 |
| 1 |
Game Design |
|
6 |
Treasure |
| 2 |
Organizing Play |
|
7 |
Challenge |
| 3 |
Objectivity |
|
8 |
Stability |
| 4 |
NPC's |
|
9 |
Plot |
| 5 |
Fun |
|
10 |
Overall Enjoyment |
 |
|
|
1
|
2
|
3 |
4
|
5
|
6
|
7
|
8
|
9
|
10
|
 |
|
07/05/08
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
9
|
|
|
A great session with some memorable NPCs brought to life by DMs with exceptional roleplaying abilities. Can't wait for next week.
|
 |
|
07/05/08
|
8
|
5
|
10
|
10
|
9
|
6
|
8
|
10
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7
|
7
|
|
|
Wow. If you guys do such an amazing job with a PW, where sadly you can't control how things are built and named and so on, I can imagine how amazing you'd be with a custom world specifically built for the campaign! I hold my own DM skills in high regard and so I'm very critical of others, but you did an amazing job or bringing this world to life. I honestly hope we will soon be able to have a full party and a full DM roster every game, because then it will be absolutely amazing, I'm sure :) ~ Anya
|
 |
|
06/14/08
|
8
|
9
|
10
|
10
|
9
|
10
|
9
|
10
|
8
|
8
|
 |
|
06/07/08
|
8
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
8
|
|
|
Having two accomplished roleplayers as DMs leads to some wonderful NPC interaction that truly brings the world to life. Kudos to Flmngo and Katarina Dragonstar.
|
 |
|
06/06/08
|
8
|
8
|
8
|
10
|
10
|
8
|
6
|
10
|
10
|
9
|
 |
|
05/31/08
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Another intriguing session in the Runeseekers campaign. The gifting of a view of the past from the Oracle of the Moonsea by way of a cinematic dream sequence brought more questions than it did answers. Thankfully the Oracle was on hand to answer them.
From a player's point of view, the session was a smooth performance. From a DMing point of view, knowing that the dream sequence with all of it's dialog and visual effects was done by a single DM without the use of scripted triggers, conversations or cutscenes, it was far more impressive.
Kudos to Flmngo.
|
 |
|
05/29/08
|
9
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
9
|
9
|
|
|
A great game, this one was a real thinker. I loved the challenge of thinking through the problems.
|
 |
|
05/24/08
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
8
|
 |
|
05/02/08
|
8
|
9
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
9
|
 |
|
04/24/08
|
8
|
8
|
10
|
9
|
9
|
9
|
8
|
10
|
9
|
9
|
|
|
Another great game. Allways something interesting going on. I'm just glad we didn't end-up in jail.
|
 |
|
04/19/08
|
9
|
9
|
10
|
10
|
10
|
9
|
9
|
10
|
8
|
8
|
 |
|
04/17/08
|
8
|
10
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
9
|
 |
|
04/12/08
|
8
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
8
|
9
|
|
|
It's a campaign that makes one think and rewards people for taking a more PnP approach to the game rather than playing within the limitations of the NWN engine. The DMs give the players complete freedom to try things out, no matter how odd or seemingly reckless the action in question may be. There are potential rewards as well as consequences for such actions, which is only right in my eyes. Another great session in the campaign. Thanks and kudos to the DMs.
|
 |
|
04/11/08
|
9
|
9
|
9
|
8
|
9
|
9
|
9
|
10
|
9
|
9
|
|
|
Another great game. I love the fact that this is a thinking persons game, not just something to hack your way through. On the sometimes a locked door is just a locked door point. Locked doors bring out the rogue in all of us -- We just have to see what is on the other side.
|
 |
|
04/10/08
|
8
|
9
|
9
|
8
|
9
|
10
|
7
|
10
|
8
|
8
|
 |
|
03/22/08
|
8
|
10
|
10
|
9
|
9
|
5
|
9
|
9
|
8
|
8
|
|
|
I really appreciate the fact that the DMs are allowing us to not only dictate the pace of the campaign. This allows us to more fully expand upon the various personalities and explore the group dynamic. The party are responsible for finding out all of the relevant information, rather than having it spoonfed to them. This keeps the players on our toes with regards to following conversations and the various clues. It's great that we are having to think outside the box and use a more PnP approach to the game. I'm really looking forward to seeing how the campaign progresses.
