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Reviews To Date for Laurk
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
11/03/06 10 10 10 10 10 10 10 10 10 10
11/03/06 10 9 10 8 9 5 8 10 8 8
10/30/06 10 10 10 10 10 10 10 10 10 10
  I had a lot of fun.


10/25/06 10 10 9 9 9 9 9 10 9 9
10/25/06 8 8 9 10 10 9 9 10 10 10
10/25/06 8 8 10 8 9 9 5 9 9 9
10/24/06 10 10 10 10 10 10 10 10 10 10
  whoohoo; continues to be a blast.


10/18/06 9 9 10 10 10 8 8 10 9 8
10/17/06 10 10 10 10 10 9 10 10 10 10
  Whoohooo had a blast.


10/13/06 8 9 10 9 10 6 8 10 8 9
  Excellent in all aspects!


09/13/06 10 10 10 10 10 10 9 9 10 10
  Thank very much for letting me play, and for all the time you put into it. You areas are beautiful, NPC memorable, and the plot is great. I look forward to the next chapters when you get them done, I hope I get to continue the story.


09/13/06 10 10 10 10 10 10 10 9 10 10
  AMAZING GAME! On the edge of your seat graphics. Awesome puzzles. Intense action. And a beautiful ending! A fantabulous ride!


09/07/06 9 9 10 9 10 9 10 8 9 9
  Well done once again. The bottle idea was very good, and the overall feel of your designs are alway spot on for what's going on.


09/07/06 10 10 10 10 10 10 10 10 10 10
  One of the best yet. Definitely top notch. I'm still contemplating the puzzles. Great game.


08/10/06 10 10 10 10 10 10 10 10 10 10
  Very awesome adventure. I thoroughly enjoyed it. Definitely a white knuckler when we ran across those shade creatures. On the edge of my seat most of the time, and nearly perfect balance all around! Great game.


08/10/06 10 9 10 10 10 9 10 8 10 9
  Once more your descriptions and things you do with the toolset are great. I look forward to every game.


08/03/06 10 10 10 10 10 10 10 9 10 10
  This week really was a pinnacle. A short tomb adventure with a long puzzle... now that's classic D&D! Your campaign really brings the PnP aspect of the game to life and in a very believable and fun to play way. The building is wonderful and the adventure stays with you long after the session is over. In a nutshell, almost perfect gameplay.


08/02/06 10 10 10 9 10 10 10 9 10 10
  The stuff you do with the toolset is amazing. Had a great time.


08/02/06 10 10 10 10 10 10 10 10 10 10
  Great game. Thoroughly enjoyed the idea of the mummies chasing us. I'm just grateful that justi caught it before too long. Otherwise, we surely would have been wiped out. Great puzzles once again. Very enjoyable.


07/27/06 9 9 10 10 10 9 9 9 10 9
  You puzzles once again are obviously difficult. The solution to them are obvious, and that makes them difficult. Because you always doubt yourself.


07/26/06 10 10 10 10 10 10 10 10 10 10
  Great job, enjoyed the puzzle. Thanks for sitting there and letting us RP.


07/19/06 10 9 10 10 9 10 9 9 10 10
  Really enjoyed this one, is it was frustrating but that is what I enjoyed about it. Your designs and evil mind made this great.


07/19/06 10 10 10 10 10 10 10 10 10 10
  As always an excellent show. A highly developed and believable rendition of Forgotten Realms. Great work!


07/19/06 10 10 10 10 10 10 9 10 10 10
  Great game. I was totally lost, but then again, I guess that is how most people would be in real life. The idea of azeel was excellent. Totally confuses the player.


07/13/06 10 9 10 10 10 9 9 9 9 10
  Enjoyed this one. I always feel a little bad for you when we just RP. I am sure you had more planned for us, but that what you get on occasion when you got a group of RPers


07/12/06 9 9 9 10 9 10 9 9 9 9
07/12/06 10 10 10 10 10 10 10 10 10 10
  RPing madness. Would have been interesting if we fought that group, but im glad we didn't. Good times.


06/28/06 10 8 10 10 10 9 8 7 10 9
  Once again you guys did a great job. I thoughly enjoyed this one. I was on edge the whole time we were in the town. The factions thing was the only hiccup you've had so far. I think that pretty damn good.


