 |
| 1 |
Game Design |
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6 |
Treasure |
| 2 |
Organizing Play |
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7 |
Challenge |
| 3 |
Objectivity |
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8 |
Stability |
| 4 |
NPC's |
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9 |
Plot |
| 5 |
Fun |
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10 |
Overall Enjoyment |
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1
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2
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3 |
4
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5
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6
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7
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8
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9
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10
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12/31/05
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7
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4
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7
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7
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8
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4
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4
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10
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5
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7
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Overall a nice session. There were some issues with organization later on, where frequent pausing really broke the pace. That, and no one had any idea how the game ended until it actually ended.
The SW setting was a nice change, nice hakpak. Some of the battles were very unbalanced, though.
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12/31/05
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9
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7
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7
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7
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8
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5
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6
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10
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4
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7
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Starwars was a nice change of pace, as well the use of SW style equipment and force powers was very nice. A fun game with some nice situations, if let down slightly by a few bland players.
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12/31/05
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8
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7
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8
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8
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6
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8
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8
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10
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8
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7
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 |
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12/30/05
|
9
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10
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10
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10
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10
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5
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10
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10
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10
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10
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Thanks. Great fun.
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12/30/05
|
8
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6
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8
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7
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9
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6
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6
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10
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6
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7
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Bosses a little too much. Two team mates turning way too easily. Something like that should be done thru a campaign not in a one shot.
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12/26/05
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7
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7
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10
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8
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8
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8
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5
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8
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7
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8
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I love how even after a great disaster (Eliandi, the head DM having technincal problems and needing to drop), this game still ended in a great success due to Arakcheyev's efforts. If I had any gripes with it, it was the somewhat un-fluidness and the challenge of the game. It was not that it was too hard, it was that at times it was too easy. I played my moronic half-orc, who if he actually worked with the party, likely would have blown through the encounter.
A great game, neverthless.
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09/30/05
|
10
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8
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10
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10
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8
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10
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9
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10
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9
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9
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The plot seemed pretty solid over all - its sad that it was not handled well for the ship-side portion of the group. I am certain that should those on Serenity get more attention sooner in the story that it would be more enjoyable for all.
Currently, for those that stayed with Serenity it was mostly RP among themselves for 3/4ths of the time the away team searched for the cargo. True, River did get some 'visions' of what was occuring with the other group, but nothing able to paint obvious pictures in the minds of the ship-resident crew.
The last 1/4th of action was cut short by the demands of the other half of the group, so that as soon as the ship-side members stepped out and began to involve themselves in the plot, the away team shouted them down and forced them back onto the ship without any explanation, making it feel (inadvertantly I understand) as though even the rest of the players were against having the other crew involved in the action.
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09/29/05
|
8
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9
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10
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8
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8
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10
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9
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7
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5
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8
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The game seemed well designed. The GM's were quick to respond to any requested character actions and kept the game moving. The scenario had a couple of GM admitted timing problems but I enjoyed the evening. Thanks!
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09/29/05
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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I think I saw the game from a unique perspective given the character (as expected) and many improvements were done since the weekly campaigns for this one-shot game in terms of scenary inside the ship, so I can only imagine what the outside worlds looked like. The new layout was phenominally better and I look forward to seeing it eventually incorporated into the weekly campaign. The scrounging you did to find an entire cast of 9 excellent crew members that were extremely true to the original cast of the show, led one to believe we've been playing this for years, instead of just one night with nearly all strangers to each other. The work done to recruit players from everywhere was amazing. The vividness of the psionic readings and premonitions etc went far beyond just point and click simple mechanics and totally went to a major reason why River Tam was nearly insane from them... yet highly informative if only an observant enough listener to her ramblings was present... which was nearly the case in some instances... perfectly roleplayed again by players and NPC's. The story seemed to piece together through her visions well enough that I understood the synopsis at the end of the session, which I enjoyed, since I then got to share the big picture along with everyone else.
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 |
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09/29/05
|
8
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8
|
9
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7
|
7
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5
|
5
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7
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7
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8
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As this was my first scheduled game, it seemed to go well. I look forward in interacting more with this DM.
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09/28/05
|
9
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9
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10
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10
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10
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10
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8
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9
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9
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10
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This was really, really fun. I thoroughly enjoyed myself and it kept me worrying about getting my people killed.
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09/28/05
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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OMFG I love you guys. You guys rock my socks! This was a great game and I only hope my own Firefly campaign will do just as well.
