NeverwinterConnections.com
News
 • Home
 • News Archive
 • Contact Us
 • New Player Guide
   / FAQ
 • Submit News
 • Donate

My Account
 • Members Only Area
 • Become a Member

Find
 • Games
 • Characters
 • Downloads
 • Guilds
 • Players
 • Servers

Features
 • NWN Game Schedule
 • NWN IRC Chat
 • The Realms Project
 • Script Library
 • Site F.A.Q.

Search
Web         Site
Forums
 • Forum Home
 • New Members Q&A
 • General Discussion
 • Player Connection
 • Server Configuration
 • Scripting Discussion
 • Help & Suggestions
 • Bugs


Links
 • Official NWN Site
 • Official NWN2 Site
 • Neverwinter Vault
 • NWN Podcast
 • AME
 • Planet Neverwinter
 • Unforgotten Realms
 • Nights of Neverwinter


Reviews To Date for Slare
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
02/09/05 10 10 10 10 10 10 10 10 10 10
  Once again a great game by Slare and the Fleet Street gang!


01/28/05 9 10 9 10 10 9 9 9 8 9
  ANother great from the fleet street crew. You guys rock and I have to say thanks for everything you have done for NWC. *tips hat*


01/28/05 9 10 9 10 10 9 9 9 8 9
  Another great from the fleet street crew. You guys are sorely missed and I want to say thank you for everything you have done for NWC. You guys all rock.


01/28/05 7 10 10 10 10 10 9 9 10 10
  I was very happy to take part in NWCon and this adventure was an excellent leap into the fray! Great job and I hope to play in one of your games again. Thank you for the experience.


01/28/05 9 9 10 10 9 9 9 10 9 8
01/27/05 10 10 10 10 10 10 10 10 10 10
  This was a really fun session and was professionally DMed. All the DMs were very patient with the players and they helped to move the game along very well so we could finish up for the evening. I would definitely want to play another session with Fleet Street. Thanks for a great evening.


01/04/05 10 10 10 10 10 10 10 10 10 10
  Another great game from Slare and the Fleet Street gang


11/02/04 9 10 10 10 10 8 9 10 10 10
  Another great game by Slare and the Fleet Street gang.


10/19/04 10 10 10 10 10 10 10 10 10 10
  A superb gaming session the DM out did himself!!! Fleet Street is fantasitc! Slare is Superlative!!!


10/18/04 10 10 10 10 10 8 10 4 10 10
09/21/04 9 8 10 9 9 9 9 10 9 9
  Some excellent on-the-fly changes to the terrain that really added to the feeling of


09/21/04 8 10 8 9 10 9 7 10 5 9
09/07/04 9 10 10 10 10 8 10 10 10 10
  The best of the best!


08/10/04 9 10 10 10 10 8 9 10 10 10
  Another great game from Slare and the Fleet Street gang


08/03/04 10 10 10 10 10 10 10 10 10 10
  Another great game of mysteries to explore and crimes to solve.


07/28/04 10 10 10 10 10 8 10 10 10 10
  Great game guys!


07/12/04 5 9 10 10 10 9 8 8 10 10
06/29/04 9 10 10 10 10 5 8 10 10 10
  Another great game by the Fleet Street gang!


06/15/04 10 9 10 10 10 9 10 6 10 10
  Another great game from Slare and the Fleet Street gang.


06/14/04 9 10 10 10 10 9 10 9 10 10
  Great gaming session. Every player had their chance for the spotlight, and the game moved along at a good place. Minor technical glitch with the chairs, but other then that everything seems to workd quite well.


06/13/04 9 10 10 10 10 5 5 8 10 8
  well I have to say that was a lot of fun tonight. Each of us got to be the center of the party at one point or another and Clav loved the Kitty house. Great NPC's


05/18/04 9 10 10 10 10 9 10 10 10 5
  The game was terrific as always. Complex and involving. Fleet Street Rocks!


05/17/04 8 9 10 10 10 9 9 3 9 9
05/16/04 8 10 10 8 10 5 5 5 8 5
05/03/04 9 9 9 9 9 9 9 9 9 9
  Again what can one say about this group of DMs that hasnt been said before. Fine job once again !