06/28/06 10 8 10 10 10 10 8 8 10 10
  Despite the fact that it was set to easy (which of course i didn't mind) and the fact that the npcs' factions were screwing up, I had an excellent time. From the demon raising the undead, to the crazed zhents in the tower, to the crazed zhents in the town. My favorite part was probably when we entered the town, lots of pressure there to perform, I think my palms were even sweating. Well great game, and it doesnt bother me that there were a few technical issues.


06/21/06 10 10 10 10 10 8 10 10 9 10
  Really enjoyed this one. As team you guys are great.


06/21/06 10 10 10 10 10 9 10 10 10 10
  You guys worked great in tandem with one another. A thoroughly enjoyable game, especially at the end. I am just glad we actually kept moving instead of trying to fight them all. But I guess it doesn't matter cause we will be heading right back into the thick of it. Great game!


06/14/06 10 10 9 10 9 10 9 10 9 9
  Great game enjoyed it thourghly. Little confused on where the demons came from, but I think we just didn't ask the right questions.


06/14/06 10 10 10 10 10 10 10 10 10 10
  That was a pretty cool game. I am glad that it wasnt tailored cause we didnt have a rogue. Also set us up to try and grow some more. Sorry I blasted all your creatures to bits, but live and learn ;) Great game!


05/26/06 10 9 10 10 10 9 9 10 9 10
  I loved Candlekeep it was a wonderful design. Great job in dealin with two PC's departing in two weeks. I can almost see a spin off game going to help Vind(hint hint:) )


05/25/06 10 10 10 10 10 10 10 10 10 10
  Good game, facilitating the rp. Nice touches here and there, i think it was a proper send off game. Oh and one more thing, pirates are funny! :)


05/18/06 9 10 10 10 10 9 8 8 10 9
  Great game and plot. We've playing this plot so long and you brought back somethings from the beging, it wasn't to hard to play Vashal's dumbness. REally enjoyed this one.


05/17/06 10 10 10 10 10 10 10 9 10 10
  I loved the twist. Here i am, expecting to get just a happy song and dance, then all of a sudden we are under attack. Boy was i shocked. That was a great game.


05/03/06 10 10 9 10 10 10 10 10 10 10
  This was awesome. Perfect environment for RP. Unfortunately, we didn't really explore the potential you left there for encounters with the shadow thieves or the monster. Oh well, i still had a great time :)


05/03/06 10 10 8 10 10 10 10 10 10 10
  great really fun game. Awesome RP, and great characters. Waddlesworth was a sweet place. I gave ya an 8 on fair deal cause ya took my bow and armor, but I knew you would. ;) but I gotta give ya less than 10 on somethin right? heh cant wait till next week.


05/03/06 10 10 9 10 10 10 9 10 9 9
  Love the Smoke in the inn and the shady characters too. Was a fun little restock and RP session.


04/27/06 9 9 9 9 8 9 8 9 9 9
  Laurk has really developed into an excellent DM. I think that sometimes flexibility needs to be a watchword, especially when certain players don't exactly co-operate with the DM's plan, or the party decides to do something totally out of the realm of planning. This can be so difficult for a DM, but Laurk has found ways to overcome almost every challenge. Awesome as usual.


04/26/06 10 8 9 10 10 10 10 9 10 9
  Good game. I thought it was over, but yet again we pull something out. I am glad that you didn't take it easy on Albrect, and that we won that ourselves. Yet another hair raising adventure. I won't complain if we keep playing ;)


04/20/06 9 8 10 8 10 9 10 7 9 10
  this was again a lot of fun. intense and scary, but hey look! only one guy died! yay! One thing...Klinkle and I were looking in our Journal, and it said we had to get a wardstone from the gnome, now me I can barely remember things from one day to the next much less a week, and it turned out we didnt need it, so I dunno if it was a glitch or change of plane. Anyways, great fun, cant wait to get out of the Underdark!


04/19/06 10 9 10 10 10 9 10 9 10 10
  Great as usual. I liked that there was a way provided for us to escape our impending doom, but not take us completely out of harms way. Though the game started out choppy, between vind not being able to stay invised to the tight underwater waterway (i thought for sure we were going to drown and that was part of your dastardly plan all along ;) ). But a fun game as usual, with many a heart pounding moment (especially when the drow opened the door).


04/18/06 10 9 10 9 10 10 8 7 9 9
  I enjoyed this one a great deal. It was a great balance of hurried pressure and enough time to do what you wanted. Your design was amazing. I don't know what else to say. You do an amazing job every week.


04/13/06 9 9 9 5 9 9 9 7 9 8
  I enjoyed the game. My observation though is that we need a bit more space to retreat when it is that time. If they are right on us it makes it hard to fall back. Granted that is somewhat player inability. But over all I enjoyed the hectic combat. Now if I can just not die every major battle.