|
 |
|
03/21/08
|
8
|
9
|
9
|
8
|
9
|
8
|
8
|
10
|
9
|
8
|
|
|
Well done I enjoy the mix of fighting and thinking. It was a very well balanced game. I can't wait till next week.
|
 |
|
03/14/08
|
9
|
9
|
10
|
8
|
9
|
8
|
9
|
10
|
9
|
9
|
|
|
It was a nice night of RPing, a good balance to last weeks bear. I really look forward to what is comming next week.
|
 |
|
03/08/08
|
8
|
9
|
10
|
9
|
9
|
10
|
8
|
10
|
8
|
8
|
|
|
The DMs have put a lot of effort into this campaign, and it shows. The more questions we ask, the more answers we receive, but the more new questions arise. It feels like we are barely scratching the surface. I really like the fact that we, the players, are not spoonfed information, led by the nose or forced to go at a predetermined pace. The DMs give us every opportunity to roleplay our story and take our time in doing so. Making use of the DMFI dicebags gives this campaign more of a PnP feel. Great game. Many thanks to the DMs for this game.
|
 |
|
03/08/08
|
8
|
8
|
9
|
8
|
10
|
8
|
8
|
9
|
8
|
8
|
|
|
It was a great game. I had a lot of fun. even if I did get ate by the Bear.
|
 |
|
02/28/06
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This campaign was a blast once I finished waking up and got my brain in gear.
|
 |
|
02/26/06
|
7
|
7
|
10
|
10
|
10
|
10
|
8
|
10
|
9
|
8
|
|
|
Thank you and Great Game. Looking forward to next week.
|
 |
|
02/19/06
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
|
|
Great Game. Looking foward to next week.
|
 |
|
02/12/06
|
8
|
9
|
8
|
9
|
9
|
9
|
8
|
10
|
8
|
8
|
|
|
Good Game Thank you.
|
 |
|
02/12/06
|
8
|
9
|
8
|
9
|
9
|
9
|
8
|
10
|
8
|
8
|
|
|
Good Game Thank you.
|
 |
|
12/03/05
|
8
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
10
|
9
|
|
|
Another great game Flmngo! You often comment about 'not being that' good, but you are an excellent DM! Each npc has a very distinct and unique personality, and you switch from one role to the next seamlessly. To me, this is the most important part of DM'ing - bringing the story to life, making it personal and interactive. Flawless! Thanks again ;)
|
 |
|
11/12/05
|
8
|
10
|
10
|
9
|
9
|
8
|
9
|
9
|
7
|
9
|
 |
|
11/12/05
|
8
|
9
|
9
|
9
|
10
|
5
|
8
|
5
|
9
|
9
|
|
|
Great Game and a first time playing with Flmngo as the primary DM. The game took place on a PW, so the null marks for Stability are not her issue, and since this was a purely RP module, there was no treasure awarded (so no mark for that one either). The RP was great and the NPCs we all varied and different. She knew just how to give us enough info to keep us going but not too much as to give it away. Well done.
|
 |
|
11/03/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This was by far my most favorite game. I am so sorry to see it end. I cried the last 20 minutes or so.. it was
|
 |
|
10/28/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/27/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Yet another wonderful session! A enlightening and poignant performance by the guardian of the Legendary Grove. You've done a wonderful job of bringing depth and richness to the world.
|
 |
|
10/26/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/21/05
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
10
|
 |
|
10/20/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/20/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
How are all the threads going to tie together? Much as I want to know the answer, I will hate to see the campaign end.
|
 |
|
10/20/05
|
5
|
5
|
4
|
5
|
4
|
5
|
4
|
5
|
4
|
5
|
|
|
'Yor weapons, need then you will not.'
'Why, what's in there?'
'Only what you bring with you.'
