 |
| 1 |
Game Design |
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6 |
Treasure |
| 2 |
Organizing Play |
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7 |
Challenge |
| 3 |
Objectivity |
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8 |
Stability |
| 4 |
NPC's |
|
9 |
Plot |
| 5 |
Fun |
|
10 |
Overall Enjoyment |
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1
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2
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3 |
4
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5
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6
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7
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8
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9
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10
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05/18/05
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10
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10
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10
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8
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8
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9
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8
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10
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8
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9
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Great job as always fellas. Sound officiating. The layout of the keep and surrounding area, was picturesque and fun to work with. I would have preferred a little more action. Or perhaps a few more elements of suspense?
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05/18/05
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9
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9
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10
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7
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10
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9
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8
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10
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8
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9
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A great game. After our brilliant tour in the gnomish airship, we were able to use our aerial reconnaisance to infiltrate the Banite temple. I was surprised when a single well-placed fireball took out a dozen assembled priests. After that, a brief skirmish with a pair of guards, and we were home free. On the whole our experience was great, even if the NPC
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05/11/05
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10
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10
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10
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8
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9
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8
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9
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10
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9
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9
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A 10 for the airship. :-D I am eager to see where the plot leads and if we get totatlly wacked in our covert operation. Great job with the narration and NPC responsiveness. Keep up the good work!
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05/10/05
|
10
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10
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5
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10
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10
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10
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10
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10
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10
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10
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|
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Great game.
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05/03/05
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8
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8
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10
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8
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9
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9
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5
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8
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8
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9
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It was hard, I think, for the players to pick up on the clues from previous sessions, especially in the absence of one key party member. Despite the lack of direction from the players, it was a good session, and I look forward to many more.
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05/03/05
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10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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|
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Nice session, the plot is starting to
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05/02/05
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8
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9
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9
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10
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9
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9
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9
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10
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9
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9
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|
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I truly enjoyed the game, even if I did not really rate many things a 10. Exceptional is hard to come by after playing a game this long. :) The near TPK was everyone's "fault" (players, too) if fault is to be found. I love dealing with the NPCs and always feel like I'm in the game. It really makes it easy to be in character when everyone else does a great job of maintaining the illusion. NPCs act like I expect. And if things get out of control, I can count on some DMs that hold "fun" as the highest priority -- whether the players deserve such benevolence or not. LOL Great job you two. -W
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04/19/05
|
9
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9
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10
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9
|
10
|
8
|
10
|
10
|
9
|
10
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|
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Again, well done! The map layout was realistic and easy to work with. The plot twists were well-crafted and enjoyable. The NPCs were very interactive. All in all, much fun! Thanks for the hard work.
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04/19/05
|
10
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10
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10
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10
|
10
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8
|
10
|
10
|
10
|
10
|
|
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Unbelievable game!
The RP, the characters, the NPCs, the plot...everything!
WQell done!
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04/19/05
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9
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10
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10
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10
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10
|
9
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10
|
10
|
9
|
10
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|
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A hell of a game! Everybody was at their best :)
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04/06/05
|
8
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9
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10
|
10
|
9
|
8
|
9
|
10
|
9
|
9
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|
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Great job fellas! I know it is difficult floping around with all of our individual curiosities :-D This session was good to allow for a bit more character development. Let's see what trouble we can get into next week! Bundles of fun.
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04/06/05
|
10
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10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
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Lovely game!
Some VERY good RP in this session. I truly had an excellent time.
Bravo!
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04/05/05
|
9
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10
|
10
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10
|
10
|
10
|
9
|
10
|
9
|
9
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|
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Good game :D
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04/04/05
|
9
|
9
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10
|
10
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9
|
9
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8
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10
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8
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9
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|
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Another great installment in the campaign. I enjoyed the opportunities for roleplaying, even if it did seem like much of what we accomplished could have been handled offstage. A good game.
