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Reviews To Date for JironGhrad
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
04/27/07 10 5 8 8 8 5 5 8 7 7
01/20/07 10 10 10 10 10 10 10 10 10 10
11/26/06 10 10 9 9 10 9 7 10 9 9
11/25/06 9 8 10 9 9 7 9 10 9 9
  Interesting session. A few minor quibbles such as enemy shooting thru walls a couple of times. DM's made a good effort to keep us involved even though we did break up a bit as the session progressed.


11/25/06 6 7 10 8 7 10 10 10 8 7
  After such a big build up from last weeks game I felt this session was a bit disappointing. It was frustrating to have plans ignored so that glaring weaknesses in the fortresses defence were left unguarded. There was a lot of hassle with the npc's to get anything done so it began to feel like a farce. So by the time of the twist and the fortress being breached, I did not feel any tension or impact. Although there is no way we could have won the battle I think it would have been more satisfying to feel defeated by the superior numbers rather than a series of blunders which we had no control over.

On the positive the location and the horde did look fantastic and with a little tweaking it could feel like the battle of Helms Deep in LOTR there was also some great characters within the fort.


11/19/06 9 10 10 10 9 8 9 10 9 9
11/19/06 8 10 10 10 10 10 10 10 9 10
  A fantastic looking location, although it was a bit confusing what purpose the whole wall and fortress served. I loved the way it has built up the next session, showing the players and giving them time to plan. Not something I have done in a NWN game before and really enjoyed it. It was like being in one of those old war films. Great stuff!


09/29/06 10 10 10 10 10 10 10 10 10 10
09/21/06 10 10 10 10 10 10 10 10 10 10
  Great work FW! :)


09/16/06 9 5 9 9 10 8 8 10 9 9
09/09/06 10 10 10 10 10 10 10 10 10 10
  The NPCs were brilliantly played this session, I particulalry liked how you managed the jedi. The cave scene was also very well done and the overall pace of the game was just right. The action wasn't too easy nor did we get slaughtered at any time, well handled. This DM team works so well together you'd think they'd all been DMing together in this team for years, but they haven't. Overall, I had a great time, keep it up!


09/08/06 10 10 10 10 10 10 10 9 10 10
09/02/06 10 10 10 9 10 9 10 10 9 10
08/12/06 10 10 10 10 10 9 10 10 10 10
08/11/06 9 9 10 10 9 8 9 10 9 9
  The first session was a bit slow, but that's understandable with a lone DM and a new module. Forrestwolf managed surprisingly well, considering how the group often spread out and tried speaking to a number of NPCs, I can only imagine he was jumping around from one place to the next to keep all the players entertained. He was also very quick to fix up mistakes, so fast, that we barely even noticed that there were any mistakes at all. Overall, Forrestwolf did an excellent job DMing this game, and I look forward to next weeks session.


07/29/06 10 10 10 10 9 9 10 10 10 9
  I know we didn't actually play this time, but this review is to make up for some the times I didn't get around to reviewing.

Just a general bit of feedback, overall your campaign is great, though sometimes a bit too rushed. The NPCs are your strongest part, but some areas could do with a little more polishing to create atmosphere. In this I mean like when we are standing near a stream or waterfall and there are no water sounds, and especially when there is no music or ambient sounds, I find the silence a bit difficult. If there is nomusic, that's fine, but as long as there are still some area sounds instead and vise versa, just not dead silence unless the situation is one that is very dramatic and permits it.


06/30/06 10 10 9 9 10 9 10 9 10 10
06/29/06 9 9 8 7 2 2 5 5 2 2
06/16/06 9 9 10 10 10 9 9 9 10 9
05/05/06 10 10 10 10 10 9 9 10 10 10
  The way the DM team has added the PC's personal stories into the plot adds a great deal to both the roleplay and the fun. I just love playing in this campaign! :)


04/22/06 8 9 9 10 10 6 9 4 9 9
  I really enjoyed this session! The story unrolled nicely and I had fun trying to deduce it. I can't wait for next week's session! :)


03/31/06 8 6 8 9 7 5 7 6 7 7
03/30/06 10 10 10 10 10 8 9 9 9 9
  ^_^


03/25/06 10 10 10 10 10 10 10 10 10 10
  This game was really great. I especially enjoyed the CyberSpace area and the NPC interaction on Wolf 359.


