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| 1 |
Game Design |
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6 |
Treasure |
| 2 |
Organizing Play |
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7 |
Challenge |
| 3 |
Objectivity |
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8 |
Stability |
| 4 |
NPC's |
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9 |
Plot |
| 5 |
Fun |
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10 |
Overall Enjoyment |
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1
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2
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3 |
4
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5
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6
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7
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8
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9
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10
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03/01/04
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9
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9
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9
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10
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9
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9
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9
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9
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9
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9
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Highly effective and fun DM team. I was fond of the surly innkeeper this game. :)
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02/29/04
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10
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10
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9
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10
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10
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9
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10
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10
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10
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10
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As always... a GREAT game!
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02/28/04
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9
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9
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10
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10
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10
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8
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8
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1
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9
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9
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Great game, too bad about the crash
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02/28/04
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8
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10
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10
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9
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8
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5
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5
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5
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5
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7
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02/26/04
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10
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9
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8
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9
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8
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8
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5
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2
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5
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7
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This was promising to be a really, really great game, until the server creashed. I hope the glitches get worked out - I think these DMs were a great pair and have a lot of potential.
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02/23/04
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10
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9
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10
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9
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10
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9
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9
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9
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10
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9
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02/23/04
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10
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9
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10
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9
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10
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9
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9
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9
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9
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02/23/04
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9
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9
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9
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9
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9
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9
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9
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10
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9
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9
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02/23/04
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7
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7
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9
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7
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8
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9
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7
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7
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8
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7
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Excellent session GS. You did remarkably well for being on your own. Truth to be told the beginning was indeed a bit chaotic, with the escape, but you struck back hard with the caves. I really felt we were doing epic stuff with the whole cave destruction and it went very smoothly. As for combat I still think it is a bit too hard (the arrest companies that is. The others were fine.) Maybe it was because Fru was not around, but I still like to put it forward. Last thing I will comment on is the bastard sword. I really like the concept and it seems that it has a personality of some sort. Eager to explore that more. - Play Mate
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02/22/04
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10
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10
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10
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10
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10
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8
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9
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10
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10
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10
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This is simply an amazing Campaign... Every other week, I can't wait to see what we're going to get into. :)
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02/22/04
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10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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GS great session this week . Loved the cave in at the end. You give us the freedom to do stuff like that and that is why you are one of the best.
Jack
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02/21/04
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10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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02/17/04
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5
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5
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10
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10
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9
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9
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9
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9
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10
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9
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02/16/04
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9
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8
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10
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10
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10
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9
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10
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9
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10
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9
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This week was SO much fun. Despite a late start - something of a tradition with us - and us players taking forever to get in gear after that because we were fussing around with our clothes, once the game got started it all flowed very smoothly, and was just tons of fun. The NPC interactions were, as always, superb. And the wedding surprise was priceless. A great game as always from these DM's!
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02/16/04
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8
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8
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9
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9
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9
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7
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8
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7
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8
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9
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For all intents and purposes, this will be my first review of a Castellar gaming session. I joined up during an intermediate portion of the module that was mostly background story for one of the characters.
Sunday's gaming session was great, in my opinion. I've never played a campaign this heavy into roleplay, and its a great change of pace to be able to do some hardcore RP.
It was also nice to have a chance to impact the story with personal interaction with NPC's. It feels good when you can help out your entire party directly using your character's knowledge and background to help them proceed.
The other players in the group are great roleplayers, and make the game extremely interesting and fun to play. I think I speak for everyone when I say Tristo is my favorite of all, and we all know why. 8-D
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02/10/04
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9
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10
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9
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10
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10
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5
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9
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10
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10
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10
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02/10/04
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10
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10
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10
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9
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10
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9
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9
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10
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10
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9
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02/09/04
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10
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10
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10
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10
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10
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10
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10
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10
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10
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5
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Gonesailing's Sands of Time continues to be one of the most breath taking campaigns I have played in - NWN is supposed to be a medium to roleplay and few DMs take the time to add the effort into visual beauty and musics that turns this campaign into a work of art. This game we were treated to some astounding imagery, from the dances of pixies in the forest at night matched with haunting music, to dark caves lit with scintillating lights and at the same time surrounding by the screechings of thousands of spiders in the background as we were venturing further into the spider Kings lair.