05/03/04 10 9 10 10 10 9 9 10 9 10
  Another fantastic job by a great group of GM's.


04/25/04 10 10 10 10 10 10 10 10 10 10
  Good job, yo, really dug the scenery and the action.. the worm scared the bejezus out of me, nice job, I look forward to playing with you again.


04/24/04 9 9 9 9 10 6 8 8 8 10
  Fleet street pwns, plain and simple.

The game was a blast. Although the hakpack download was massive, it was well worth it for the great visual work the Fleet Street team has put together. Although we may have only been through less than 10 areas total for the entire game, the work that they did really made them 'come alive'.

The theme was excellent and original - pure survival, being left with nothing but one's wits. First time I've really felt compelled to use the HotU crafting system.

Also to be noted is their ability to compensate for screw-ups along the way. Sometimes things didn't go exactly as the DMs' had planned, but they compensated admirably without sacrificing the plot - something hard to find in a non-DMed game.


04/19/04 9 10 10 10 10 10 10 10 10 10
  as always, another great game by a great team. kudos!


04/19/04 6 10 10 10 10 5 5 10 6 8
  This game was a little different than Iam use to but still was a good time. The interaction with the many NPC's made it a blast for me and kept us going along the path. Thank you for another fun time in the campaign.


04/18/04 10 10 10 10 10 10 10 10 10 10
  This was an amazing game. As always, an unusual and creative story!


04/18/04 10 10 10 9 10 10 10 5 10 9
  This was a very good game to be in. I was most impressed with the level design and character models they used. There was a ton of eye-candy and this entire game was a real blast.


04/18/04 9 10 10 10 10 10 9 5 5 5
04/18/04 10 10 10 8 10 8 9 8 9 10
  Had a great time in this game. The DM's did a fantastic job, allowing the PC's the freedom to move forward at their own pace and explore the island. The additions in the Hak's were first rate, and the plot was intriguing. Well done!


04/18/04 10 10 10 9 10 8 9 8 10 10
04/17/04 10 10 10 10 10 10 10 10 10 10
  Excellent game. Always ready to imporvise when a character went off the beaten path. I loved how you didn't try to stiffle the flow but instead go with it to make a godd game awesome. Visual one of the best games I have ever played. And anytime a 5th lvl sorc can become a Fire god is good times to me. Kudos to all the Fleet Street gamers.


04/17/04 9 10 9 10 9 9 8 8 8 9
  Had a blast. The FleetStreet gang lived up to my high expectations. Their reputation is, it seems, well-earned. The module was beautifully assembled and made mind-boggling use of custom tiles and other content; but not just for custom-content sake. It all served the story of the module.

Impressive use of visual and sound effects. NPCs felt alive and were not all cut from the same cloth. The plot was fairly basic, but presented in a refreshing way.

My only concern was with the balance of some of the encounters. Some of the later encounters (while looking for the Furious Iron) seemed a bit overmatched, considering our disposition. It's a shame we didn't finish as planned, but in the end, it was a great time. I look forward to finishing next week. I'm sorry Rowena won't be able to join us, but she did make a rather striking decision. Game on!


03/25/04 9 10 10 10 10 8 10 10 9 10
  Another great game from Fleet Street


03/24/04 8 9 9 9 10 8 9 9 9 10
  Great time playing the other night. Liked how things are turning out and good job working with players having difficulty being able to make the game. Always a pleasure with you guys, the DM team, and the rest of the players. Thanks!!!


03/22/04 9 10 10 9 9 8 8 10 10 10
  Another great game. Sorry my computer crashed on me near the end of the session, so I missed a last little bit before game time was finished for the night. Defintely puts a unique twist on things to sort of be playing it all out in flash back.


03/21/04 9 10 10 10 10 5 10 10 10 10
  The way the game was run was way different than any others before. The past flashbacks is a great idea and well played. Thanks for a great start.


03/09/04 10 10 9 10 9 8 10 10 9 10
  Another grat game from the Fleet Street gang!


03/03/04 9 9 9 9 9 5 8 9 9 10
  Great, great time. We really got stuck into the fighting but it went along with the plot and the confrontation was needed. The design of the areas was superb and has inspired me and realize what can be done with just some simple thought and use of various settings on the area (and with apparently little hakage except for some interesting creatures we ran into). All and all, a very enjoyable experience.