Next week: 'NeverDinner Knives: The 'Clown Wares'
|
 |
|
10/20/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Flamecrow and Flmngo are like chalk and cheese as DM's. Flmngo is a master(mistress) of wordplay, wheras Flamecrow throws words at you like he is testing out a new dutch to english dictionary. On the flipside, Flmngo tries to be evil as DM but is overshadowed by the twisted mind of Flamecrow. In short, these two compliment each other well and work together like a proper team. They easily make it into my top 5 DMs
|
 |
|
10/13/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/12/05
|
5
|
5
|
5
|
6
|
6
|
6
|
5
|
4
|
4
|
5
|
|
|
Good sense of high end mellow drama, yet fun all the same? Very... odd? But GOOD, yes... I do believe it was... GOOD?
|
 |
|
10/12/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/09/05
|
9
|
10
|
10
|
10
|
8
|
10
|
10
|
10
|
9
|
8
|
 |
|
10/09/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/08/05
|
5
|
3
|
6
|
5
|
5
|
5
|
6
|
8
|
5
|
5
|
|
|
I must add that this was my first exp on this server & with but a short glimpse, must reserve judgement until further exp.
|
 |
|
10/08/05
|
10
|
10
|
9
|
9
|
10
|
10
|
10
|
10
|
9
|
9
|
|
|
I can't really comment on the plot, since I didn't see much of it, but Delan was very well played :) This session was also very well organized, and went smoothly as far as I can tell.
|
 |
|
10/07/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/07/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/07/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
The search for the groves continues, taking us in a surprising direction. Thank you for an interesting session.
|
 |
|
10/06/05
|
8
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
 |
|
10/02/05
|
10
|
9
|
10
|
10
|
8
|
10
|
10
|
10
|
8
|
8
|
|
|
Well ran, and I always appreciate you running the server while Rome is away . . . Thanks guys!
|
 |
|
10/02/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/01/05
|
9
|
9
|
9
|
8
|
5
|
10
|
10
|
10
|
10
|
10
|
|
|
Wonderful game ^_^ Lots of RP opportunities. Can't wait til next week!
|
 |
|
10/01/05
|
9
|
6
|
8
|
7
|
10
|
5
|
8
|
9
|
8
|
10
|
|
|
Incredible world. The DM could have been a little more active in pushing a specific plot, but everything is so detailed and rich. The rp interactions were wonderful, and the DM coming in in response was awesome. Great game, I can't wait til next week.
|
 |
|
10/01/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/25/05
|
7
|
8
|
9
|
7
|
5
|
7
|
8
|
10
|
8
|
4
|
|
|
This was uncomfortable as a DM'd game. The DMs were worried about contradicting the main DM's story. We got neither the information we would have gotten if we'd just talked to NPC scripts, nor the atmosphere we could have gotten if random unexplainable stuff had constantly occurred around us. If the DMs are worried about contradicting the main story, we can all agree to treat this as a dream, rather than a part of the main storyline, a normal occurrence in this game.
|
 |
|
09/24/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Thanks for the session, good job in the absence of Rome you guys.
|
 |
|
09/23/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/21/05
|
5
|
4
|
5
|
5
|
7
|
3
|
4
|
7
|
6
|
6
|
|
|
Good session, looking forward to next outting. ^-~
|
 |
|
09/21/05
|
8
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/21/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/15/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
You make a great team.
|
 |
|
09/15/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
The best DM team ever!
|
 |
|
09/15/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/15/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/13/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
WEEEEE!!! This was great fun :)
|
 |
|
09/12/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/11/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/03/05
|
8
|
7
|
9
|
4
|
10
|
9
|
9
|
7
|
10
|
9
|
|
|
Very fun game! Can't wait for the next one! :)
|
 |
|
09/03/05
|
9
|
9
|
9
|
10
|
10
|
5
|
5
|
9
|
10
|
9
|
|
|
This is a campaign that I look forward to being involved in. I appreciated the chance for the PCs to ask questions in the middle and at the end. I would have preferred to get the game going a bit sooner in the middle break, but I see that it was because the DMs wanted to answer questions some of the PCs had asked. Hopefully in the future PCs will have less questions and be asking the right questions IC.