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03/23/05
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10
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10
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9
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8
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10
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9
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9
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8
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9
|
10
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|
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The lay of the land was visually stunning and well designed. There was a lot of opportunities for the character to roleplay. There was a noticed attention to detail. The descriptions were well done and really added to the the drama. Very enjoyable all around. Btw, I am suspicious of the lizzies - all of em! Up to no good even if they "friendly". Harrumph!
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03/22/05
|
10
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10
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10
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10
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10
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10
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10
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10
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10
|
10
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|
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An interesting turn of events, one that the players certainly did not foresee. It will be very interesting to see, how events play out.
All in all, a very satisfactory game!
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03/21/05
|
9
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9
|
10
|
9
|
10
|
10
|
10
|
9
|
10
|
10
|
|
|
Aliktren & Taniki organized an excellent session, despite some initial problems with individual PCs. The trail to the pirate camp was clever, and DM involvement allowed us to circumvent some typical issues, such as the Bioware impenetrable treeline. A good session, I can't wait to move on to the next step in the campaign.
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03/21/05
|
9
|
9
|
10
|
9
|
10
|
9
|
9
|
7
|
9
|
10
|
|
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Another great game. The NPCs are interesting and well played. Today's game had a little bit of everything: mystery, adventure, drama, and combat.
Apart from a minor glitch with the server, it was an outstanding session!
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03/21/05
|
10
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10
|
10
|
10
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10
|
10
|
10
|
9
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10
|
10
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|
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I got a better feel with the party I was in and I had a great time and can't wait for the next session of this campaign.
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03/08/05
|
9
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10
|
10
|
9
|
9
|
8
|
8
|
8
|
9
|
9
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|
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Simply, I think this campaign is going to be really fun. A big kowtow for all the effort you are putting in! Can't wait till the next installment!
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 |
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03/08/05
|
8
|
9
|
10
|
9
|
9
|
9
|
9
|
9
|
9
|
9
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|
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Great work, intriguing story. I found all of the 'possessed' NPCs to be believable and friendly. All in all a great start to our campain.
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03/08/05
|
10
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10
|
10
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10
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10
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10
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10
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10
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9
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10
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|
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A great game, stranded on the Turmish coast, thrown in with a gang of strangers, our group was forged through fire and adversity... not to mention attacks by owlbears and jungle vipers. The swamp tileset used for the
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03/08/05
|
10
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10
|
10
|
9
|
10
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5
|
10
|
10
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8
|
8
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|
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Very well prepared and smooth game. The fact Aliktren dmed this game all alone, makes it even better :) And I loved that swamp! Cannot wait to play the next episode. Woot!
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03/08/05
|
8
|
7
|
9
|
9
|
9
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1
|
2
|
7
|
7
|
8
|
|
|
A great start for the Campaign! Looking forward to more.
|
 |
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03/07/05
|
8
|
9
|
10
|
8
|
10
|
7
|
9
|
5
|
9
|
10
|
|
|
Great game. I can't wait to see what's next!
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 |
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01/29/05
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8
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10
|
8
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4
|
10
|
5
|
8
|
10
|
3
|
7
|
 |
|
01/28/05
|
7
|
8
|
7
|
5
|
8
|
5
|
10
|
10
|
5
|
7
|
|
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It was an interesting game I liked it and the modual was well made. Some of the puzzles were a bit subjective however, but the dumb half-orc was able to solve those two.
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 |
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01/27/05
|
6
|
7
|
7
|
7
|
6
|
7
|
7
|
7
|
7
|
8
|
 |
|
01/27/05
|
9
|
10
|
10
|
9
|
9
|
9
|
9
|
10
|
8
|
9
|
 |
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01/27/05
|
8
|
9
|
10
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9
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10
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8
|
8
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10
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8
|
9
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|
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Aliktren & Taniki ran a great game, one that left a lot of room for roleplay and characterization. Our group of four got off to a great start and by the time our session was up we'd worked up a great conflictual background between us.
Great stuff!
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 |
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01/26/05
|
8
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10
|
9
|
10
|
10
|
10
|
8
|
9
|
8
|
9
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|
|
Excellent work by the both of you. I was truely impressed on this game being the only one i've played which actually started near enough on time -- though there were missing players, there was no intro or what-have-you, only a quick character setup and straight into the game.