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02/06/05
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10
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10
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10
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10
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10
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10
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10
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10
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5
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10
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I had a big thing typed up but NWC just cut out on me. All I'm going to say is... Wonderful game, loved every second of it, hope to do it again and... many thanks.
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02/06/05
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10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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You guys are good, Very good.
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01/31/05
|
10
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8
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10
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0
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10
|
10
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10
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1
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8
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10
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|
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Post Appoc is probably my favorite setting. I loved the modual and found the DM's work was rather well done.
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01/31/05
|
10
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10
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10
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10
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10
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10
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10
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0
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10
|
10
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|
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Amazing game. Well except for the server difficulties. Great job and I look forward to it next saterday.
|
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01/31/05
|
10
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10
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10
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10
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10
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10
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10
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9
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10
|
10
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|
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Certainly a great job of bringing the characters to life, true to form of the writer. Gave ample opportunity for roleplay between fights even though we were in a hostile and unpredictable environment - and we still maintained that feeling of
The stability problems were unfortunate, but I'm a firm believer that it is an aspect of the review system that truly has a very limited purpose for existing - generally, the stability of a server is not the fault of its host. If anything, the stability of a game's scripting itself should be reviewed, but even that is only fair when being hosted by the original builder of the module.
|
 |
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01/30/05
|
8
|
10
|
10
|
8
|
10
|
8
|
10
|
3
|
9
|
9
|
 |
|
01/30/05
|
8
|
8
|
10
|
10
|
10
|
5
|
5
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10
|
8
|
10
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|
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I'm lookin' forward to the next time these guys run a game. Really liked the style of it, and (this reflects more on the creator than the DMs) how well the Firefly setting worked, even with the limitations (and original time/universe setting) of NWN.
|
 |
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01/30/05
|
9
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8
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10
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10
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9
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9
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9
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7
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8
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7
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It is hard to properly rate DMs with a game like this one. It is clear to me that they are very tallented DMs. Unfortunatelly the characters did not hit it off smoothly and the game's pacing was off. I know the DMs tried to fix that during the game but sometimes there is nothing you can do but patiently wait till the game is over. Technical problems caused one player to be late, and there for he never got to be throuroughly incorporated into the party. Other players that should have been outspoken were to quiet and other's that should have been quiet ended up trying to hard. It is sad that this happened because you could see the promise of this game under the surface. It was definatelly not the lack of combat, for games devoid of combate are often the most fun, what cursed this game was the lack of casual roleplay banter between the players, and an over reserved attitude that would not well suit a ship of pirates, but more suit an alliance captain. Whatever could the DMs do about that?, Nothing I say, so my judgments of the DMs are based on what I saw that they did, and that alone: I think the dm's did very well, they clearly work well together and were always there to respond to my emotes. They were flexible and tallented. Of all things, I would only have one suggestion having played in both this firefly event and the one on wednessday night. On wednessday there were no mapnotes and that made navigation difficult, but when you examined the doors they told you where you were and that helped. On this one there were mapnotes but the doors on examination all looked the same. So for this one from a distance you could easily find where to go but up close the notes were to clost to you to be sure you were at the right door, where on Wednessday you could not find them untill you stumbled on them and then were clear. I suggest you do both. As well I suggest the maps be already completely visible on start as the characters know there way around the ship far better then the players do.
Ok that was an increadibly long review, but mostly let me just say I think you make excellent DMs and Firefly is an amazing sub-game of NWN.
|
 |
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01/29/05
|
10
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9
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10
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10
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9
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9
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9
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9
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10
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9
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Great game. But they are all great in Firefly. Keep up the good work and keep making all us players love it. Oh and try not to let others pick on the doctors. They can be a bit sensitive. -Leo-
|
 |
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01/29/05
|
10
|
9
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4
|
4
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10
|
10
|
10
|
10
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7
|
10
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|
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The modual was absolutely Splendiferous! I would very much like to do this again.
|
 |
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09/27/04
|
10
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10
|
10
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10
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10
|
10
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10
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10
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10
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10
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It must have taking a lot of work to create this Firefly campaign. I gotta admit I'm impressed. I'll be keeping an eye out for this type of game at a time that I can go weekly to. Boomer
|
 |
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09/27/04
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
 |
|
09/26/04
|
10
|
10
|
10
|
9
|
9
|
9
|
7
|
10
|
8
|
9
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|
|
Good module and very innovative if you haven't tried the Firefly haks before. This particular scenario was really too much material to try to cover in a single 3.5 hour session. It left us in a mix of hurrying through some roleplaying and just moving forward without tension to keep us on track. Lots of fun, but would have been better split over a few sessions (as it's done in their campaign version). DMs were very good, did a solid job on the NPCs and using the T20 skills. I liked the basic plot, but in our condensed version, at least, there really wasn't enough tension/conflict (this was certainly in part to our only mild intraparty conflict since there really wasn't time to go too crazy on intraparty conflict in a one-shot game). I do love the T20 Firefly haks. This was my first game in this environment and it is incredible what they've done with the NWN engine.