[Slare's reply to comment: I dunno if getting "stuck into the fighting" is bad or good in your view, but I thought the fights were pretty well balanced all in all. We try to make them challenging, but not impossible. The Temple area was reused from garnak's very first mod when NWN first came out! In fact this whole Dreaming adventure was 100% created in response to your actions. It turned out great! ]
03/03/04 10 9 10 10 10 9 10 10 9 10
  Great game as always from the Fleet Street gang!


02/17/04 8 8 10 9 10 9 9 8 9 9
  Great game, once again!!! It is wonderful that we, the players, are allowed to meander about and explore as we will and still be able to enjoy the overall story (though, I'm sure it causes balding in our DMs :) ). Keep up the great work and I always look forward to our game nights.



[Slare's reply to comment: Not balding yet, though occassionaly you guys do certainly challenge our improv abilities :) As for the main story, everything ties into it to a greater or lesser degree, sooner or later! All our sessions have moved the main story along, at least a little bit. :) ]
02/17/04 8 8 10 9 10 9 9 8 9 9
  Great game, once again!!! It is wonderful that we, the players, are allowed to meander about and explore as we will and still be able to enjoy the overall story (though, I'm sure it causes balding in our DMs :) ). Keep up the great work and I always look forward to our game nights.


02/17/04 10 10 10 10 10 10 10 10 10 10
  Still the best of the best!


02/03/04 10 10 10 10 10 8 9 10 10 10
  Another terriffic game from Slare and the Fleet Street crew. There are none better!


02/02/04 8 9 10 10 10 9 9 7 8 10
  Great fun. I am glad to see the world getting bigger as we move about and get more involved in the game. I actually dreaded moving around in that temple. A strange smattering of creatures as well. Understandable, though. They are like the Yuan-ti of this world, keeping servants of lower ilk along with animal companions and a flare of magic with the undead. Great job. I can sorta see a


02/02/04 8 10 10 10 10 10 10 9 10 10
  What a fantastic game! Very challenging in terms of combat, puzzles, and role-playing. As an introduction session to recruit players, I have to say you have me hooked and ready for the next game.


02/01/04 9 10 10 9 10 10 10 10 9 10
  Wounderful just Wounderful! What can be said that hanst already been said about this group.


02/01/04 8 10 10 10 10 10 9 9 9 10
  absolutely wonderful game. heavy on both rp and combat, and well balanced as well. i was on the edge of my seat most of the night thinking we would all die at any moment; and the encounters, though tough, forced us to use all our resources and pool them as a party along with our talents...especially after our cleric failed to show.


01/27/04 7 9 9 8 7 8 3 9 8 8
  An enjoyable game--the DM's were very accomplished, maintaining multiple, good NPC dialogs simultaneously and doing a great job of managing combat. The story was good--my only complaint was that the combat was tougher than it needed to be. The players were told to be tactical, but given the number and toughness of the foes, I don't know how much better the party could have performed. Still, I had a very fun evening in Menhir plains and would definitely play with any of these DM's again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/27/04 8 9 10 9 9 9 8 9 7 8
  Very good game. Combat heavy, but not without roleplaying opportunity. The plot was interesting and the adventure very challenging. DM's worked well together in multiple NPC areas to allow the individuals to have side conversations and also used multiple NPCs well in the combat sections. Very enjoyable. I'd game with these DMs again.


01/26/04 9 10 9 10 8 10 7 10 9 8
  I did find the game a bit too hard. I know it was partly our fault for not using the right tactics, but the sudden reinforcement battalions charging in when we were all busted up from the last fight weren't a lot of help, either :).

I don't want combat do be too easy in a module, of course, but I guess it's just that I'm a bigger fan of drama and character interaction than combat. Still, the game was fun.


01/25/04 7 9 9 9 10 7 5 9 8 8
01/25/04 10 10 10 10 10 10 10 10 10 10
01/25/04 10 10 10 10 10 10 10 10 10 10
01/20/04 8 9 10 10 9 5 8 8 8 9
  Had a great time playing. The story line developed well. Seeing the Edge Cultists mosey on up to the gate gave me a kick. The music was well selected and the areas interesting, using lighting rather well. All in all, the best I've played.


