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Reviews To Date for Twoflower
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
01/28/05 9 10 9 10 10 9 9 9 8 9
  ANother great from the fleet street crew. You guys rock and I have to say thanks for everything you have done for NWC. *tips hat*


01/28/05 7 10 10 10 10 10 9 9 10 10
  I was very happy to take part in NWCon and this adventure was an excellent leap into the fray! Great job and I hope to play in one of your games again. Thank you for the experience.


01/28/05 9 9 10 10 9 9 9 10 9 8
01/27/05 10 10 10 10 10 10 10 10 10 10
  This was a really fun session and was professionally DMed. All the DMs were very patient with the players and they helped to move the game along very well so we could finish up for the evening. I would definitely want to play another session with Fleet Street. Thanks for a great evening.


04/19/04 9 10 10 10 10 10 10 10 10 10
  as always, another great game by a great team. kudos!


04/19/04 6 10 10 10 10 5 5 10 6 8
  This game was a little different than Iam use to but still was a good time. The interaction with the many NPC's made it a blast for me and kept us going along the path. Thank you for another fun time in the campaign.


10/28/03 9 9 9 9 9 9 9 9 9 9
  I really enjoyed the old west. The correct tilesets and weapons really made it seem like the game(NWN) was built for an Old west adventure. Great idea and I hope to see more of the old west through NWN. Talk about thinking out of the box. The fleeters used some of the modern mods that are coming out with some basic NWN data and really captured the old west! Awesome game, awesome idea!!!


10/26/03 9 9 10 10 10 6 8 10 8 10
  Wonderful, wonderful fun! I have always wanted to play a game set in the old west and these guys delivered. With more fleshing out of the world, I could see great treks through the deserts of the West, into the mountains of Colorado and maybe even to the big cities of the West! Excellent work! Hope to play a game like this again and flesh out the character I played here!


10/26/03 9 8 10 10 10 10 10 9 9 10
  The game was a little slow in getting up and running due to it's different nature (Old West), but once it got rolling it was a great ride.

There were minor glitches with some items, and there wasn't a lot of information regarding how to translate skills or feats to the world (Will


10/26/03 10 10 10 10 10 10 10 10 10 10
  A western themed NWN game you say? Guns and all you say? Yes and it was great. I loved every min of it. Never heavy handed. You let us play the game and then just followed along. The gun fights were awesome. It adds a whole new way to play when every one is a shooter. The music! Oh the music. It set the mood, made me feel like being daring and most of all a dusty old cowboy gun slinger. I could go on for hrs about this game but I have said enough. Awesome.


09/01/03 8 8 8 10 10 9 8 9 8 9
  Great game again - its too bad that ST had to be an observer for the most part, because he missed out on Twoflower and Duncan in top form. Everything went smoothly, and the tension was perfect where it needed to be. Nothing felt force, and nothing felt out of place. As usual for ANY Fleet Street game, the NPCs were unrivaled in NWN. Thanks!


08/19/03 9 10 10 10 10 10 10 10 10 10
  Drugs, dreams, character stuff, NPCs, all very, very cool.


08/19/03 9 9 10 10 10 8 8 10 9 5
  Thanks, Twoflower, SweeneyTodd, and OldScratch! This is probably the first game I participated in which had only one fight, but I didn't mind at all. I had a lot of fun and I think the one combat we had took us all by surprise. My favorite parts were probably the custom music during the prologue dream sequence and Anden's weird dream. Although, I like my dream, too, but I sense some of you were a little disappointed in my reactions? As always, I enjoy this group very much. Each game appears to be unique, full of surprises and twists. See you again in two weeks! Although Garnak and I appear to be rotating places. =)


08/17/03 9 10 10 10 10 10 9 10 9 10
  A Fleet Street game with almost no fighting! Not that I'm complaining of course, this was an excellent session as always. It seems culture shock knows no bounds...


05/19/03 8 9 10 10 10 1 3 5 10 10
  Very bery good Stephan! That's all I have to say.


05/19/03 8 9 10 10 10 9 9 8 9 9
  Great game and I hope to play with you guys again somewhere down the line.


05/17/03 9 10 10 10 10 10 9 10 9 10
  Just about the most fun I've ever had in a NWN game. The DMs were great - all of the NPCs were wonderfully inhabited, and each was incredibly unique. They really played off of our group dynamics, and played along with some ideas our group had. Very flexible and accomadating, and a blast to play with. Can't wait for the next Penultima Unlimited game!