|
 |
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09/26/04
|
10
|
8
|
10
|
10
|
5
|
9
|
9
|
10
|
10
|
10
|
 |
|
09/25/04
|
10
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10
|
10
|
9
|
9
|
9
|
8
|
10
|
8
|
10
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|
|
fun and an incredible imersion into the Firefly universe.
|
 |
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09/25/04
|
9
|
9
|
10
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9
|
9
|
8
|
8
|
10
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8
|
9
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|
|
Great game, very creative setting and lots of unique features you don't often see in a NWN game. The DM's kept things moving smoothly; there were a few slow parts and the difficulty of having players all over the place clearly created some coordination problems here or there, but overall they were quick to respond to any player character prods and very helpful with implementing
|
 |
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09/25/04
|
10
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10
|
10
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10
|
10
|
9
|
10
|
10
|
10
|
10
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|
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Its either my first game...or these guys are UBER
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 |
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06/21/04
|
10
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10
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10
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9
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10
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10
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10
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10
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8
|
10
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[b][u]FireFly-Mod and AMOOF DMs[/][/b]
This DM-team gave quick response to *checks* and also, they were very helpful when explaining things for me. (like the "ground lock")
At times, the players were widespread all over the module but the DM-team handled it very well.
The FireFly Campaign Setting for NWN will be a success I think. (The one-shot was definitly a success :)
|
 |
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06/20/04
|
8
|
9
|
10
|
8
|
10
|
5
|
8
|
10
|
8
|
8
|
 |
|
06/19/04
|
9
|
10
|
10
|
9
|
9
|
5
|
5
|
10
|
5
|
8
|
 |
|
06/19/04
|
10
|
9
|
7
|
9
|
10
|
7
|
10
|
10
|
9
|
10
|
|
|
I found the game to be fantastic. The characters were great - my fellow crew members were all great, nuanced characters. The story was great, there were subplots weaved into it, the roleplaying was very good. All in all, a truly shiny game :).
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 |
|
05/17/04
|
10
|
8
|
10
|
10
|
8
|
10
|
10
|
10
|
9
|
8
|
 |
|
05/17/04
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
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10
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|
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I've been waiting for a break from the NWN worlds and this game filled the bill. It was fun and very refreshing. I would like to see the DMs try to expand their player base for Firefly. The DMs did a great job with this game.
|
 |
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05/16/04
|
9
|
9
|
10
|
9
|
9
|
9
|
9
|
9
|
8
|
9
|
|
|
The DMs did an incredible job making a non-medieval fantasy work. A script bug creeped in, but it merely stopped us for while to smoke and joke. JackForrest, Eliandi and Felrazor are credits to the hobby of DMing. I hope to continue this campaign.
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 |
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05/16/04
|
9
|
9
|
10
|
9
|
9
|
9
|
9
|
9
|
8
|
9
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|
|
The DMs did an incredible job making a non-medieval fantasy work. A script bug creeped in, but it merely stopped us for while to smoke and joke. JackForrest, Eliandi and Felrazor are credits to the hobby of DMing. I hope to continue this campaign.
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 |
|
04/19/04
|
7
|
8
|
9
|
8
|
5
|
9
|
9
|
10
|
4
|
5
|
|
|
Two comments. Eliandi is generally an excellent DM, and this was Flaud's first game. Some of my ratings are low because I was expecting a more story driven game, and there were several major plot points that were missed by several players. Second, there were a few DM interventions that were a bit irksome. Most notably spawning in a group of monsters right on top of the PC eliminating any chance of winning the fight or fleeing.
Overall I know these DMs are cabable of producing excellent games, but I just didn't get one this time.
|
 |
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04/19/04
|
9
|
9
|
10
|
10
|
8
|
9
|
10
|
10
|
10
|
9
|
 |
|
04/19/04
|
7
|
5
|
9
|
8
|
8
|
7
|
9
|
10
|
7
|
8
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|
|
An enjoyable game, the premise fun and well carried out, I think we all had a giggle playing orcs.