01/13/04 8 9 8 10 10 10 9 9 9 9
  Another great FleetStreet time -- and I'm really liking the flavor or this setting and the whole setup of this special forces type group -- as well as this particular assignment -- nice mix of mystery, atmosphere, some real characters in every sense of the word, and plot moving along nicely. Cross between some great novels, series, and movies I've liked, and as with all the FS stuff so far, exemplifies the best of what gaming can be in my opinion: a well run and well played blast.


01/07/04 9 9 8 10 10 10 8 9 9 9
  Mighty good stuff. Highlights I particularly enjoyed: the construction of the city, felt truly large and multi-hooded; the use of the same as settings for great scenes and plot unfoldment; characters just right to be memorable, varied, and food for roleplay feasting by us as players with those NPC's and among ourselves; effects and custom content and/or new stuff, or just stuff I hadn't seen; and above all responsiveness and use of what we as players put into it, to make it clear we were really


12/30/03 10 10 10 10 10 9 10 10 10 10
  Great game as always...Fleet Street is the best.


12/29/03 9 10 9 9 9 10 10 8 10 10
  This session and the first part last time mightily masterful! Loads of great plot stuff and world-bending stuff going on, and plenty of opportunity to roleplay in interesting ways all around, with fellow players and NPC's alike -- in other words deeply woven world with abundant material to enjoy and work with to become part of it. Once more, the best of fun.


12/29/03 9 9 9 10 9 5 9 10 8 9
  Great game and story...though I think a little more hammering out of the plots and a few more clues could help deepen things, though being in the dark a lot helps build suspense, it just needs to be moderated a bit. Don't take that as a slam. I had a great time playing with everyone and I felt we all were pushing the story along. Look forward to somemore adventuring.


12/16/03 9 10 10 10 10 10 10 10 10 10
  One of the best plot twists in any game ever. Fleet Street is one of the finest gaming groups found anywhere.


12/03/03 9 9 10 9 10 10 10 9 9 9
  Wondrous once again. High points: the Guardian Mech, the Nephilim all around on up to their leader, the bugwar, the setting for spreading out the action and allowing for some tension to build, and last but not least the gnome for some key interactions and plot forwardings. Low points: um, none I can think of, truly.


12/03/03 10 10 10 10 10 9 10 9 10 10
  Another great game from Slare and the Fleet Street gang.


12/02/03 9 8 8 9 9 9 9 8 9 9
  Great night - campaign is really beginning to pick up now that we've picked up the trail of the Uloo conflict. While level design once in the excavation site was inspired (loved tunneling under other passageways) the amount of area FX does tend to bog the system down a bit and make navigation, communication, and combat more difficult. it's the nature of the beast, for sure, but perhaps the ambience could be administered in a different way?


11/19/03 9 10 10 10 10 10 10 10 9 10
  Awesome time once again. Balance between roleplay scenarios, combat, strategic challenges, problems to solve, and all that good stuff was just right. And loving this world, with all its strange twists -- demonic cats and anti-jesters not least among them 8^B


11/18/03 9 10 10 10 10 9 10 8 10 10
  great game!


11/18/03 8 9 9 10 9 9 9 10 9 9
11/17/03 9 10 9 8 9 9 8 8 9 9
  Another great game. One thing that stood out this time was the level design for the city outskirts - complete woth observation platforms to enjoy the view! Also a nice touch was sending individually tailored little bits of info - clues and such - via message before the game.


11/04/03 9 10 10 10 10 9 7 10 10 10
  Once again, the game did not fail to provide fun and excitement! The plot is great, the progress of the story is going at a wonderful pace! Very believable environments for the type of setting we currently find ourselves in. I only wish the campaign ran more often! lol


11/04/03 8 8 8 9 9 9 9 8 10 9
  Up to the high standard established last time.


11/04/03 9 10 10 10 10 9 10 8 10 10
  Teriffic game from the Fleet Street gang. Lots of RP and interesting plot. A bit laggy in the large combats but workable.


