be bad guy *gasp!*) but got more interesting and unique as it went on.

Challenging but by no means too hard. At one point when the going was getting rough, some heal kits -- dozens of the dang things -- kind of mysteriously appeared in some barrels. Probably not totally necessary. 3 would have been nice, but 50 of them was making things a bit too easy on us. Let some PCs (gee, I wonder which ones?) drop dead to teach them a lesson; a little suffering might help keep us in line. "Shucks, we are out of heal kits and it will take some time to find more. You'll have lie there holding your guts in for 5 minutes or so while we find more. Guess you might not want to charge into the middle of a room full of monsters next time..." ;)



[Trastus's reply to comment: Thanks for the constructive comments. It's been a while since we ran this one, but as to plot, there really isn't anything that hasn't been done before. I think it's just the way you do it. But I'm glad you had fun overall and the module was not so predictable. As to the other...I agree..didn't know that happened, but I think we were just concerned we were unfairly pounding you and with you guys losing a couple players each day, it was a bit hard to keep it balanced. What worked for o]
08/09/03 10 10 10 10 10 10 8 7 9 9
  I have heard good things about FleetStreet and now I know why. The Npc's were amazing. The module was top notch, the combat was extremely challenging....

If it wasn't for a few tech problems this one would have been 10's all around.


07/23/03 10 10 10 10 10 10 10 10 9 10
  Excellent job running this game! And man did you guys have patience with us. It was insane how many problems we had. There were even more problems than I think you were aware of! It was unfortunate we had so many computer related issues because the individual it happened to is one that does not believe that roleplaying can be that good in NWN :). As to a critque of the game... My only problems were that a) No NPC interaction for 3 hours of the game. b) At the end I could not quite understand why the antagonist had done what he had done. However, the majority of it was outstanding. The beginning was one of the best intros I have ever seen! You guys do get my Top 5 vote. ~ Rizzen


07/22/03 10 10 10 10 10 10 10 10 10 10
  Thank you for a great game. It was like no other game I have played so far and had some great plot points. Interesting character twists, really enjoyed the way things went and how the module started and ended. Great game to all the DMs. You did a fantastic job. Thanks for having us for your game. I really enjoyed playing. Thanks again


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/12/03 10 10 8 10 10 10 10 10 8 10
  I was really delighted that i could play in this game as i'd heard so much good about these guys and i wasn't disappointed. The only gripe I had was that alot of the roleplaying past me by as the other players obviously knew the world and the background and no one took the time to explain things despite me asking IC a couple of times but they promised to address this if I play in future so I'm more than happy. Top marks.


07/11/03 9 10 10 10 10 9 10 10 10 10
  This was my first Fleet Street game but hopefully not my last. I always enjoy it when I come across some DMs who enjoy my particular sense of humour and can play off the ideas the players present in game. (ie: the idols, the baths, getting Squeek on the pay roll).

You guys seem to be very balanced between roleplying and combat, which is exactly what I like. Plenty of NPCs to interact with but also some very good fights. Nice use of doors to block certain areas through the module. I liked the orc champion jumping off a ledge, the spiders jumping down, and the ancient undead jumping down. All nice touches.

Special thanks to OldScratch for making me go with a druid. By integrating the swashbuckler personality I was thinking of with the druid class I came up with a very interesting character that was fun to play. My previous attempts at RPing druids never were that fun to play because I just can't RP a serious character. Being serious drives me nuts.

My favorite dialog moment was when the Safridite wench started talking me up about


07/04/03 10 8 10 10 10 10 10 10 9 9
07/04/03 10 9 10 10 10 10 10 9 10 10
  Hey all, the fleet-street crew really is something special. You have a great ability to let the player decide his fate, or feel like they do,anyway. I realize the hardest thing to do is to get a party moving in the direction of the plot, especially with Pandy around, but you all let us RP until, we decided what would be right for us to move toward. I don't know if that is frustrating for you, or not, but I enjoyed the ambiguity for the most part. I suppose, I could have just paid for some lovin and moved the plot, but my CG self couldn't come off the gold. Anywho, a great time and many opportunity for RP and action....I've got to get back in a campaign of yours.


07/03/03 10 9 10 10 10 10 10 8 9 10
  This was one of the best one shot games I have ever played. The DMs created NPC interactions that fostered a sense of a vibrant and living world, full of all too human NPCs, high drama and humor. At every point--from the opening tavern scene onward through exploration and the well-designed combats--it was so interesting that I did not want it to end.

The DMs were impressive as NPCs and very smooth throughout, with fine pacing for a very full night. The mod was technically strong as well, with good design, as well as excellent use of haks and custom music to set the mood.

For a maiden voyage of a new campaign mod and a new group a players, it was an amazing evening. Thank you!


07/03/03 9 7 7 9 9 8 8 6 8 8
  First of all, I enjoyed the players and the game as a whole.

Some contructive criticisms:

The party had a diverse alignment and if you are going to allow that you need to support those personalities. With 4 DMs this should not be a difficult task.

The tavern scene was way too chaotic for my monk, so there could have been more options in town. As long as it's a noncombat zone, I should have been able to find something else interesting to do.

In the sewers, there could have been a better option for my large PC to get around the gate.

I know these seem picky, but IMO, distracted from the ability to roleplay my character to the fullest.

All in all an enjoyable eve, I would like to play again with that group, the internal RP was fun.

-TempesT


06/10/03 10 10 10 10 10 9 10 5 10 9
06/09/03 10 10 10 10 10 10 10 10 10 10
06/05/03 8 10 9 9 9 9 9 10 9 9
  I gave in-game comments. Just doing review to give you rough numbers. (If you need a reminder about the comments, just message me). /TOJ


05/26/03 10 10 10 10 10 10 9 9 10 10
  Hah! An extremely original take on an overused theme - and I ain't gonna tell you more than that so as not to ruin the surprise in case any of you readers get lucky enough to play it. Very well developed for an initial run mod, and the DM team did a great job in going with (often, I am sure, unexpected) party discussions and actions. Absolutely hilarious at times.



* Bold denotes newest 5 reviews

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