Your NPC portrayal was excellent, from nobles such as Bernard and Katrina, down to the farmgirl we met at the beginning, and poor, illfated Dram. There were a few things that appealed to my sense of humor, also -- angry gnome revenge, perhaps? :)
The one battle we were in was quite hard, though we survived by the skin of our teeth. Having to try and protect the guide, and ourselves, was a welcome experience, though it was unfortunate we couldn't accomplish that.
All in all, i'd really like to see how the module plays out, and am looking forwards to playing in one of your games again someday. Very well done! -TF
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 |
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01/26/05
|
8
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10
|
10
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9
|
10
|
9
|
10
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10
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8
|
10
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|
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I had a great time. I've not been in this good a mood for a long time! It's a bit hard to judge the adventure seeing as we only played a very small amount of it (heck - we only just about got to the adventure hook), but I have little gripe up to this point.
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 |
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01/26/05
|
5
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6
|
7
|
7
|
6
|
6
|
5
|
6
|
8
|
8
|
 |
|
05/13/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
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|
|
I am so sad this has wrapped up, my wednesdays will seem empty indeed now.
Wheldrake...you are a master storyteller, your DM'ing, your IC posts, all went to make this an awesome experience, I hope we can play again soon.
Taniki...You have been awesome, your skill has improved in leaps and bounds, you have learnt from the master I think.
I thank you both for making so many Wednesday nights so enjoyable.
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 |
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05/12/04
|
9
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10
|
10
|
10
|
9
|
9
|
9
|
10
|
9
|
9
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|
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Thanks for a great run on this campaign. Kudos to the entire DM team but especially to Wheldrake for leading. I'll miss this games while we take a summer break. I look forward to what you come up with for continuing the adventures of these characters.
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05/09/04
|
9
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9
|
9
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9
|
10
|
9
|
9
|
9
|
10
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9
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|
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Ah...the campaign comes to a close at last. It would have been nice, but very unrealistic for us to have been able to confront Vino directly. Anyway, it was a good ending to the main plotline; satisfying to finally reach our goal, and executed well.
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05/08/04
|
8
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9
|
9
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10
|
9
|
10
|
8
|
10
|
9
|
9
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|
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I can't say too much about the DMs in this game as it was the players which mostly caused aggravation during this game. The only thing I can say is to possibly tone down the amount of SR monsters thrown at the party. It's become an all too frequent annoyance. Skeleton Warriors, Grigs, I can't name any encounter that didn't have an SR creature and wasn't well below the party's CR. Little was left to do for my character, actually nothing.
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 |
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05/08/04
|
9
|
10
|
10
|
9
|
10
|
9
|
10
|
10
|
9
|
10
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|
|
Another great session. A little less roleplay and more combat than your usual, but we had a lot of ground to cover and talking more would have slowed us down. Not actually facing Vino and having him die off-camera was a little bit anticlimactic--I get the reasons, but after all he'd been though, maybe he could've been weakened (like all his cleric spells were washed out cause his god deserted him or something). I wish we could have gotten some good loot as a result of defeating him. Hopefully the Baron will have a treasure trove. :)
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04/29/04
|
8
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9
|
8
|
8
|
8
|
8
|
7
|
10
|
9
|
8
|
|
|
This was a tough session. At the start, there was once again something wrong with the saved chars--unfortunately this is outside the control of the DMs. Encounters were interesting and challenging until we got into the castle. Then it was just overwhelming. I understand the intent that we couldn't beat the Bone Golem and had to find a way other than frontal assault. However, it was too much for us to be ambushed from behind as we encountered the golem. We were attempting to scout the level--from the cellar, there was nowhere to go but that area. While trying to look around, we were swamped with no way to retreat. If Jacia hadn't been luckily separated from us AND able to cast invisibility, it would have been a TPK, and not due to particularly bad decisions on player's parts. When the DM said they had us in a pincher movement and "I hadn't planned that" it bothered me... DMs need to work as deux ex machina to keep the encounters challenging and potentially fatal, but survivable. Please also watch the comments at the end of the game. Our objective has been to kill Vino, and now we've heard that we can't survive a fight with him. Does this mean it's always been intended that he's supposed to get away again? We'll try to roleplay our chars without metagaming, but a spoiler like that is hard to put out of mind. I've been critical of a couple decisions but I want to add that overall the DMing has been excellent, and the DMs did more things right than wrong last night. I appreciate your hard work, and even the very worst of your sessions have still been well-run and fun.