10/28/03 9 9 9 9 9 9 9 9 9 9
  I really enjoyed the old west. The correct tilesets and weapons really made it seem like the game(NWN) was built for an Old west adventure. Great idea and I hope to see more of the old west through NWN. Talk about thinking out of the box. The fleeters used some of the modern mods that are coming out with some basic NWN data and really captured the old west! Awesome game, awesome idea!!!


10/26/03 9 9 10 10 10 6 8 10 8 10
  Wonderful, wonderful fun! I have always wanted to play a game set in the old west and these guys delivered. With more fleshing out of the world, I could see great treks through the deserts of the West, into the mountains of Colorado and maybe even to the big cities of the West! Excellent work! Hope to play a game like this again and flesh out the character I played here!


10/26/03 9 8 10 10 10 10 10 9 9 10
  The game was a little slow in getting up and running due to it's different nature (Old West), but once it got rolling it was a great ride.

There were minor glitches with some items, and there wasn't a lot of information regarding how to translate skills or feats to the world (Will


10/26/03 10 10 10 10 10 10 10 10 10 10
  A western themed NWN game you say? Guns and all you say? Yes and it was great. I loved every min of it. Never heavy handed. You let us play the game and then just followed along. The gun fights were awesome. It adds a whole new way to play when every one is a shooter. The music! Oh the music. It set the mood, made me feel like being daring and most of all a dusty old cowboy gun slinger. I could go on for hrs about this game but I have said enough. Awesome.


10/21/03 6 8 8 9 7 6 4 2 6 7
10/21/03 9 10 10 10 10 9 10 9 10 10
  An other outstanding Fleet Street effort! A+++


10/20/03 9 9 9 9 9 8 8 5 9 9
  Pure class.


10/20/03 10 10 10 10 10 9 10 8 10 10
  Once again, the FleetStreet team have outdone themselves! The game was great, from concept to execution! I can't wait for the next session!


10/15/03 10 8 8 9 8 7 7 9 8 8
  Great game last night Garnak and company. A few more clues/hints would be helpful, while smoothing the story out a little.

Great RP last night as well and I look forward to he conclusion of episode 1.


10/01/03 9 10 10 10 9 7 10 10 9 10
  Another great Fleet Street game...looking forward to the campagin


09/30/03 10 10 10 10 10 10 10 10 10 10
  Sorry about the connection problems but my power went out due to a storm. This is the type of game I am looking for on NWC.Please keep me in mind in the future thanks.


09/24/03 9 9 10 9 10 10 9 10 10 10
09/23/03 10 10 9 10 10 9 9 9 10 10
  What more can I say then wow? From the start this game was great. From time spent filling forms, to the long trek up the mountain, under heavy goblin fire, this game never got boring. Great job!


09/22/03 9 8 10 9 10 7 8 10 10 9
  great game!

i gave a moderate 'challenge' score only because we died so many times...but in reality, that was due to the naivety and urgency of some of our party. with proper tactics and well thought-out skirmishes, we probably wouldn't have used so many kits. also, i'm still not completely sold on using kits to raise/heal past negative HP. some people just deserve to die for their stupid actions, you know?

atmosphere and NPCs were wonderful. plot and characters were complex and made the game rewarding to explore.

i can't wait for the next opportunity to be a part of a FS campaign - especially a multiple session campaign!

thanks for a great game!


09/22/03 9 8 10 9 10 7 8 10 10 9
  great game!

i gave a moderate 'challenge' score only because we died so many times...but in reality, that was due to the naivety and urgency of some of our party. with proper tactics and well thought-out skirmishes, we probably wouldn't have used so many kits. also, i'm still not completely sold on using kits to raise/heal past negative HP. some people just deserve to die for their stupid actions, you know?

atmosphere and NPCs were wonderful. plot and characters were complex and made the game rewarding to explore.

i can't wait for the next opportunity to be a part of a FS campaign - especially a multiple session campaign!

thanks for a great game!


09/17/03 8 8 9 10 9 7 8 9 9 8
  Great interactions with NPCs. The creature encounters were a little bland. Still no way to buy/find potions? -T


09/16/03 9 10 10 10 10 9 10 10 10 10
  Absolutely fantastic! Fleet Street rocked for this game! The NPC's were living, breathing people and the plot had more good twists than a bag full of pretzels. Slare, Old Scratch, and Sweeney Todd DMed the best game I have played in NWN multiplayer thus far. Nice work, folks!