04/12/06 10 9 10 10 10 10 9 5 10 10
  Definitely an exciting one. Sorry for the crash... it came at a bad time. Actually it came at a really good time for us players but a terrible time for you ;). Now we get a slight breather before we resume fighting. I'll be amazed if we live through this, but it was a fun ride this time.


03/30/06 9 9 10 9 9 9 8 9 9 9
  This was a very fun installment to the campaign. I thought the drow "slave pits" were very creatively done and the plot moved as nicely as ever.


03/29/06 10 10 10 9 9 9 9 8 9 9
  Sorry bout the drow not acting as they should. Kinda creamed us. But we worked sloppy as well, between Vind and the alarm and Klinkle and the fireball.

Thanks for the second chance.


03/29/06 8 7 10 8 9 10 8 8 8 8
  This week was a mess. I know that I for one had my mind in the wrong place, I was thinking of a chemistry test, and forgot a bunch of other stuff. But in the end it was another really fun week, and as usual, I look forward to next week.


03/29/06 9 9 10 10 9 10 9 8 9 9
  Well I still enjoyed the adventure, even with the few problems. Best thing about your games is I have fun even when I'm dead;)


03/22/06 10 10 9 10 10 10 9 9 10 10
  First, I did notice one lag issue when a spawn of orcs showed up on the bridge. But I wouldn't worry about it since i am sure it was due to the fact that there were about 30 on the screen.

Second, I thought the drow (i assume weapon master) was a bit difficult, but i think that is mostly because he caught us off guard. I think it was our fault, but I also think we got lucky the priestess didnt seem to be trying too hard :).

Otherwise it was an "on the edge of my seat game". Thought it was tons of fun, and definitely pushed us once again to our limits.

Though it bugs me sometimes, i often wonder what we pass up. Items of note as well what the whole "future" changing event due to losing the necklace was about. I think it adds a great flavor, but I would like to know what we missed out on once we complete the module. Once again, awesome game :)


03/22/06 8 10 10 7 10 10 9 10 10 10
  this was a lot of fun for us all Ithink, because we finally got some completion, and it feels like we are finally on a path to the surface. we didnt have the chance for much RP in this one, it was mostly a hauling ass running fight, but it was a lot of fun.


03/22/06 9 9 10 9 9 8 9 9 9 9
  Another outstanding installment in the campaign. The action was fierce this time around and was a welcome "spike" in the overall feel of the campaign. Laurk is doing a fantastic job of juggling the players motivations into the flow of his work. Excellent all around!


03/22/06 9 9 10 9 10 10 9 8 10 9
  That was alot of fun. I like some hack & slash mixed with RP. From game to game the mixture you give us is very good. I really enjoying watching this story unfold


03/08/06 10 8 9 10 10 9 9 8 9 10
  This was again a very fun one. A real butt clencher, cause we were so close to eating it. And man did I hate Dreedle, that guy haunted my dreams nights between sessions. Hopefully he isnt tied to his armor or anything and Vashal doesnt start cackaling maniacly any time soon. Anyways, great game, a lot of fun, but please o please let us see the surface!! or at least some animals Vind can tame underground! LOL


03/08/06 9 9 10 10 10 10 9 9 9 9
  Enjoyable as always. I look forward to the next one


03/08/06 10 10 10 10 10 8 10 10 10 10
  Great game. I enjoyed all of it. Great high and low points during the course of the mission. One moment we are all but dead, and the next we are taking a leg off of a dragon. I just hope we made the right choice in letting kranthinox live ... for the time being. ;)

P.S. Sorry about delaying the game


03/08/06 9 8 9 9 8 8 9 9 9 9
  A very fun game as usual. The plot seemed more consistent and more readily resolved than in the previous couple of sessions. This helped with overall player morale. I think Laurk has learned the fine line between scaring the hell out of the PC's and making them the stars. In my opinion, this is the finest art a DM can posess and Laurk seems to be developing into an even better DM than when the campaign began.

Great fun!


03/02/06 9 9 9 10 8 4 7 10 8 8
03/01/06 10 10 10 9 10 9 10 10 9 10
  I thought it was a great game. You handled our little trick very well. I dont know if the spells i cast on the last golem would have really worked or not... but that was your call. I also was surprised because I thought for sure albrect had died by acid damage. So many close calls and we arent out of the woods yet. I can't wait to see what happens next... though klinkle is at 3 con points...