03/24/06 10 8 8 8 9 6 10 10 9 9
  Great job, guys! I really enjoyed this session. I'm glad to see everyone back together again. Well, I'm looking forward to next session! :)


03/04/06 8 8 8 8 10 5 8 9 10 10
  At first, I was unware of depth of the problem which arose when we first came back from our journeys; it was quite a shocker when I discovered just what really happened. I have to say this has been a very enjoyable session. Lots of content :)


02/24/06 9 9 10 10 10 10 10 9 10 9
02/24/06 10 6 6 9 9 4 7 2 8 5
02/24/06 9 9 10 10 10 8 8 7 10 9
  The town had an eerie mood to it, being so quiet and the way NPCs would just suddenly turn up whenever the PCs were up to something.

In this way the NPCs were quite spooky and this, along with the emptiness of the town, was enough to make the PCs want to try and leave. And not only have they thusfar been unable to leave the town, but it is carefully hinted at by the NPCs that Arcanix is a lot more than it seems.

The story so far is both mysterious and thrilling, and it is well planned out too.

In addition to the quality of the plot, DM team also manages to keep up the same standard of DMing even when the PCs are separated into 2 groups.

Well done! ;D


02/18/06 10 10 10 10 10 10 10 10 9 10
02/03/06 10 10 10 9 10 10 10 10 10 10
02/02/06 10 10 10 10 10 8 10 9 9 10
  Great mod design, great DM team,great fun. Well done. :)


01/28/06 10 10 10 10 10 8 9 10 10 10
01/27/06 8 9 10 8 10 5 9 10 8 9
01/27/06 10 10 10 8 10 8 9 9 10 10
01/20/06 9 10 9 10 9 8 9 10 9 10
  NPCs are so well played they might as well be other PCs. The game details are done well with plenty of attention payed to detail. It's hard to say much about the plot at this stage- campaigns just started, but the pace was steady and the campaign kept moving without to much delay. Overall- very well done and an excellent DM team. :)


01/20/06 10 10 10 10 10 10 10 10 10 10
12/20/05 5 10 10 10 10 10 10 10 5 10
  The training sessions was very well planned and conducted. I really liked the format: short lecture on a given topic followed by practice worked great for me. There was plenty of time to ask questions and all answers were very detailed and helpful. I had a great time and I would highly recommend this session to all new players (and anybody else who would like a few helpful hints). Thanks again!


12/18/05 8 10 8 6 8 5 5 10 5 9
12/13/05 8 10 10 10 9 10 9 10 8 9
  The NPCs were just incredible this time. Well done!


12/12/05 8 9 9 9 9 9 9 9 9 9
  Very good job. The NPCs are fun, the game design is beautiful and the story is really beginning to pick up now. Keep it up! ;D


12/12/05 9 10 9 10 9 10 10 10 10 9
12/12/05 9 9 9 9 10 8 8 8 9 9
12/12/05 8 9 9 9 10 7 5 9 7 7
  Good session, especially since you were alone this time. Other than the TPK, I thought it went very well. Still to early to have any really deep comments for you other than keep up the good work.


12/10/05 7 8 8 9 8 8 9 10 8 8
  Enjoyed the session GW. You did a great job even though you were all alone. Too bad we couldn't talk more with Shaduk. Hopefully the need to attack everything will be curbed in future. Looking forward to the next session. Cheers, AV


12/10/05 6 8 10 7 8 10 4 10 6 7
  There was only one GM (Gulfwulf) and he did a great job at what must of been a very tough task of managing 4 curious adventurers.


12/10/05 10 10 10 10 10 10 8 10 10 10
12/06/05 8 8 8 9 9 8 9 8 8 8
12/05/05 10 9 10 8 10 9 8 6 10 10
12/05/05 7 8 8 8 9 9 6 9 8 8
12/04/05 5 5 5 10 8 5 5 5 5 8
  My favorite part of this game was the NPC interaction. In my opinion that is really what is most important in the game. They did a greatjob bringing them to life.