09/15/03 9 10 10 10 10 8 10 9 10 10
  A very well thought out storyline, memorable NPCS, and some moments that I will certainly never forget!


09/15/03 10 10 10 10 10 10 10 10 10 10
  Just WOW. That is all I can say. WOW and AMAZING.


09/11/03 10 10 10 10 10 10 10 10 10 10
  Opal: The Wraith Brigade

I thoroughly enjoyed this game. The players were great, the DM's top notch, the situations fantastic, the NPCs were typical FS excellent, the combat challenging, and the story... *grins*

I'm definitely looking forward to the next session!

Great Game! (J) Jen


09/11/03 9 8 10 10 9 8 10 7 8 8
  This campaign is off to a promising start. The game suffered from several server crashes and stability problems, causing most of us who forgot to export frequently to lose the equipment we acquired. Otherwise, a fun experience regardless of the bumps and glitches along the way.


09/10/03 8 7 9 10 10 7 8 7 9 8
  Nice start. Look forward to what this campaign may bring. -T


09/10/03 10 10 10 10 10 10 10 8 10 9
  Sweeney approves. :) Thanks, gentlemen, it's a blast.


09/09/03 10 10 10 10 10 10 10 10 10 10
  Crazy good fun. This has the makings of yet another amazing campaign, from the vivid NPCs to the mood setting areas, it comes off as quite the stunning package.


09/07/03 10 10 10 10 10 10 10 10 10 10
  Hurrah! Great fun this time in Menhir 2, even with only 2 DMs at the helm. Combat was nothing short of fantastic all around. From the insane cultist, to the flying barbarian, to the Fireball casting Zombie Worg Riders. Crazy good fun.


08/11/03 5 9 9 10 8 4 3 5 8 8
  I've never had the pleasure to work with so many DMs playing NPCs before. The conversations they would hold with us or between themselves was always a blast to observe or participate in. It really brought life into what could have been an average module.

The only complaint I can lodge was the challenge level of encounters. Had the DMs not taken over many of the NPCs we were combatting, and many times


08/11/03 5 10 10 10 10 10 10 10 10 10
  THE BEST EVER GAME thanks for all NPC you guys did you should act for real :P


08/10/03 9 10 10 10 10 10 8 7 10 9
  Excellent Game! I can't wait to play the rest of the series.


08/10/03 10 10 10 10 10 8 9 9 10 10
  The best and longest game iv ever play but i love it :)


08/10/03 8 9 9 10 10 9 7 9 8 8
  5 DMs could at times be overwhelming due to having so many NPCs chatting at once. In a crowded tavern this can really make your head spin. Great NPCs though just hard to really appreciate each and every one of them when they're all talking at once.

The plot started out a tad cliched (good guy turns out to be bad guy *gasp!*) but got more interesting and unique as it went on.

Challenging but by no means too hard. At one point when the going was getting rough, some heal kits -- dozens of the dang things -- kind of mysteriously appeared in some barrels. Probably not totally necessary. 3 would have been nice, but 50 of them was making things a bit too easy on us. Let some PCs (gee, I wonder which ones?) drop dead to teach them a lesson; a little suffering might help keep us in line. "Shucks, we are out of heal kits and it will take some time to find more. You'll have lie there holding your guts in for 5 minutes or so while we find more. Guess you might not want to charge into the middle of a room full of monsters next time..." ;)


08/09/03 10 10 10 10 10 10 8 7 9 9
  I have heard good things about FleetStreet and now I know why. The Npc's were amazing. The module was top notch, the combat was extremely challenging....

If it wasn't for a few tech problems this one would have been 10's all around.