02/23/06 8 8 8 9 9 8 8 8 9 8
  this one was cool, we were just dense figuring out the puzzle. Something I was wondering...if we get stuck in such a situation, could perhaps INT/WIS rolls be made and high rolls get a hint. Our characters may be smarter than we are, and notice something that we don't. Or like Vashal, the player is smarter than the character. Just a thought, cause I think that though Quad might hae had trouble with that, a high INT gnome may have figured it out a lot faster. same way we make physical rolls...I mean I am a lot stronger than Vind, but I dont have to actually hold Vashal and Klinkle up over a broken bridge. :)


02/22/06 9 10 10 10 9 10 10 10 9 9
  Once again, I completely enjoyed another Tuesday night.


02/22/06 9 9 10 10 9 9 8 10 10 9
  Im sure that we will disagree on this subject once again, but I had a hard time visualizing the grid system even with the overhead map. Mostly due to the fact that the large room takes up many more grid places that any other. I kept thinking along the lines that the numbers had some sort of mathematical solution since they were all similar (numbers were only 1,2,7,10). I know what would have helped me think along a different set of lines is if the 2,7 marker was actually 4,7 or even placing a marker in the middle row (i forget exactly what it was but something like 6,6)and removing the 2,7 marker. In retrospect it was a relatively easy puzzle, but seeing the grid for what it was worth was very difficult, imo. Great fun even still.


02/17/06 9 8 10 10 9 8 8 9 9 9
  I enjoyed the game. I thought the whole design was very good. Obviously this group missed a few details. I thought you handled The puzzle well. Vashal is going to have a tough time with no armor.


02/16/06 8 10 9 10 9 9 9 10 9 9
  The bridge looked fine, though Im not one for looks. However, I did not think it was impeding my ability to play all that much. I do a lot of driving my character with my keyboard so clicking does not have to be an issue.

As for the lever trap, I would like to make two suggestions. First, that the text description does not lend much to stand out in ones mind, especially since the part that is emphasized is that they dont work. Perhaps slimming down the description to "There is nothing notable about this fake lever other than the head has been carved into the shape of a dwarf" and so on. But that is more of a dm preference. In PnP i would have given the most description on that, though it makes the trap slightly easier, but I also dont like watching my group sit and puzzle over a relatively easy puzzle for 2 hours.

The second thing is the map orientation. I would recommend moving the levers to the north side of the map so that the characters directional movement coincides with the players view of the map. Personally i have a hard time navigating anything in NWN without the overhead map. Thus choosing the right hand of the overhead map correlated to Klinkle's left. In a PnP scenario it would have been more obvious because as a dm i would have spouted off something like, "You look into the hallway, it extends in both directions. Which way do you choose to go: the left or right?" Making it more apparent to the player which direction of the room they were actually headed to.

These are just suggestions.


02/16/06 9 8 9 7 8 6 8 7 8 8
  An awesome and very fun campaign. The approach to Thrangolan is a pretty amazing example of what the toolset can do. Well done!


02/16/06 7 9 9 8 8 5 8 10 9 8
02/16/06 10 10 9 10 10 9 9 9 9 8
  good game. we spent a lot of it just going over and over the plan. I guess it worked some, we made it :) looking back, that puzzle wasn't that tough...I have no idea why none of us went back to check those other levers...we must all get sleep :P


02/08/06 9 10 10 10 10 10 10 10 9 9
  great game, I am enjoying these more and more as our characters flesh out more, and as we all get used to how these things work. A lot of fun as always


02/08/06 9 8 10 8 9 8 9 8 10 9
  Amazing design, fun to play and well worth the time. I recommend his games to anyone who likes a mix of role-play and action. Excellent.


02/08/06 10 10 10 10 10 9 10 10 10 10
  Enjoyed the game. My only concern was that I was expecting there to be a distinct mushroom type as the shrieker instead of just the background mushroom. So it was very confusing at first as to what was happening. Perhaps more distinct indestructible markers would have helped clarify this. Other than that it was very good.


02/07/06 10 10 10 10 9 9 8 10 9 10
  Well I liked your mushroom forest. I thought it was going to kill us. As always..I had fun


02/01/06 9 9 9 10 10 10 9 10 9 10
02/01/06 9 10 10 10 10 10 8 10 10 10
  fun fun fun. I was kinda irked that I didnt even remotly stay hidden from teh orcs in the first room, I still am not sure why I get spotted so much *shrug* but it was still a lot of fun.