A few problems seemed to arise however, requiring a lot of pauses mid action that were rather frequent and occasionally destroyed the flow of things.
A few other technical faults, like making the final advisary invincible (and not in an IC way as far as I could tell) for a couple of minutes before you noticed, took the enjoyement down a notch, but overall had to say I had a jolly old time.
[Eliandi's reply to comment: Yes, sorry about the pauses and the NPC being invincible. Chalk that up to a new DM learing his craft. None of it was planned.]
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 |
|
04/19/04
|
6
|
8
|
9
|
6
|
4
|
10
|
7
|
10
|
8
|
7
|
|
|
Very very hard game to rate......Nice Rp from some, horrid Rp from others, the Gmvaried from time to time...although I feel that there was a lack of depth in the story, what can you expect from a one timer? ALl in all, I say Kudos to the DM, he did a very good job in what was a set of rather difficult circumstances, some of which were beyond hi (or her) control.
|
 |
|
04/18/04
|
5
|
6
|
9
|
5
|
7
|
5
|
3
|
7
|
4
|
5
|
|
|
Fun night. First full DM adventure played and was a good introduction. Game was a little short and not too plot driven. Thought there was too many player (a few less would of been better). Was expecting it to be a little tougher. Still had a fun night and looking forward to my next adventure.
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04/18/04
|
9
|
8
|
10
|
9
|
10
|
10
|
10
|
10
|
8
|
8
|
|
|
Great orc roleplaying fun from Eliandi! Mostly the game went very smoothly, except for a small problem in the end which was actually not the DM's fault. I had great fun playing this and I hope to get another chance to play with Eliandi sometime. Good job and have fun at NWCon.
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 |
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04/18/04
|
7
|
7
|
8
|
6
|
7
|
8
|
4
|
4
|
7
|
6
|
|
|
It's a good idea to try orcs for a change.
Patry a bit large and chaotic - suffered from lack of leadership.
DM needs to fix the orc stats for characters - I'm sure he will for next time.
Give it a go!
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 |
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04/17/04
|
8
|
5
|
8
|
8
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10
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5
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4
|
10
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10
|
8
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|
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It seems a little too easy, perhaps we just had too many folks?
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04/17/04
|
7
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9
|
9
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8
|
9
|
8
|
7
|
10
|
8
|
8
|
|
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Good DMing especially considering the number of players. I had fun.
Thanks
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 |
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04/17/04
|
8
|
8
|
10
|
8
|
9
|
10
|
8
|
10
|
8
|
9
|
 |
|
04/16/04
|
8
|
9
|
10
|
8
|
8
|
9
|
5
|
6
|
7
|
8
|
 |
|
04/16/04
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
9
|
8
|
9
|
|
|
Excellently DM'ed game and lots of fun..NPC's reacted well to PC involvement too..Well done DM.
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 |
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04/16/04
|
7
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9
|
10
|
8
|
10
|
8
|
9
|
10
|
10
|
10
|
|
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HooHa!! What fun! I loved being an orc and I loved the game. Don't miss a chance to play this one.
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 |
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11/30/03
|
8
|
8
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10
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8
|
8
|
9
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10
|
10
|
7
|
8
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|
|
Good game dms! The plot was interesting with a nice twist toward the end. Although, it seemed that we missed a few things. Like that evil clerics (can't remember his name atm) motives and what exactly was going on in the town and with that little girl (i liked her though!). As mention before, I think the party size somewhat hampered this game. Only other suggestion I have is to make some kind of OOC area for the players to log on to. It really makes the game more organized and less confusing. It makes sense too: why would lvl 5 adventurers (experienced) have to walk into town completly unarmed? The OOC area could be a place to buy supplies and lvl up. Hope that helps!
-webhead
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 |
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11/30/03
|
6
|
9
|
9
|
8
|
8
|
10
|
9
|
9
|
5
|
8
|
 |
|
11/30/03
|
6
|
8
|
9
|
8
|
7
|
5
|
5
|
6
|
8
|
8
|
 |
|
11/29/03
|
8
|
8
|
9
|
8
|
5
|
9
|
8
|
10
|
9
|
8
|
 |
|
11/29/03
|
7
|
9
|
9
|
6
|
8
|
3
|
4
|
5
|
6
|
7
|
|
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My first game so I can't compare it. Anyway nicely done, module was ok and really good organisation considering there were 7 players.