07/23/03 10 10 10 10 10 10 10 10 9 10
  Excellent job running this game! And man did you guys have patience with us. It was insane how many problems we had. There were even more problems than I think you were aware of! It was unfortunate we had so many computer related issues because the individual it happened to is one that does not believe that roleplaying can be that good in NWN :). As to a critque of the game... My only problems were that a) No NPC interaction for 3 hours of the game. b) At the end I could not quite understand why the antagonist had done what he had done. However, the majority of it was outstanding. The beginning was one of the best intros I have ever seen! You guys do get my Top 5 vote. ~ Rizzen


07/22/03 10 10 10 10 10 10 10 10 10 10
  Thank you for a great game. It was like no other game I have played so far and had some great plot points. Interesting character twists, really enjoyed the way things went and how the module started and ended. Great game to all the DMs. You did a fantastic job. Thanks for having us for your game. I really enjoyed playing. Thanks again


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/22/03 9 10 10 10 10 5 10 10 8 10
  After overcoming wierd internet problems (not server related) things began to flow nicely. Nothing felt scripted. You guys did a great job. Thanks for taking the time to run us.


07/04/03 10 8 10 10 10 10 10 10 9 9
07/04/03 10 9 10 10 10 10 10 9 10 10
  Hey all, the fleet-street crew really is something special. You have a great ability to let the player decide his fate, or feel like they do,anyway. I realize the hardest thing to do is to get a party moving in the direction of the plot, especially with Pandy around, but you all let us RP until, we decided what would be right for us to move toward. I don't know if that is frustrating for you, or not, but I enjoyed the ambiguity for the most part. I suppose, I could have just paid for some lovin and moved the plot, but my CG self couldn't come off the gold. Anywho, a great time and many opportunity for RP and action....I've got to get back in a campaign of yours.


07/03/03 10 9 10 10 10 10 10 8 9 10
  This was one of the best one shot games I have ever played. The DMs created NPC interactions that fostered a sense of a vibrant and living world, full of all too human NPCs, high drama and humor. At every point--from the opening tavern scene onward through exploration and the well-designed combats--it was so interesting that I did not want it to end.

The DMs were impressive as NPCs and very smooth throughout, with fine pacing for a very full night. The mod was technically strong as well, with good design, as well as excellent use of haks and custom music to set the mood.

For a maiden voyage of a new campaign mod and a new group a players, it was an amazing evening. Thank you!


07/03/03 9 7 7 9 9 8 8 6 8 8
  First of all, I enjoyed the players and the game as a whole.

Some contructive criticisms:

The party had a diverse alignment and if you are going to allow that you need to support those personalities. With 4 DMs this should not be a difficult task.

The tavern scene was way too chaotic for my monk, so there could have been more options in town. As long as it's a noncombat zone, I should have been able to find something else interesting to do.

In the sewers, there could have been a better option for my large PC to get around the gate.

I know these seem picky, but IMO, distracted from the ability to roleplay my character to the fullest.

All in all an enjoyable eve, I would like to play again with that group, the internal RP was fun.

-TempesT


06/22/03 9 10 10 10 10 10 9 9 9 10
  Overall a nifty evening. Not everything ran smoothly, but the DM crew ran with it, and we knew we were guinea pigs going in :)


06/21/03 10 9 10 10 10 10 9 8 9 9
  An early release based on new tileset / tools. All things considered, a fantastic game! I hope to be first on the list for the final! CK


06/20/03 10 10 10 10 9 10 10 9 10 10
  Great game...I liked how you dealt with all the problems on the go. The DM's showed great creativity in general.


01/03/03 7 9 10 7 9 5 9 7 7 8
10/18/02 10 10 10 10 10 10 10 10 10 10
  It just keeps getting better....


10/17/02 10 10 10 9 10 9 9 10 9 10
  excellent game, fellas, looking forward to the next time


10/17/02 10 10 10 10 10 10 10 10 10 10
  You know, its getting to the point that I do not want to play in games DMed by anyone else that these guys...... EXCELLENT... I am very spoiled... they are beyond comparison to any other DMs out there


10/17/02 8 8 8 9 6 8 9 10 9 8
10/17/02 10 10 10 10 10 10 10 10 10 10
  *rubs his hands together* Excellent!


10/14/02 10 8 10 10 10 9 10 10 10 9
  great game...Dm's really know how to run a mod. There is no substitute for a group of well organized DM's. btw, the 8 for organizing play almost has to be higher...but a couple of patch issues and player dropping (why?) had to be considered.