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04/28/04
|
8
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7
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10
|
10
|
8
|
10
|
6
|
10
|
7
|
6
|
 |
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04/16/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
|
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As always, superb job. Consistantly superb. The Red Slaad was a barrel of laughs! (bow to Taniki). The placables, layout, atmosphere, plot!.. er. there's really just too much to name. Peace.
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04/14/04
|
8
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10
|
10
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10
|
10
|
10
|
10
|
10
|
10
|
10
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|
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Boy does time fly when having fun. I swear I blinked and the session was over! This was by far the best session to date.
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04/14/04
|
10
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10
|
10
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10
|
10
|
10
|
10
|
10
|
10
|
10
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|
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This was an absolutely outstanding session. Great use of NPCs. The slaad and mindflayer were especially well played. Can't wait for next week.
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04/10/04
|
8
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10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
|
|
Taniki..in trying circumstances this was a very good game, the atmosphere was very good and I am serious when I say this was one of the best DM'ed games I have played. Well done.
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04/10/04
|
8
|
8
|
10
|
8
|
10
|
9
|
8
|
8
|
9
|
9
|
|
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Wow great interaction of NPCs with theharacters. The plot was well set without need for DM interference..That means awesomely written. I can't wait to see the next instalment.
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04/10/04
|
7
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9
|
9
|
9
|
9
|
8
|
8
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10
|
5
|
9
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|
|
After some minor technical difficulties at the start, things were extremely smooth once underway. The DM was great at setting the scene and letting the players play. The pace let us all roleplay but mixed in enough combat to keep us on our toes. Well done!
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04/10/04
|
10
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10
|
10
|
10
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10
|
9
|
9
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10
|
10
|
9
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|
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well done !!!
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04/09/04
|
8
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9
|
9
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10
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9
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9
|
9
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10
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9
|
9
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Another great session even if I missed an hour (or more) of it. Had to give a 10 for the NPCs since I really love Rulinus! I always enjoy the NPC dialog, but Rulinus is quirky enough to put it over the top. Another engrossing session.
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04/09/04
|
10
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10
|
10
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10
|
10
|
10
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10
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10
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10
|
10
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|
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Just when I think it cant get better it does, I so enjoyed this session, the players and the plot, I finally started to get into the plot instead of worrying about my char which was good! - the tells and stuff you sent me where good Whel, although it takes me time to process clues sometimes ;). All round awesome session, this absolutely makes my week playing this game.
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04/08/04
|
9
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10
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10
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10
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10
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10
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10
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7
|
10
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10
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Another worthwhile session brought to you by Fel, Taniki, and now making his cameo appearance, Patrick! This game was a little delayed, but all were notified. Also, we waited for possible PC's who may join late. This is a practice I support, and it affords the PC's an oppurtunity to rehash last session, and "get into character". The NPC's were OUTSTANDING, as usual. Even for a fact finding aside, this was a great, if abbreviated session. I look forward to catching up on the PC journal page. Well done, All!
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04/07/04
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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 |
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04/07/04
|
7
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9
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8
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8
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8
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8
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9
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10
|
5
|
8
|
 |
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04/07/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
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04/07/04
|
8
|
8
|
10
|
9
|
8
|
8
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8
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10
|
9
|
9
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Thanks to you DM's! This session was a lot of fun. I actually walked away feeling we accomplished something big! I know it is hard to herd some of the wanderlust struck players..but you guys do it somehow. Next week is sure to be a doozy!