05/15/03 10 10 10 10 10 10 10 10 10 10
  Okay, lets cut to the chase -- this game was amazing (and fun!). Why is that? Maybe it was the hugely entertaining and impressive range of NPCs? Or the bizarre situations? The wiseguys? The jester? The neat chess game? The really nice pawnbroker and his feathered friend? How about the setting that caused my frowning cleric to walk through town in a pouring rain, wearing only a soaking wet delicate white ball gown? Or her growing sense of insanity? Its to the point that I'm not sure what her state really is? You guys are tremendously good at keeping the humor, the tension, the fear, and the sense of losing it all soooo keen! Excellent! (J)


05/15/03 10 10 10 10 10 10 10 10 10 10
  When the number of DMs out number the players by nearly two to one, you know its going to be an amazing game. Pitchforks gets better and better each week, which makes the week long wait to play again, even more difficult then ever before.


04/28/03 10 9 9 8 9 10 10 8 8 9
03/07/03 10 10 10 10 10 5 9 8 10 10
  Normally, I would say 10's are impossible... But I really, really had fun!


02/17/03 10 9 9 9 9 10 9 8 8 9
  Aside from the bizarro bugs (which I know are out of your control) a very decent session indeed. And nice dealing with the party's...ahem...ignominious defeat.


02/15/03 9 9 9 9 9 9 9 7 9 9
02/15/03 10 10 10 10 10 10 9 8 10 10
  The wedding. Nuff Said. :)


02/14/03 10 9 10 10 10 10 10 8 8 9
  Hodge Podge (4?) was an EXCELLENT session! Great RP, great combat, unexpected stuff, the works. Fun, Fun, Fun. BEst session yet, can you top it next time??


02/14/03 9 10 10 10 10 10 10 8 9 10
  Happy happy joy joy, more please! Stability issues notwithstanding, which I don't think should be at the DMs' door in any case.


02/02/03 9 8 9 10 10 8 9 7 9 9
  Just a quick note. We were never rewarded with any experience I don't if that was intended or not I just thought I would let you know. Great game as always. :)


02/02/03 10 10 5 10 10 5 10 5 10 5
02/01/03 10 10 10 10 10 10 10 7 10 10
  Fantastic game, as always, even if there were technical glitches througout the night, but at no fault of your own. Great character exposition, one of the best things about your games is how you bring your characters to life.


01/31/03 9 10 10 10 10 9 8 6 9 10
01/19/03 10 9 10 10 10 9 9 10 10 10
  Whoo. Flexibility, attention to detail, and general spiffiness all around.


01/18/03 9 9 10 10 10 10 9 9 10 10
  Another great sesion with alot of fun and funny twists. I can't wait to reach Tempus Fugus. :)


01/18/03 10 10 10 10 10 10 10 10 10 10
  Ahhh, your games are always filled with such wonderful delights. Your characters are excellent, the plot is superb, and you really work with the players to bring out our characters personalities and provide a customized experience. I gladly give you a perfect score, you deserve it.


01/14/03 10 10 10 10 10 10 10 10 10 10
  Excellent game, despite the noisy naysayers. Some people just like Diablo....


01/14/03 5 5 5 8 8 5 5 2 9 5
01/05/03 9 9 10 10 10 8 9 9 10 10
  Your skills at improvising are truly amazing to behold.


01/04/03 10 10 10 10 10 9 9 9 10 10
  Excellent game, I really like the originality of your game. I can't say enough good things about the game, and even though there was a small technical glitch, it didn't even detract from the experience. Can't wait to see what happens next, Keep up the good work!


01/04/03 8 10 10 10 9 8 10 10 9 8
  Great game as usual! There are a few mostly nitpicky things I'll throw out tho, just so I can have something to write here ;)

1: I kinda miss actually walking to places. The world map is actually a very cool idea, but you really lose the feeling of actually travelling somewhere. Even walking down a path thru a small map at least gives the illusion you actually went somewhere. On the flipside, you can cram more plot and whatnot in the game this way, so I totally understand why it was done.

2: Is there some sort of connection between the Mechanix and the Time Mages that I missed? It seems odd to me that they would have any sort of password for the other group.

3: The whole segment at the Mechanic cave seemed to drag on a bit longer than I would have liked IMHO. Could be I was just getting tired at that point tho, so take it with a grain of salt.

Can't wait till next time!


01/04/03 10 9 8 9 10 9 9 10 9 10
  Exceptional game guys. From the minute details in using the toolset to the nuances of character dialect, you had me pulled in. I was immersed from the get-go, and every scene was handled with ease by you guys (or so it seemed). Tony has lots to do!