02/01/06 9 10 10 10 10 10 9 10 10 10
  I thought for sure we were dead after having experienced the first battle. But somehow things just managed to keep going. It was a lot of fun and can't wait to get killed in the next one.


01/27/06 8 9 9 10 9 9 8 9 8 8
01/26/06 9 10 10 10 10 10 10 10 10 10
  Enjoyed the talking. Much more my style of game (the no fighting). I understand that it wouldnt have gone down like that usually but it was great for our time alotment.


01/26/06 10 10 10 10 10 9 10 10 10 9
  I love the Dwarves. Each has a different but very Dwarfish personality. I know they have me wanting to play a dwarf now. Had a great time just RPing around.


01/18/06 8 9 10 10 10 8 9 10 9 10
  Well I throughly enjoyed the dwarf. Having us split up was an interesting way to start off. All in all had a great time.


01/11/06 8 9 9 5 10 9 10 10 9 9
  Laurk, you have put together a very fun campaign, and I'm happy to stay up all night to play. :) Your creativity seems endless. Good job.


01/11/06 9 8 9 9 10 10 8 9 9 10
  another butt clencher

some of the things were really tough (obviously) and a couple of times, I got a little confused what we were supposed to be looking at, but all in all it was fun. the # i put for RP vs H&S is a low one, not a bad score, but we fought a lot in this one, just wanted to make sure it wasn't a negative score. thanks for giving us a do-over, I love playing!


01/11/06 8 9 8 9 9 7 9 10 9 9
  I enjoyed the game even though it took forever. Your narration during the boat episode, was very good. It lent to the sense of urgency. Hopefully we start to figure out the easy way to do thing.


01/11/06 10 10 9 9 10 10 9 10 8 9
  Very good game, with some very edgy parts. Though the end was questionable, it didnt feel like it was handed to us. Though I still think a chain lightning in the water would have at least made the damn aboleth shut up :). Fun game.


01/05/06 8 8 10 8 9 10 9 9 10 10
  This was yet another wild one. I was getting irritated for a bit when things were hitting the fan, because I was trying to read and talk and emote and stay alive all at once, and was having trouble keeping up, but in the end t turned out great. And then I was thinking about the riddle and the story in th ejournal...that is some impressive $#!& I mean to come up with an answer to a riddle based oof of a jumble of the first letters of the names of the schools of magic that references to an obscure game board that we barely managed to notice. Complicated stuff! I really hope we can survive for a few more games for the story, that is my favorite, I love a good story.


01/05/06 9 8 10 9 9 10 4 10 9 8
  I enjoyed the game, but I certainly thought it was over in the first 20 min when Vashal and i fell. I can accept that if the encounter was not supposed to go that way, then we should have been raised. But, then later when Kyra fell and Vashal and I fell, we kept finding a way to bring each other back. I understand we are friends outside of the game, but my feelings will not be hurt if we end up losing. It is frustrating as a player to think it is over, and then realize that it isn't because the DM made a scroll "magically" appear in a chest. We are not saving ourselves through our wits, but rather through divine intervention. I was most definitely not on top of things that game, and for that the party should have suffered. But don't tell us we are doomed and then hand us 5 raises when there aren't supposed to be any...


01/04/06 9 9 9 8 8 8 5 10 10 8
01/03/06 10 9 9 10 10 8 9 10 9 9
12/08/05 9 10 9 10 10 8 10 10 9 10
  this was a whole lot of fun. the last two have been great, but this one was really cool with so much PnP feel with the gap crossing. that was a tense as hell moment...ok it was a lot more than a moment, my butt was clenched for a while!


12/08/05 10 9 10 9 10 10 10 10 9 10
  Laurk, this was one of the best yet. Nicely balanced, had good plot, and awesome design. I liked that there is one area that makes the party work together as a team, and uses PnP style dice rolls. Had a lot of fun in this one, thanks!


12/07/05 9 10 10 10 10 9 10 10 9 10
12/07/05 9 10 10 9 10 9 10 10 10 10
  Had a great time tonight. Had a great time hanging from the rope...we never do things the easy way it seems. These just keep getting better and better. Sad that it will be next year before we play again.


11/30/05 8 9 10 9 10 8 8 10 9 9
  Very well done after a rough start. The remainder of the game session more than made up for the first encounter. The ruins of Ulcaster were a blast...had a lot of fun there!