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04/07/04
|
8
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8
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10
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9
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8
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8
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8
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10
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9
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9
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Thanks to you DM's! This session was a lot of fun. I actually walked away feeling we accomplished something big! I know it is hard to herd some of the wanderlust struck players..but you guys do it somehow. Next week is sure to be a doozy!
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04/01/04
|
10
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10
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10
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10
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10
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10
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5
|
10
|
10
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10
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|
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Great time guys as always. I am trying to get some tactics into the group since the monsters are toughter than normal ,which I like . Like the plot and pace. Thanks
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04/01/04
|
8
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10
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10
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10
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10
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9
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8
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10
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8
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10
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This was a great game, I am glad my char is finally released from his mental shackles, a very enjoyable session, I think everyone players and DMs were a little tired at the end and we all disintegrated a bit, I have no ideas how I got killed at the end which is a bit of a peave, I simply cant lose Khaimas now!!! - Hehe only just feel like I got him back
If we are to have super hard combat like that (two players killed with single hits) it would be nice to have a bit more DM atmospheric telling to let us know how dark and evil the place was, and that we perhaps should have been much more careful, but as I said I think we were all tired, I know I was, I was nearly asleep!
All in all a superbly DM'ed game, NPCs are inspirationl, I think we as players soetimes try to have to much going on but you guys seem to cope admirably.
Well done
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 |
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04/01/04
|
9
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10
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10
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10
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10
|
9
|
9
|
10
|
10
|
10
|
|
|
Another stellar session beneath the Purple Hills. I'm not just saying that because of the extreme generosity of the DM's in raising me from the cavern floor... Use of several NPC's was believable, and an excellent addition to the game. While the session was said to be an 'aside' due to missing players, it was no less enjoyable than any of the previous sessions. All hail Fel & Taniki!
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03/31/04
|
7
|
9
|
10
|
7
|
7
|
3
|
6
|
10
|
7
|
7
|
 |
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03/31/04
|
6
|
4
|
3
|
6
|
6
|
2
|
4
|
8
|
2
|
3
|
|
|
This session seemed to move a little slow. It started late, but that was due to a lack of people. Outside of that, though, there was very little story involved, and the time we tried to move the story on, we were either ignored or basically pushed towards whatever the DM wanted. Also, it almost seemed like the DM wanted to have one person lead and did almost everything possible to put that label on the character.
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 |
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03/31/04
|
7
|
7
|
9
|
8
|
8
|
5
|
5
|
10
|
8
|
8
|
|
|
Once again well done! I cannot wait to venture further into the crypt. That reaper was scary as all hell!
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03/26/04
|
9
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10
|
10
|
10
|
10
|
10
|
10
|
7
|
10
|
10
|
|
|
Once again, a superbyl hosted, administered and DM'd game from Fel & Taniki. I look forward to next weeks session.
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03/26/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
8
|
|
|
You guys are awesome, I love playing in this campaign. I am having a hard time with the way I have set my character up but all I get from you guys is encouragement, thank your for the tells giving me hints, I need that this week, I actually levelled due to all the DM wand bopping, I think my chars head should be sure from all that bopping =:)
I had a struggle following everything this week, a few times there were too many things happening, it can be hard it chars not present are still in party talk. Otherwise these games are flawless.
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03/25/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Great time guys! I like the feel of this mod how it looks and the group interaction. Great NPC 's looking forward to next week.
Jack
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03/24/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
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03/24/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Oh, man that was quite possibly one of the best ever.
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03/24/04
|
8
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Once again you have outdone yourselves. It seems each session is better than the previous. I cannot wait to see what next week brings!
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03/18/04
|
9
|
9
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
9
|
|
|
WHat an opening! :) Black sails, were-creatures, notes slipping into one's inventory.... Gotta love it when a DM says
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03/17/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
10
|
10
|
|
|
Man do I hate to give out easy, or inflated scores. But this was EXACTLY what I was hoping NWN online would be. Without a doubt, this is where I will be, every Wed night until the earth crashes into the sun. The stability issue, as rated above, may have been my own. After a quick reboot, and rejoin, I was back with my party, and cleaning off the gelatinous slime. Fel & Tan, YOU ROCK!