Not to say that the npcs and the story were not masterfully controlled and woven either, that is a sure thing with these guys but I am pretty sure that years from now these images from Sands of Time will still be dancing in my head in recollection of those magical NWN online moments. Thank you so much!
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02/09/04
|
9
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9
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9
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9
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9
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9
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9
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10
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9
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9
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02/09/04
|
6
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9
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9
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8
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9
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8
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6
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8
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9
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8
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Excellent game you guys. I love the plot. Though I still think I die/fall a bit too often in-game. Mostly because Calasil is to be the leader, and falling each battle undermines that slightly. Not sure if it is my medium character build, supported by his light armor and the 0 supply of potions I had (I have some now though), but I'll keep a look-out for bracers of armor or something similar, maybe that can become a new nice item for the group to find ;) But enough of the complaining. The campaign is great and I can't wait till the 2 weeks are over - Play Mate
|
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02/08/04
|
9
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9
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8
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5
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9
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5
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5
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5
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8
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8
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Great game of the Chimera DMs. Smithy sais: Thank ye!
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02/08/04
|
9
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8
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9
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9
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8
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9
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9
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9
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10
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9
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I liked the assassin battle. It had a realistic feel to it. The story is becoming more and more interesting.
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02/08/04
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9
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8
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10
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8
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10
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10
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7
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10
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9
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9
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I'm so happy to be in this campaign. I've been looking for something exotic and immersive as this is, for quite some time. I'm glad I found it because the dm's are absolutely fabulous with the npc's and the content, and the music is grand! Loving it, gonesailing :)
Luv Anya
|
 |
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02/07/04
|
10
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10
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10
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10
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10
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10
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9
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10
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9
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10
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02/07/04
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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GG again , love the plot and the the mod is one of the coolest one I v'e seen . Thanks again
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02/03/04
|
9
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9
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9
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10
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9
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8
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9
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7
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8
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9
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Despite the server issues (and my own internal router issues), very good game! Can't wait for the next episode in 2 weeks.
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02/03/04
|
9
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9
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9
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10
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9
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8
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9
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7
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10
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9
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Despite the technical glitch that is HotU, these games remain stellar and immensely fun. Verm's introduction was interesting, and letting Tia have a homecoming reception, and see Tel again was great - even if she did take up way too much time with her homecoming stuff. ;) (sorry by the way) Castellar is just a great example of what NWN gaming can be, and Arawen and Gone exceptional Dm's. Thanks both!
|
 |
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02/02/04
|
10
|
9
|
10
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10
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9
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10
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8
|
7
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9
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9
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 |
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02/02/04
|
10
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10
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10
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10
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10
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10
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10
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10
|
10
|
10
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great time ...nice balance of combat and RP.
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02/02/04
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9
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9
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10
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9
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10
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9
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9
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7
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9
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10
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02/02/04
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9
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10
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10
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10
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10
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8
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10
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10
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9
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10
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Excellent game! I am sooo happy to be in this campaign! The CHIMERA DM Team,... just great! (Well, we have great players too;)
//Smithy
|
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02/02/04
|
7
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7
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9
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8
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8
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9
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8
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10
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8
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8
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Good show. The hints were well placed and kept me interested in the plot. It has a lot of possible ways to go too, which is all the better. Combats were good, though I had some difficulty with assessing the combat in the room before Corbash. I saw one enemy, but he was talking so I walked towards him to speak with him, but suddenly a second one appeared from the shadows? and started to attack me. I was caught off-guard a bit, unsure if I was supposed to attack or not. Otherwise another superb game. - Play Mate
|
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01/31/04
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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01/27/04
|
10
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10
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10
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10
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10
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10
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10
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9
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10
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9
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I am really looking forward more of this campaign - what an exciting start... there is such effort put into the npcs, the story and even the music.. this campaign is a work of art. And I feel priviledged to be part of it, thank you! Its games like this that make me feel that people that don't play DMed games really are missing out, games like this are just experienced, not explained. There were emotional times, there were more light hearted times and it was always atmospheric. I was there in the world, pure and simple and this is the work of the top DMs around at their best. Thank you!