01/03/03 9 9 9 9 10 9 9 7 9 9
  Excellent game. The action sequences where great and really kept me on the edge of my seat. I thought for sure we where going to bite it near the end of the hive dungeon crawl. But even better we were given a real chance at character devoplment and interaction. A technical glitch that occured really did little to drain from the overall fun of the session and you could really feel the DMs and playes begin to gel in their various roles. HP3 cannot come soon enough as far as I'm concerned. :)


12/22/02 9 10 10 10 10 8 9 8 9 10
  Great game, I really enjoyed how you were able to bring the NPC's to life, running thier conversations in the background, and providing hints within those conversations for those who paid attention. Great interaction with all of the PC's as well, working with us to bring our characters personality to life. I can't wait to see what happens next.


12/21/02 10 9 10 10 10 10 9 8 8 10
  Rat-hunting in the sewers is perhaps not the most original first quest, but at least they were deranged plague-bearing vermin instead of the usualy sedate pests. Backward-speaking dead elfy thing was a nice plot hook, too.

But I STILL want to know why anyone would make a career out of *shipping rats*.


12/17/02 9 9 9 9 9 8 9 9 9 9
  Again, a great game. Very imaganitive, and quite interesting. I love the introduction of more story info, and trying to figure it all out. Thanks.


12/16/02 10 10 10 10 10 10 10 10 10 10
  Frankly have idea what to say here. That was so bizarre and out in left field that it defies my usual witty commentary.

On the plus side, I have lots of new information about what exactly is going on in Menhir, but I have no idea how to use any of it! ;)


12/16/02 10 9 9 10 9 8 9 9 10 9
  Uhhhh, I am speechless. Menhir has turned into a novel, and I love it. Menhir has been a great mix of story and fighting all along, but last night was quite the experience on the story-telling side.


10/12/02 10 10 10 10 10 10 10 10 10 10
  Another awesome game. But I would have liked it more if the enemies start with hostile status, so my traps would work.


10/12/02 10 10 10 10 10 10 10 10 10 10
10/12/02 7 7 8 9 8 8 8 5 7 7
  Good, but a little out of control. Our (The players fault) DM, should jump in and control players a little more.


10/12/02 9 8 10 10 10 8 8 7 10 10
  For a fun time, call Gagne.


09/29/02 8 9 10 10 10 10 9 10 10 10
09/29/02 9 9 10 10 10 9 8 9 9 10
  Other than the bit where all four Plot McGuffins were left in the first area, no real problems that I could see. I had a blast.


08/27/02 8 3 8 5 4 3 7 10 9 6
  I enjoyed the module concept and design, but overall it seemed a bit disorganized. Things didn't really 'click'. A big part of this was the group of players involved was not very 'cohesive' (which is unavoidable), but it seems like the DM's could have put a tad bit more effort into building up the story and helping to keep the groups attention focused on the tasks at hand. But overall I enjoyed it, thanks for the gaming!


08/23/02 10 10 10 10 10 9 8 8 10 10
  (Word) DM!! I am sorry, but I dont have the vocab necessary to express how wonderful that was. Each NPC has a distinct, colorful personality. And Twoflower has INSANELY quick reaction, and he was well prepared. All I can say is, (word).

As for the module Penultima Unlimited: Hard Day's Knight, the sceneries are exceptionally well designed. Though the lay out of some of the adventure maps are a little bit simple (but this is no H&S module, anyway). And it holds lots of possibilities and variations, as each key NPC was acted out by the DM (at least it is so in the game I played)

BUT, I think this module would only work as (word) as it did if Twoflower runs it. You can be a good DM, but you might not have the


08/23/02 8 9 9 10 9 7 6 4 9 9
08/23/02 9 10 10 10 10 9 7 7 9 10
  That was great! I had alot of fun, and the other players were great, too.


08/22/02 9 8 10 10 9 8 9 10 10 8
  A few glitches, but they did not detract from play overmuch. Brilliant NPC interaction, and a lot of laughs. Thanks for the great game.


08/22/02 10 9 10 9 9 9 9 10 10 5
  The DM's did an excellent job of roleplaying, especially in concert with pc interaction. I would play with them again in a heartbeat.


08/22/02 10 10 10 10 10 9 9 9 10 10
  These DMs were quite impressive. I was floored by their style and imagination. They were fluid as a team, and quick to change with demands of the situation.


08/21/02 8 9 10 10 9 5 8 10 8 9

* Bold denotes newest 5 reviews

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