10/14/02 10 10 10 10 10 10 10 10 10 10
  Very fun with a great sense of humor, I enjoyed every minute of their game. If you get a chance to play, do so, you wont regret it!


10/13/02 8 9 10 9 10 7 9 7 8 9
  Tonight's game was one of those times where everyone seems to fit together just right. The defeat of the orcish army at the bridge was the stuff of legends. Its great to see the group grow and become an even more tightly knit and efficient adventuring outfit!


10/12/02 10 10 10 10 10 10 5 10 10 10
  One of the biggest baddest battles of all time!


10/09/02 10 10 10 10 10 10 10 10 10 10
10/08/02 10 10 10 10 10 10 10 10 10 10
  DM 101 is a FANTASTIC course, even if you do not plan to DM (like me) it definitely gives you an appriciation of what the DMs have to do to make a game run smoothly


10/08/02 10 10 10 10 10 10 10 10 10 10
  Excellent class and I will take 102 when it comes up. I had no idea that the DM client was so... fun. All the teachers were very helpful except for Slare, who was very distracting with the shapechanging and running around.


10/06/02 9 9 9 9 9 9 9 9 9 9
10/06/02 9 7 7 6 7 7 8 3 8 8
10/06/02 8 8 9 7 9 7 5 5 7 7
10/04/02 10 10 10 10 10 10 10 8 10 10
  Menhir is one of the best DMed games on NWC, if not THE best. ST, SLare, Duncan (and Saffy) show a true love for the NPCs and the story, as well as customizing the game for the characters. Each time I play it, there is some new dynamic that is revealed. I can't wait for part two!


10/04/02 10 9 10 10 10 10 10 6 8 10
10/04/02 10 10 10 10 10 10 10 8 9 9
  top notch game DMs


09/25/02 8 8 10 8 8 5 8 8 8 7
09/25/02 8 8 9 10 9 9 8 10 8 10
  You all did an absolutely amazing job. You are all top notch role-players. The only way I might improve the game is to have more role-playing with NPCs after the initial area. However, that may have been more our fault than yours. I was overall very impressed and would recommend these DMs to any and all. Keep up the great work! ~ Rizzen, Owner of NeverwinterConnections


09/25/02 8 9 10 10 9 10 10 8 8 8
  Very well put together. It was fun to play. Good work. :)


09/24/02 10 10 10 9 10 10 7 7 8 10
  A little bit of a rough start. Nothing show stopping. Didn't like the starting Tavern, the very first one. Lagged me out bad, and the portal didn't work. DM's took things in hand and got us going. Kudos there. The story was good, and the encounters very challenging but balanced. The module seemed very alive with 4 DMs. These are obviously experienced NWN DMs. Play was smooth and seemed to be in control. Nice resting area. Suprised me when we stumbled upon it, but it was placed very well. All in all one of the best games I have played in.


09/22/02 9 9 9 10 9 7 9 4 9 10
09/22/02 7 7 9 9 10 7 8 3 8 8
  We seemed to have more problems with players locking up and having to restart. Had an awful lot of trouble trying to find places to rest. The DMing was top notch. Slare is an excellent DM to play with.


09/21/02 9 9 9 10 10 9 9 8 9 9
09/21/02 7 9 10 6 9 3 8 8 7 7
09/17/02 8 8 9 9 9 9 9 7 9 9
09/17/02 8 8 10 8 8 5 7 4 7 8
  M2 less linear than M1, more choice in how to proceed. Map areas seemed too small, did not give a feeling of travelling. The fancy beginning area (before starting play) is distracting. But at least there _was_ a beginning, and we got to know each other a bit before starting.


09/16/02 9 9 9 9 9 9 9 9 9 10
  *Applauds* Nicly done, any chance we could Mirror Image ya'll out? I don't give 10s so straigt nines was the best I could do, Kudos Ya'll. Omni


09/16/02 9 10 9 9 9 8 4 4 9 9
09/16/02 8 8 9 10 10 9 9 7 8 9
  Slare does a great job of expanding any roleplaying that you are doing, by possessing NPCs and interacting with your char. even about nonplot line subjects


09/15/02 8 8 9 7 9 7