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03/17/04
|
8
|
9
|
10
|
8
|
9
|
10
|
9
|
10
|
8
|
8
|
|
|
Very well done. Good scripting, clues, combat balance, use of most character skills, and adventure hooks. Look forward to the next session.
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03/17/04
|
9
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10
|
10
|
10
|
10
|
10
|
10
|
8
|
9
|
9
|
|
|
While I enjoyed the session, I felt like we were on a rudderless ship most of the evening. I like it better when we have some clear objectives versus wandering aimlessly. Very glad to solve the mystery of the harpy and that was well handled. I was also glad to see Noin get an interesting amulet artifact--I think this will help Hijima play a more active role. NPC roleplay was up to your usual high standards & continues to make the gameworld come alive. Thanks
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03/17/04
|
10
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10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
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|
Good stuff tonight. The party was a bit slow to make decisions but thats no surprise. Good number of plot elements were dropped for being a game where many of our normal players where missing. I know you guys were just waiting for us to kill that dark spearman, with all his buddies up on that hill...
Oh yah, the description and jumping of the manticores to describe their flight was well done! You get S rank for that!
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03/17/04
|
8
|
9
|
10
|
9
|
10
|
9
|
10
|
8
|
9
|
10
|
|
|
Well run, well roleplayed and well thought out. Cannot wait for another round!
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03/11/04
|
8
|
10
|
10
|
10
|
10
|
7
|
10
|
10
|
8
|
9
|
|
|
I love playing in this campaign. The DMs are letter perfect and a joy to play with.
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03/11/04
|
8
|
10
|
10
|
10
|
10
|
7
|
10
|
10
|
8
|
9
|
|
|
I love playing in this campaign. The DMs are letter perfect and a joy to play with.
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03/11/04
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
|
|
Wow. The NPCs really came alive, combat encounters were handled well, and the mod is gorgeous. Really, really outstanding all around. I liked the way you handled the manticore glitch & let Kel try the ritual to bring Khaimas back. This was a Top 5 caliber game. Thanks!
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03/10/04
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
9
|
10
|
10
|
|
|
Thid DM team just keeps getting better and better, I really look forward to the next game.
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03/10/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
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02/27/04
|
10
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
9
|
10
|
|
|
Game was simply outstanding. Very quick response to the whims and wiles of the characters. I loved the preparation on the boat ride with the descriptions and effects - again - oustanding. The new DMs did a fantastic job - please come again! I bet it was a lot of fun working together. Great NPC work, very very responsive and fun to talk to. One avenue to work on - is possibly a little more character depth in the city. I understood the importance of implicating a tight tyrannical rule, however, the citizens/guards/populace were bordering on the cliche. Don't get me wrong, this is one of best game I've ever been in, and it has been noted as such. Have a great week!
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02/27/04
|
10
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
9
|
10
|
|
|
Game was simply outstanding. Very quick response to the whims and wiles of the characters. I loved the preparation on the boat ride with the descriptions and effects - again - oustanding. The new DMs did a fantastic job - please come again! I bet it was a lot of fun working together. Great NPC work, very very responsive and fun to talk to. One avenue to work on - is possibly a little more character depth in the city. I understood the importance of implicating a tight tyrannical rule, however, the citizens/guards/populace were bordering on the cliche. Don't get me wrong, this is one of best game I've ever been in, and it has been noted as such. Have a great week!
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 |
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02/26/04
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
|
|
This campaign has been consistently good, but this session stood out as one of the best so far. Excellent use of NPCs and lots of roleplay. Great environment of intrigue with many mysteries to follow. The new mod is great in spite of a few minor script problems. Overall... outstanding! Thanks for pulling this together.
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02/25/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
02/25/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
02/25/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
hm - why isnt there an eleven - there should be an eleven - you guys where great - as was saind at the end - that was IMHO better than a real PnP session - cant wait for next week
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