Also, you all did a great job of responding to questions on the message board of the more technical nature. Thanks.
|
 |
|
09/03/05
|
7
|
8
|
9
|
10
|
8
|
8
|
7
|
7
|
10
|
7
|
|
|
I had a little trouble after some of the dm comments made during the break. Specifically, Rome wanted us to communicate more during play, which I took as a request and correctional nudge. I don't think other players took that as a request, however, and I was frustrated trying to make it happen.
I'm a little worried that the game is still open to new players. The group was huge, and felt really scattered. We're talking about splitting up, and I worry that we'll end up in too many small parties for the DMs to handle. Rome mentioned that two, maybe three, groups was the most they can manage, and I can't see being happy in a group larger than three or four.
|
 |
|
09/03/05
|
10
|
8
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This game was fun to play. It gets a little annoying at times when you get a huge party and no one communicates with each other but yet they all talk, but that is not the fault of the DM's. Overall a very enjoyable game
|
 |
|
09/01/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/01/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/01/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
 |
|
08/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
What a team! I cannot fault this team of DM's.
|
 |
|
08/30/05
|
5
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
I am not an Ass. *sulks and folds arms*
|
 |
|
08/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
I LOVE you both :D
|
 |
|
08/28/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Great characterization and plot. Flmngo and Olias Stormcrow offered creative responses and challenging puzzles to a group of dyed-in-the-wool roleplayers. Wonder session Flmngo and Olias!
|
 |
|
08/28/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/25/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/25/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This is such an engrossing campaign. The PCs are well played. The plot is epic. Each memeber of the party is made to feel like they play an important role. Well done and thank you.
|
 |
|
08/16/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Olias you preformed very nicely under the wings of Flmngo. Now the only problem is that I'll most likely get killed for bad pun next session :P
Great job you two :D
~Flamecrow
|
 |
|
08/10/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
10
|
|
|
Great game today. I loved Panda and the storekeeper. The guard was great! Thank you for another wonderful session!
|
 |
|
08/10/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/05/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/04/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Flmngo, you gave us a compelling session, with the Broken Tree and the treant. Your characterizations makes the land and forest distinct characters. Thank you again for presenting this campaign.
|
 |
|
08/04/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
 |
|
08/03/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
08/03/05
|
7
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
9
|
|
|
Great Game!!! Wonderful use of tells to guide our reactions. How the treent was played was amazing! Great distinction and announciation of speech! Very believable in all reactions! Wonderful game! I can't wait to do it again.
|
 |
|
07/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
10
|
 |
|
07/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Great session! My sense of the urgency of our task increased. The land is dying.
|
 |
|
07/15/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
10
|
 |
|
07/15/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/09/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Well I really thing most anywhere we left off WOULD BE a cliff hanger:) it's a well told story and always leaves you wondering what's next ...LRP
|
 |
|
07/09/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
With last week's intro, I knew the "Plane of Fate" session would be great. And indeed it was! Each character, even the NPCs, were given fascinating glimpses of their pasts and futures, all masterfully done. This campaign just continues to outdo itself. Great, great work.
|
 |
|
07/08/05
|
5
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/08/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/06/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/01/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/01/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
07/01/05
|
9
|
10
|
10
|
10
|
10
|
9
|
8
|
10
|
10
|
10
|
|
|
Yet another great session. I'm always amazed at all the cool plot ideas you come up with. The plane of earth presented us with a really tough moral decision, and we leave it with a heavy heart... But the plane of fate - ooh that is going to be really awesome!
|
 |
|
06/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
10
|
 |
|
06/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Congratulations on gaining your 'Full DM Wings' Wolfie - That 'pink Flmngo' looked good too! Just remember - too many 'fried' PC's give you gas!!
|
 |
|
06/30/05
|
6
|
8
|
7
|
6
|
9
|
9
|
7
|
10
|
9
|
7
|
 |
|
06/30/05
|
9
|
8
|
9
|
9
|
9
|
8
|
9
|
8
|
8
|
8
|
 |
|
06/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/29/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/18/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
a truly excellent game SP! You might get tired of hearing that week after week, but that won't stop us from saying it ;) We do appreciate your effort, and hope it continues on, and on, and on, and on, and on, and on, and on, and on...