11/30/05 10 10 10 10 10 10 10 10 10 10
11/30/05 9 9 9 10 10 7 6 9 8 9
  really fun session. Lots of RP, and I didn't feel rushed to get outta town. we spent basically 3 hours resupplying and such, but it was fun. and when the adventuring got started, that was great too. Hard, but exciting, and not instantly deadly. This was a lot of fun.


11/29/05 10 10 10 10 10 10 9 10 10 10
  Had a blast....your ability to run two NPC's is amazing.


11/16/05 10 10 10 10 10 10 10 10 10 10
11/10/05 9 10 9 10 9 8 8 10 9 9
  My only dismay was the fight against the last Vampire. It felt like even if we had been fully buffed and had all spells and fully rested, the guy would have still creamed us. I dont think I ever saw his health drop below injured and then he regened it right back. I couldn't even think of another way of killing him aside from exposing him to sunlight ... but I wouldn't think that would have worked. And running away didnt seem like an option because he would have definitely caught us before we got to far.

Otherwise, a grand adventure that somehow turned in our favor. Top notch in excitement.



[Laurk's reply to comment: He is tough, though, other groups have beaten him in a brawl. Rather than standing there until he came back out, I would have headed back out the door and trapped the nines out of it. Otherwise, just have everyone wailing away at once. He really has very few HP. If all of you connected in one round, you may have been able to bring him down. The major problem you all had was that Vashal wasnt at first using a magical weapon, so you used up many of the resources you would have had to fight hi]
11/10/05 10 10 10 10 10 10 9 10 9 9
  A very creative and well thought out story, one that had me on the edge of my seat! Well done!


11/10/05 7 9 9 10 10 10 10 10 7 9
  I enjoyed this. We spent almost an hour just RPing in town, which was nice, got some good RP in. And then when the action got rolling...boy did it get rolling. good job hombre.


11/09/05 10 10 10 10 9 10 9 10 8 9
  Well I greatly enjoyed tonights game. Fun suspenful, and well done.


11/02/05 8 10 9 8 10 10 10 10 8 10
  this was a hoot. it went a lot smoother than the previous games, I think it has a lot to do with the fact that we are all getting the swing of things. Hopefully we are getting over the learning curve hump ( I know I feel like I am) and we can really get some exciting stuff done. thanks a alot


11/02/05 8 9 10 9 10 10 9 10 9 9
  This last part of the adventure was most enjoyable. Definitely liked the tie in with the elves, and the relationship to the sword. This was definitely the highlight of the adventure was the climax of the plot.


11/02/05 8 9 10 9 10 10 10 9 8 9
11/01/05 10 9 10 9 10 10 9 8 9 9
  Fun as always.


10/26/05 7 10 9 10 9 8 8 10 7 9
  Enjoyed that we got to explore apart from each other a bit more, so that we could get an experience for the local settings (even though it is hard for you to keep track of us). Plot was a little slow to get us into it, not a HUGE push/motivation for us to go to the town (if it were my PnP group they would have told Erik to shove it but they are a bunch of a-holes). Fighting was a little more death defying, but the situations didn't necessarily call for us to use very different tactics from before. Overall a very good game, and i can't wait to see what happens next.


10/26/05 8 8 10 9 8 10 10 10 9 9
  Well thought out, well run, even when we threw some curves you picked them up nicely. Nice job!


10/25/05 10 9 10 10 10 9 8 10 10 10
10/19/05 6 8 10 7 10 7 7 6 7 8
10/19/05 8 8 8 7 9 10 7 5 8 8
  I really had a good time. I am pretty pissed that I crashed and couldn't get back in. I swear i feel like a flake. But over all it was a lot of fun. The only thing that bothers me is when we are doing somethings, they happen before I am finished giving instructions. Vashal needs things spelled out, and Klinkle, well Vind has to keep her out of trouble too ;) when we were letting the Zombie out, I was stil explaining things to Vashal, and suddenly the bookcase was moved and I was in with the zombie. but things went fine all in all. I just have trouble keeping up conversation cause I am a slow typer, and we get jumped while I am typing. but it's a great time all in all. Thanks a lot!


10/19/05 7 9 10 9 8 6 10 9 6 8
  Good adventure, I especially liked the difficulty and the realism. I wish there would have been a bit more interaction with NPCs but I realize that I am a pretty hardcore RPer. Also, i didnt feel like I was allowed to explore the inn as much as I would have liked, as if I was constrained to travel with my group. You didn't really put that stress on us, but I didn't want to miss out on anything because I ran off to look at equipment. The plot was a little above average, but I thoroughly enjoyed the puzzles in the second adventure. I am looking forward to the next adventure.