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01/27/04
|
9
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10
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9
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10
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10
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8
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9
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9
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10
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10
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01/26/04
|
9
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9
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9
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9
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9
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9
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9
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9
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9
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9
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01/25/04
|
10
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10
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10
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10
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10
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9
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10
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10
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10
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10
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Absolutely fantastic gaming session! One of the best ever! the meeting in the inn with the grandfather and the grandaughter was one of the great sentimental gaming moments. The environments with the music, wild magic effects, skies, whether, and even the blidning headaches my character experienced all pulled together to create a superb professional-quality experience.
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01/25/04
|
10
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10
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8
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9
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10
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5
|
5
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8
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9
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10
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An amazing game! I liked how the DM team handled the skill checks (and the players too!). The style how they build the module from session to session, in according to the happenings, is just great! The hakpak is great and the use of all the goodies like DMFI Wand package, PHB Movement skills, Supply-based resting, Bleeding to death,... makes this game/campaign to one of the bests I ever played in! Thank you!
I think this playing-style is called
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01/25/04
|
8
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9
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10
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9
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9
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8
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8
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7
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9
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10
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You guys are great. I love the freedom in this campaign, though a strong leader character is absolutely required. I feel Calasil is getting into his role of leader now, and that the others get more respect for him and his capabilities (well Toby and Nathaniel at least :D)
Absolutely a superb game.
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01/24/04
|
10
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10
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10
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10
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10
|
10
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10
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10
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10
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10
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Great game guys!. The plot is getting better and better. I liked the ending with being captured. Thanks again
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01/20/04
|
9
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8
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9
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9
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9
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8
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9
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7
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10
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9
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Despite technical glitches, this was still a great game, and tied up a lot of running plots, while opening up a whole new can of worms at the same time. These DM's never fail to do a great job, and I love all the little touches of humor that pop up in unlikely places. The Codex's insistance that it was actually a book on woodcarving (that as Gone, I believe) had me rolling. And Gorg's ranting against his employer was funny too. And the ice cream seller! Hee! Great job to both Dm's.
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01/20/04
|
9
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9
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9
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9
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9
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9
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9
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7
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9
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9
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01/19/04
|
9
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10
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10
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10
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10
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9
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10
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8
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10
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10
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01/18/04
|
10
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10
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8
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9
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9
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9
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9
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9
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9
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9
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As usual, a well designed module with excellent music. Also more than one option on what to do in the campaign. Good job.
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01/17/04
|
10
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10
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10
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10
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10
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10
|
10
|
10
|
10
|
10
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|
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Thanks for a great game again.The freedom you allow us is great.
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01/17/04
|
10
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10
|
10
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10
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10
|
10
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10
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10
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10
|
10
|
 |
|
01/12/04
|
9
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9
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10
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10
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10
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9
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9
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7
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9
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9
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01/11/04
|
10
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9
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10
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10
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9
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9
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9
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9
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9
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9
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 |
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01/11/04
|
10
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10
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9
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10
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9
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7
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9
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9
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10
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9
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A great as ever a session. Giving us opportunities to roleplaying going mad. I think what I liked best about todays session is that we went up against a Spider King we had no hope of defeating by fighting. We had to figure out another way to stop him. Good game!
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01/11/04
|
9
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8
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9
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9
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9
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8
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8
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9
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9
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9
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Good game. Thumbs up to Fel for helping out on such a short notice. The campaign holds a lot of detailed and different scenes and settings. Certainly a strong point of the campaign. Really glad to be on it :D - Play Mate
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01/10/04
|
9
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9
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10
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9
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9
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8
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9
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8
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10
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10
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A great DM who always tries to make sure the game runs smoothly, and integrates the various backgrounds of the diferent PCs into his campaign...
Interesting NPCs as well as great at crafting out a good plot too...
:)
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01/10/04
|
9
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10
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10
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10
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10
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9
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9
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9
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8
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10
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 |
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01/10/04
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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WOW ...great time GS! THIS campaign is one of the best. When we were in the cave entrace I felt like I was in Shelobs cave..LOL.
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01/06/04
|
9
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9
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9
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10
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10
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9
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9
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8
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5
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9
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This DM team is SO smooth you forget that it's largely a soundstage module, most of the time. The combat sequences were hard, but not too hard, and the plot continues to be exciting, interesting, and really let the players feel like they are shaping the story. There were some lag issues in fights, but not too terrible. Great game!