|
 |
|
06/16/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
The campaign goes from strength to strength, taxing the party mentally as much as physically. Some great moments in the game. Too many to mention. Well paced as always with a good mix of heavy RP and combat action. Can't wait until the next session.
|
 |
|
06/16/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/16/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
The journal and the stone answer some questions, yet leave us with a puzzle. Flmngo and Flamecrow make the world come alive with responsive NPCs and description. Great job!
|
 |
|
06/10/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
The campaign goes from strength to strength. The DMs are really starting to make us think and act more coopewratively. Story is building as the sessions progress yet an air of mystery remains as to what will hapen in the future. Fabulous game.
|
 |
|
06/09/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/08/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/04/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This is one of the most compelling and moving games I play SP. Not only does one deeply care about party members but Lady Rydia and Dru.. are spectacular. I love the way you use cut scenes to tell their and our story. I never played such a game where a mod was taken by a creative person and made so personal. The characters are forced to examine their hearts and grow.. that makes it an invaluable gift on top of just the fun LRP
|
 |
|
06/03/05
|
10
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
10
|
9
|
|
|
such an outstanding effort, week after week, after week! The attention to detail, the vibrant NPC's, every aspect of the campaign is incredible. I just can't imagine a better run campaign!
|
 |
|
06/03/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
5
|
9
|
|
|
A great opening session to this new campaign and this particular DM team. A strong storyline is being woven with far reaching repercussions. Already, the party are being forced to think carefully about their future actions. The session was nicely paced with a great mix of heavy RP and furious combat. The pace never felt forced or rushed and the DMs were willing to let the player's RP dictate the story progression. Can't wait for the next session.
|
 |
|
06/02/05
|
10
|
9
|
10
|
10
|
10
|
8
|
9
|
10
|
10
|
10
|
|
|
That was an extraordinary session. An intro movie! A brilliantly directed cutscene! And the hilarious NPCs in the fiery pits! Pure genius!!! This campaign will never be topped.
|
 |
|
06/02/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/02/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
06/02/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
05/14/05
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
9
|
10
|
|
|
I am running out of compliments. But I did want to say that Lady Rydia was particularly interesting during this session. Kudos to whoever was behind that...
|
 |
|
05/07/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Gosh what a place to leave off the game, hard waiting til the next time :) as we move forward to the end of this interlude. As Rosie it's not hard to feel the tension building at all..yea was that you flamngo as the adoring glass golem..what a perfect one to latch on to Pol was :) LRp
|
 |
|
05/06/05
|
9
|
9
|
5
|
10
|
9
|
9
|
10
|
8
|
9
|
9
|
|
|
This campaign is just awesome. As much as we miss Kestra, Flmngo as DM adds a lot of life to the world.
|
 |
|
04/12/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
 |
|
04/08/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Sadly your abilities and vision do outstrip the game engine and tool set. Sorry the battle couldn't come off as planned :) Mehh?? it's hard to notice it much except in passing cause of the story teller :) and his ability to rp those NPC's..Rosie's not the least fazed with Dru's arrogance *grins* heck take credit where credit is due LOL LRP
|
 |
|
02/27/05
|
10
|
9
|
9
|
10
|
10
|
9
|
9
|
9
|
10
|
10
|
|
|
Fantastic game, one of the best games i've played.
|
 |
|
02/27/05
|
7
|
8
|
10
|
10
|
7
|
7
|
8
|
4
|
10
|
8
|
 |
|
02/26/05
|
10
|
10
|
10
|
10
|
9
|
5
|
8
|
2
|
9
|
10
|
 |
|
02/16/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Was a great game. I had fun.