10/18/05 9 9 10 10 9 5 9 8 10 10
  Had a great time, as always.


10/13/05 8 8 10 9 9 5 8 10 8 8
09/22/05 10 10 8 10 10 10 10 10 10 10
  Laurk is certainly one of the most underappreciated DM's and builders around NWC. He has put together a challenging and rewarding campaign the likes of which I have encountered nowhere else. I only wish it wasn't drawing to a close (after 16 months!). Thanks for all the hardwork, Laurk... Tharus (for the recently deceased Calia)


09/21/05 9 9 10 5 10 10 8 10 10 10
  Holy crap, dude! That was awesome. Can't wait for the next installment. We were stupid, and got what we deserved. Managed to scoop some pretty nifty loot, though, too. Hopefully see you on FRC.


09/21/05 10 10 10 10 10 10 10 10 10 10
  Good game, man. Intense! Kept me on my toes, and my face - hehe, that's for sure. Loved the Ship.


09/15/05 10 8 9 9 10 10 10 8 9 10
  The ants were a wonderfully suspenseful part, their constant spawns definitely kept us on our toes. Loved it when the ants started attacking each other! :)What luck to find the raise scroll....

The sennett game was awesome! Suspenseful in a different way, but a marvelous touch. It took a while to get the hang of the game, and I think the complete lack of any instructions was part of the fun.

Always love your games, even when I keep getting snuffed by shadow wraiths!


09/14/05 10 10 10 10 10 10 10 10 10 10
  That was a great game. It was pretty stressful and riddled with death anxiety. Well, mostly riddled with my death. Ha. I'm surprised I survived and that I didn't take down the whole group. The Sennet game is fantastic. Your games just get better and better.


09/02/05 10 10 10 10 10 10 10 10 10 10
  Very exciting game. I expected to die, and did a couple times - haha, the entire time. Good times.


08/27/05 10 10 10 10 10 10 10 10 10 10
  Soon, I hope.


08/05/05 10 10 10 10 10 10 10 10 10 10
  Sorry about the computer hiccups, dude. It was really pissing me off. I did install Ad-Aware and it found a delete 25 items of spyware. I played FRC after that and it worked without a hitch. Hopefully, the problems are solved. We'll see.


08/03/05 10 10 10 10 10 10 10 10 10 10
  I WANT game!! Gimme, gimme, gimme, gimme.


07/29/05 7 10 8 8 10 7 9 8 10 9
  As usual, a great game. Loved the desert, it was a great simulation of the vast empty space. Feel pretty damn stupid about the tea, should have known it was drugged.... Oh, well, it was a great plot twist.


07/28/05 10 10 10 10 10 10 10 10 10 10
  Good game as usual, dude. The reality of the desert was cool. Good work making us roleplay our way through and have to think outside the computer. I know the loot is coming, so your still getting 10's there. . . hehe. How's that for blackmail?


07/28/05 10 10 10 10 9 9 10 9 9 9
06/24/05 10 10 10 10 10 10 10 10 10 10
06/24/05 10 10 10 10 10 9 10 10 10 10
  Love the shelter. Also I loved the paniced feel of the marsh. It was great design and well placed zombies that made a slow steady walk in the trees and very bad thing. Nice work.


06/17/05 9 8 9 9 10 6 8 5 8 9
  Started things off with a bang! Fortunately Marcos had some protection of some sort against the undead, I thought we were all toast for sure there!

Great game, excellent stuff with the toolset. Can't wait until next week.


06/17/05 9 8 10 9 10 8 9 9 8 9
  An exemplary game, Laurk, it was a fine blend of rp and action.


06/02/05 9 10 10 10 10 8 9 10 10 9
06/02/05 5 8 8 9 9 8 5 10 9 8
  It had been a long time, but we managed to get back into the swing of things quite quickly. The exchange with the elves was fun, and Baldur's Gate was great! Really, it looked and felt like something out of a PW. Can't wait to see what the next session brings.


05/27/05 10 10 10 10 10 10 10 10 10 10
  Nice work, maybe will play next time. Enjoy the tens.


11/24/04 9 9 10 10 10 10 8 10 10 10
  Again, wonderful game, Laurk. The story for the campaign is now intricate yet not difficult to follow. The NPC's were very funny, and had vibrant and distinct personalities. I especially liked the wizard towers with all of the detail an ancient sage would possess.