12/03/05 7 8 8 9 8 8 7 7 7 8
  Thank you for letting us use the custom items. It helps me as a player connect with my character better. The NPCs were great and the plot is moving on quite well. I can't wait for the next session. Only thing I can think to change is making the session an hour longer. It's that much fun!


12/03/05 10 8 10 8 10 10 10 10 8 8
  Very good!


11/26/05 7 7 8 9 8 8 7 6 7 7
  The game was fun. I'm looking forward to the next session :)


11/15/05 10 10 10 8 10 9 10 10 8 9
11/14/05 9 9 9 9 9 7 9 9 8 8
11/14/05 10 9 9 10 10 8 9 8 9 9
11/14/05 8 10 10 9 9 10 8 10 9 9
  Great fun, intense action, scared the hell out of me in some points ;)


11/09/05 9 10 10 8 10 8 8 10 9 9
11/07/05 8 9 9 9 9 8 8 9 8 8
11/07/05 9 8 9 8 9 8 8 5 9 9
11/07/05 8 10 9 9 9 10 10 9 9 9
  Fun, as always.


11/01/05 9 10 10 9 10 9 8 6 9 8
10/31/05 8 8 8 7 7 8 8 8 8 7
10/31/05 9 8 8 9 9 5 5 2 9 9
10/31/05 8 9 10 8 9 8 7 7 8 8
  Very nicely put, made and worked. Enjoyed every moment.


10/08/05 8 10 10 10 10 10 3 8 9 10
  Although I was not in any fights, I saw lots of dead and wounded. This was because I pulled that twist on you guys by insisting on staying in the cell, despite everyone trying to convince me to go proving every reason there was and more. They finally had to take me by force. I wondered if you were prepared if the crew left me and Jordan. :) I was prepared for any consequences.

I very much enjoyed the scenes with Cy and the Commandant (I thought the Commandant was actually going to pushed into killing Cy); Endaren and the guard (Jedi mind-tricks :) ; Jayne's constant hurled insults at us while we were locked in the cells and Jayne putting a gun to Jinny's head when she said she wouldn't put on the vacc suit unless someone put a gun to her head (Jayne and Cy complied).

The running scene out of the prison to the shuttle reminded me of the video


10/08/05 10 10 10 10 10 5 10 10 10 10
  Look.. this DM combination just rocks. It's as simple as that. If you want a fun game, then this is the crew, anchored by Forrestwolf and Left-Handed Bob Thundergut, you simply cannot find a better DM crew than this crew. Period.


09/17/05 10 10 10 10 10 5 10 10 10 10
  Just... awesome.. totally awesome. This is one of those things you truly have to be a part of to describe it. The DM's work as a well oiled machine, smooth without hiccups (at least that are noticable anyway). Game moves along, and the RP is... well.. if there's a word better than awesome, it would be that word. This DM tandem is.... good. J/K.. gihugically awesome!


09/05/05 7 9 10 9 9 7 8 9 8 9
  My first DM'd game and I loved it! Thanks to the DMs for all their hard work.


09/04/05 8 8 10 10 10 8 7 8 6 10
  Simply put, a blast. A short and simple plot, but plenty of little details made all the difference. Monsters had a reason to be there, traps were clever, having DMs around allowed for real interaction with the NPC (could have kicked myself for not leaving someone with him), there was a sense of time flowing (the storm, the attacks), and we could try things and have the game (DMs) respond.

The concept of Storm-peace was neat, and made it believable to huddle round a campfire. The team worked well together.

My only suggestion for possible improvement in future DMed sessions would be to rethink the XP. I didn't really understand why we received a bunch of XP to level at one point (either start level 2 or stay level 1 would maybe make more sense? Or even out the XP along the story to level 'naturally'?).

All in all, a thoroughly enjoyable experience and a wonderful introduction to NWN online. Thank you all, StarStuff, Scorpio, Gulfwulf and Jiron! I hope you run this game again for others to have fun...


09/03/05 8 8 10 10 10 7 8 7 7 8
  Very much enjoyed the experience. It was original all characters were interactive- very cool


09/03/05 8 10 10 10 9 7 9 8 6 9
  The DMs did a wonderful job. A very good NPC, nice module, good support and a smoothly flowing adventure. :)



* Bold denotes newest 5 reviews

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