|
 |
|
02/16/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
|
|
Main plot was the rescue. The use of a subplot to find a cure for the blindness of the main plotgiver, gave added interest. The plot made good use of existing locations on the server and subtle twists made the party think. NPCs and items were custom built specifically for this session. Action was nicely paced and encounters were well balanced to provide a challenge to the party's abilities and levels. DM possession of some of the hostile creatures provided a sterner test to the party than the standard game AI. NPCs were vivid and distinctive, with appropriate choice of dialogue and phrasing making their personalities believeable. The party were made to work to gain information to progress the storyline. The game did run past the scheduled end time and unfortunately the party had not returned to the main plotgiver to tell of their success. Time constraints prevented the session from running longer, which was a shame. The DMs allowed the players to roleplay more character interaction, rather than forcing the pace of the game. Which in my opinion is always the preferable option. Overall, a well thought out plot, expertly executed by the DMs and a thoroughly enjoyable game.
|
 |
|
02/16/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
I simply cannot fault this game. It was a one-shot game that left me wanting more. Hurry up Flmngo and make another game... I am first in line.
|
 |
|
02/13/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
4
|
10
|
10
|
|
|
This game was still fun even on its second session. A great job by great DM's. We did have a few problems with the server crashing, which was uncommon, but the host is quickly working on trying to solve it before the next game. Overall though it was rather fun.
|
 |
|
02/13/05
|
8
|
9
|
10
|
10
|
9
|
8
|
10
|
9
|
10
|
9
|
 |
|
02/12/05
|
8
|
8
|
9
|
9
|
9
|
8
|
8
|
7
|
8
|
8
|
 |
|
02/07/05
|
8
|
9
|
9
|
8
|
8
|
7
|
8
|
5
|
7
|
8
|
 |
|
02/06/05
|
8
|
9
|
10
|
10
|
10
|
7
|
7
|
8
|
10
|
10
|
|
|
As usual with this game, the DMs showed great flexibility and quick wit to keep up with us (and our sometimes less than stellar choice making :) Looking forward to what happens next.
|
 |
|
02/05/05
|
9
|
9
|
10
|
10
|
9
|
9
|
8
|
3
|
8
|
9
|
 |
|
02/05/05
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
This was my first game in this world and in the NWC and it was great! It was very interesting and the more you interact the harder it was for it to end when the time came. It truely was a great game done by great DM's.
|
 |
|
02/05/05
|
9
|
9
|
9
|
9
|
8
|
7
|
8
|
7
|
9
|
8
|
 |
|
02/05/05
|
8
|
10
|
9
|
10
|
10
|
8
|
8
|
8
|
10
|
9
|
|
|
A truly amazing world and very well run...the only time I've played NWN and took notes because I didn't want to forget anything that happened!! A world that truly makes you think of your actions..and leaves you thinking after you've made them. It's a world where nothing is as it seems, and everything seems to have a second or third motive...
|
 |
|
01/30/05
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
this seemed a good night and well run with all the players getting to good spots cept for poor tig.. who was actually doing much better than he thought he was.. course me and est were having fun creating mischief :).. rome just do not know how you stay on top with all of it.. but you do a fine job..LRP
|
 |
|
01/29/05
|
9
|
10
|
9
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
|
|
Rome truly has built up a fantastic world, one that keeps you on your toes all through the session. I was about to fall asleep before I entered the world my first night, after the session I was still ready to play for a few more hours. Rome accompanied by flmngo and claybour, did the dm'ing so fantasticly I felt every npc I met was real, yet a shroud of mistery loomed about them. Mistery would have to be the worlds main theme, and this module is simply incredible, the sounds getting my highest vote, as the ambient's that were put in every area were simply great. If I would start going into all the great things about the module this would go on for a few pages, simply: Fantastic.
|
 |
|
01/29/05
|
7
|
7
|
7
|
7
|
8
|
5
|
4
|
8
|
8
|
8
|
|
|
Imaginative and very helpful DMs. I will definitely play again!
|
 |
|
01/29/05
|
8
|
9
|
10
|
10
|
10
|
5
|
7
|
4
|
10
|
9
|
|
|
One of the best sessions I've had, and I've been in a lot of them with you. Thank you so much, I hope to be back next week.
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 |
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01/17/05
|
10
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10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
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01/15/05
|
6
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7
|
8
|
4
|
6
|
9
|
6
|
9
|
6
|
8
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