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 |
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11/17/03
|
8
|
9
|
9
|
9
|
9
|
9
|
8
|
10
|
5
|
8
|
 |
|
11/03/03
|
8
|
8
|
10
|
5
|
8
|
10
|
5
|
10
|
7
|
8
|
 |
|
11/03/03
|
5
|
10
|
10
|
5
|
10
|
5
|
10
|
10
|
5
|
7
|
 |
|
11/02/03
|
8
|
9
|
10
|
5
|
9
|
10
|
7
|
10
|
10
|
10
|
 |
|
10/31/03
|
8
|
10
|
10
|
8
|
10
|
8
|
9
|
10
|
9
|
10
|
|
|
Was fun, and DM was willing to work with players, even those with computer problems. :)
|
 |
|
10/30/03
|
9
|
10
|
10
|
9
|
9
|
8
|
9
|
10
|
7
|
8
|
|
|
The NPC interaction at the start and end were pretty good, I thought. This particular module ended up being more action-oriented than I was expecting though. The burden was on us the players to do more roleplaying which we really didn't do much of unfortunately except at the beginning and end where we had NPCs to interact with.
I thought the traps were pretty interesting in them module. The combat was a little straightforward...most of the monsters being melee only. Perhaps mixing it up a bit more to force the group to vary tactics (mix in some spellcasters with the melee...etc).
Had a great time. Thanks for the game!
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 |
|
10/30/03
|
5
|
10
|
7
|
10
|
8
|
6
|
7
|
10
|
6
|
8
|
|
|
Fun stuff.
|
 |
|
10/30/03
|
8
|
9
|
9
|
8
|
9
|
6
|
7
|
9
|
9
|
9
|
|
|
The puzzles and traps brought players together in an effort to overcome hurdles. The DMs lead the game very proficiently, with subtle and helpful guidance. Roleplaying time was allowed without losing sight of the goal.
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 |
|
10/28/03
|
9
|
9
|
9
|
7
|
10
|
9
|
7
|
10
|
8
|
9
|
|
|
This DM had a lot of responsibilities for NWCon, yet made time to pull-off a very entertaining NWN session. Good job staying organized and keeping matters on schedule. I had an exceptionally good time, since DM was very fine with feeding me little bits of info to build upon in my own way. I felt catered-to in a big way, and for a RPer, that's a GOOD thing! :-)
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 |
|
10/27/03
|
8
|
10
|
10
|
9
|
10
|
9
|
7
|
10
|
8
|
9
|
 |
|
10/27/03
|
8
|
10
|
10
|
7
|
8
|
8
|
8
|
9
|
7
|
8
|
|
|
A fun game, I enjoyed it.
|
 |
|
10/26/03
|
7
|
9
|
10
|
7
|
8
|
8
|
7
|
10
|
8
|
9
|
|
|
I'm none too familiar with DMed games but as this was the first I've played it was quite fun. The adventure was Challenging and the DM was certainly fair, we had a good amount of goodies in the end, and I enjoyed it thoroughly. The only downer is that there aren't any more games so I can't continue playing my character. Still, Great game.
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 |
|
10/26/03
|
8
|
8
|
10
|
8
|
10
|
10
|
5
|
10
|
8
|
9
|
|
|
Great job by the DM, great job by the other players. Everyone was in character the whole time and it was quite entertaining. Everyone's abilities were used and it was very challenging. The only negative things I would say would be that sometimes things seemed to drag a bit, when we were alls standing around, and that we all seemed to die a lot (mainly due to the lack of some sort of hovering on death's door script).
But all told, this was a great adventure.
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 |
|
10/13/03
|
7
|
8
|
9
|
5
|
7
|
10
|
4
|
10
|
5
|
5
|
 |
|
10/13/03
|
8
|
9
|
10
|
9
|
9
|
9
|
8
|
10
|
8
|
8
|
 |
|
10/13/03
|
6
|
8
|
5
|
6
|
9
|
5
|
6
|
10
|
5
|
6
|
|
|
Good fun.
|
 |
|
10/12/03
|
8
|
10
|
10
|
7
|
8
|
9
|
7
|
10
|
7
|
8
|
|
|
The module is a great one-shot for new players. It was brief and to the point, and the challenges were not too tough nor too easy. The scripting was well done too. However, there were times when I wanted to see more combat. Not necessarily more monsters, but I was hoping for more challenging monsters. Also, the part with walking through the firetrap seems to be too difficult for mages, as they do not have enough HP to make it through.
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