11/24/04 10 10 10 10 10 10 9 10 10 10
  You are an amazing builder and a great DM to boot. Thank you so much for letting us play through your campaign and letting us be a part of your great world. Thank you again for every thing. Here's to hoping the hiatus will not be too long.


11/19/04 10 10 10 10 10 10 10 10 10 10
  Since, I didn't review you last time.


10/30/04 9 9 9 9 9 9 9 5 5 5
  Another vibrant and intriguing game, Laurk, and the story line is very captivating. Keep it up.


10/29/04 10 10 10 10 10 10 9 10 9 10
  We are getting close to the end and I have to say that this has been a hell of a game to play. You are an amazing dm and builder. I thank you now to let you know that it is not un-noticed. If you ever build another mod or need a player for any game let me know. I would play in your mods anytime.

-toad


10/29/04 10 10 10 10 10 10 10 10 10 10
10/23/04 9 10 10 10 10 9 9 10 10 9
  Another great one. I can't say anything else since everything else has already been said.


10/22/04 9 10 10 10 10 10 9 10 10 10
  As always, awesome game! Can't wait to see what the future brings, though I'm disappointed to know we may be near the end. Nooo! *Weeps uncontrollably*


10/16/04 10 10 10 10 10 10 10 10 10 10
  Goodn stuff, as usual. Happy 30th D&D Anniversary!!


10/16/04 9 10 10 10 10 9 9 10 9 9
10/15/04 10 10 9 10 10 10 9 9 9 10
  Thanks. Thanks alot. *grumbles and fingers lost coins*


10/15/04 7 8 8 8 10 10 10 7 8 5
  Loved the town in the mountains. The scenery was very cool! A few too many placeables, made things just a touch on the laggy side, but once things settled down it was pretty smooth. Got some cool new gear, too! Sorry about the mixup with the drow armor.


10/06/04 10 10 10 10 10 10 10 10 10 10
09/28/04 10 10 10 10 10 10 10 10 10 10
  Great game, Laurk. Though Janus said setting the traps out-of-party was a game issue, I thought it was realistic. We non-rogue types would certainly blunder on his carefully lain traps.

We certainly got lucky. Surviving without getting stoned and being saved, again by Janus, with the blunder into the Duergar. Makes life exciting. Nice touch with the Grimloks and Xorn. That was good, stuff though a little slow. I would have battled through Grimloks myself. But ya got to stick with the group.


09/28/04 9 10 9 9 10 9 7 10 10 10
  Again, I'm simply amazed at the scenario. I was pretty much on the edge of my seat the whole session -- basilisks, duergar, and the little incident with the safe.... Great stuff, simply great. Nonstop enjoyment. We kindof got our butts kicked at a couple of the encounters, but thats because we got a bit stupid. Oh, well.


09/28/04 9 10 10 9 10 10 10 10 9 9
  What can I say that hasn't be said. Another great game.


09/15/04 10 10 10 10 10 10 10 10 10 10
09/14/04 7 9 9 8 10 9 7 10 8 9
  Okay...the spiders were good, but perhaps a bit too much. And there's nothing I love more than a massive pitched battle with lots of combatants, but things seem to get rrrreeeeeeaallllyy llaaaaggggyyy sometimes. Having said that, I loved the battle with the drow coming off the boats! That one was great! Your games are always interesting, and keep us all on our toes. Cant wait to find out what the gnome dude has to say!


09/14/04 10 9 10 10 10 10 10 8 9 10
  How can you type out a holy choir sound? This game seemed like a relic found. All the time off was not spent idle. You made a great "temple". I loved how it looked like a big spider. It is that kind of detail that made this whole session great. The dockside fight was great. I loved how the one warrior *wink* seemed to rush forward and open the door then run away. Funny how that works out. I had a bit of lag in the temple just because of the amout of movement on the screen. Other than that this might be the best game I have ever played.


07/28/04 10 10 10 10 10 10 10 9 10 5
07/28/04 9 7 9 9 10 10 8 10 10 10
  FINALLY some loot! And pretty sweet stuff, too! The fight with the dragon was a bit easier than expected, but if it's any consolation it chewed up a lot of my potions and scrolls.... I always love your games, they keep me on the edge of my seat and coming back for more.


07/28/04 10 9 10 10 10 10 10 9 10 10
  Again, Laurk, this was a great game in the campaign. Everything went smoothly and the NPC's kept things not only entertaining, but together at times when we (the PC's) were confused. The games always leave me wondering what's going to happen next -- I can't wait for the next one.


07/28/04 9