 |
| 1 |
Game Design |
|
6 |
Treasure |
| 2 |
Organizing Play |
|
7 |
Challenge |
| 3 |
Objectivity |
|
8 |
Stability |
| 4 |
NPC's |
|
9 |
Plot |
| 5 |
Fun |
|
10 |
Overall Enjoyment |
 |
|
|
1
|
2
|
3 |
4
|
5
|
6
|
7
|
8
|
9
|
10
|
 |
|
07/12/08
|
9
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
9
|
9
|
|
|
The Runeseekers campaign continues on and the DMs once more created a fun session in which to participate. Progress was somewhat difficult with trying to counter the effects of the strong winds in the cave, but by allowing the party to work together and use their abilities and skills, that particular obstacle was overcome. NPCs had distinct personalities which made them come to life. Great use of the DMFI tools to add atmosphere.
|
 |
|
07/05/08
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
9
|
|
|
A great session with some memorable NPCs brought to life by DMs with exceptional roleplaying abilities. Can't wait for next week.
|
 |
|
07/05/08
|
8
|
5
|
10
|
10
|
9
|
6
|
8
|
10
|
7
|
7
|
|
|
Wow. If you guys do such an amazing job with a PW, where sadly you can't control how things are built and named and so on, I can imagine how amazing you'd be with a custom world specifically built for the campaign! I hold my own DM skills in high regard and so I'm very critical of others, but you did an amazing job or bringing this world to life. I honestly hope we will soon be able to have a full party and a full DM roster every game, because then it will be absolutely amazing, I'm sure :) ~ Anya
|
 |
|
05/02/08
|
8
|
9
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
9
|
 |
|
04/24/08
|
8
|
8
|
10
|
9
|
9
|
9
|
8
|
10
|
9
|
9
|
|
|
Another great game. Allways something interesting going on. I'm just glad we didn't end-up in jail.
|
 |
|
04/19/08
|
9
|
9
|
10
|
10
|
10
|
9
|
9
|
10
|
8
|
8
|
 |
|
04/17/08
|
8
|
10
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
9
|
 |
|
04/12/08
|
8
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
8
|
9
|
|
|
It's a campaign that makes one think and rewards people for taking a more PnP approach to the game rather than playing within the limitations of the NWN engine. The DMs give the players complete freedom to try things out, no matter how odd or seemingly reckless the action in question may be. There are potential rewards as well as consequences for such actions, which is only right in my eyes. Another great session in the campaign. Thanks and kudos to the DMs.
|
 |
|
04/11/08
|
9
|
9
|
9
|
8
|
9
|
9
|
9
|
10
|
9
|
9
|
|
|
Another great game. I love the fact that this is a thinking persons game, not just something to hack your way through. On the sometimes a locked door is just a locked door point. Locked doors bring out the rogue in all of us -- We just have to see what is on the other side.
|
 |
|
04/10/08
|
8
|
9
|
9
|
8
|
9
|
10
|
7
|
10
|
8
|
8
|
 |
|
03/22/08
|
8
|
10
|
10
|
9
|
9
|
5
|
9
|
9
|
8
|
8
|
|
|
I really appreciate the fact that the DMs are allowing us to not only dictate the pace of the campaign. This allows us to more fully expand upon the various personalities and explore the group dynamic. The party are responsible for finding out all of the relevant information, rather than having it spoonfed to them. This keeps the players on our toes with regards to following conversations and the various clues. It's great that we are having to think outside the box and use a more PnP approach to the game. I'm really looking forward to seeing how the campaign progresses.
|
 |
|
03/21/08
|
8
|
9
|
9
|
8
|
9
|
8
|
8
|
10
|
9
|
8
|
|
|
Well done I enjoy the mix of fighting and thinking. It was a very well balanced game. I can't wait till next week.
|
 |
|
03/14/08
|
9
|
9
|
10
|
8
|
9
|
8
|
9
|
10
|
9
|
9
|
|
|
It was a nice night of RPing, a good balance to last weeks bear. I really look forward to what is comming next week.
|
 |
|
03/08/08
|
8
|
9
|
10
|
9
|
9
|
10
|
8
|
10
|
8
|
8
|
|
|
The DMs have put a lot of effort into this campaign, and it shows. The more questions we ask, the more answers we receive, but the more new questions arise. It feels like we are barely scratching the surface. I really like the fact that we, the players, are not spoonfed information, led by the nose or forced to go at a predetermined pace. The DMs give us every opportunity to roleplay our story and take our time in doing so. Making use of the DMFI dicebags gives this campaign more of a PnP feel. Great game. Many thanks to the DMs for this game.
|
 |
|
03/08/08
|
8
|
8
|
9
|
8
|
10
|
8
|
8
|
9
|
8
|
8
|
|
|
It was a great game. I had a lot of fun. even if I did get ate by the Bear.
|