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01/06/04
|
9
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9
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10
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10
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9
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9
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9
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10
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9
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10
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 |
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01/04/04
|
9
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9
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10
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10
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10
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10
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10
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9
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10
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10
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 |
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01/04/04
|
9
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9
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10
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10
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10
|
8
|
8
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10
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9
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10
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Great campaign. Interesting monsters, areas and superb NPCs that keep you focussed on the game :) Cheers and thanks I could be part of it - Play Mate
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01/03/04
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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This is one of the best developed modules I've played. Excellent music, interesting story line, and great special effects like the sandstorm. Good job!
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01/03/04
|
9
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10
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10
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10
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10
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10
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9
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10
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9
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10
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 |
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11/30/03
|
10
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10
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10
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10
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10
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8
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10
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10
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10
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9
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I can't get over how good the game design is. There's areas where rocks can fall on you or where you can trip onto gravel. Very realistic terrain.
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11/30/03
|
8
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9
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8
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8
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10
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8
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9
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7
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8
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9
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Good show. Everything was organized smoothly and superb. The challenge is good. I loved the monsters that were only vunerable to bludgeoning, something you don't see much in games and adds so much to the challenge. Absolutely one of the better campaigns I played. - Play Mate
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11/30/03
|
8
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9
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6
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8
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8
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5
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6
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5
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8
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9
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 |
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11/29/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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I like the set up and the flow of the game. I am going to try to slow things down a bit and see if we can OOTE more. I did see some areas we could. Great time thx
Jack
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11/29/03
|
9
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10
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10
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10
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10
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10
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8
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10
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9
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10
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11/24/03
|
8
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9
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9
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7
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10
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9
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8
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7
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9
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9
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Good show you two. The plot hints (the coin, the city name) are well thought of and very mysterious to keep me eager. Very well done. The group is also very carefully selected which payed off. Thumbs up for that. If I may give you some tips. Give the players access to stores with placeables, this way you don't have to unpossess the merchants. Also if you can the non-plot related NPC's, such as the female villager who ignored me two times :(, that would make me a happy man. Otherwise a great start of an interesting campaign - Play Mate
[gonesailing's reply to comment: ]
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11/23/03
|
10
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10
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9
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9
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10
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9
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5
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10
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10
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10
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 |
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11/23/03
|
10
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10
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10
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10
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8
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8
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8
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10
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10
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9
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|
|
Our first session went pretty smoothly. The NPCs had unique personalities and were fun to interact with. The plot is unraveling the more we investigate. All in all a good start.
|
 |
|
11/23/03
|
8
|
10
|
10
|
9
|
9
|
9
|
9
|
10
|
8
|
9
|
 |
|
11/22/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
 |
|
11/17/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
|
|
As always, an EXCELLENT game! So glad we finally found the Codex!
|
 |
|
11/17/03
|
10
|
10
|
10
|
9
|
10
|
10
|
9
|
9
|
10
|
9
|
|
|
This was really a stand out game I thought. I was great having a full crew and the DM's were right on top of us. Battles were still just a touch hard considering how much we died and had to be helped a bit, but I think that was more because of lag-based-mistakes than unbalance in the combat. The twist with our helpless damsel in distress at the end was very fun, and the humor scattered around the library was wonderful. Great game!
|
 |
|
11/17/03
|
9
|
9
|
10
|
10
|
9
|
10
|
9
|
10
|
9
|
9
|
 |
|
11/16/03
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
11/03/03
|
9
|
8
|
9
|
10
|
9
|
9
|
9
|
7
|
10
|
8
|
|
|
Things were a little rocky this time stability wise, and it made things a little more haphazard and confusing than normal, but it was still a great game. These DMs are solid in their creativity and quality, and I feel lucky to have ended in their campaign.
|
 |
|
11/03/03
|
9
|
9
|
10
|
9
|
10
|
10
|
9
|
5
|
9
|
10
|
 |
|
11/02/03
|
10
|
9
|
10
|
10
|
10
|
9
|
10
|
7
|
10
|
10
|
|
|
A little server-side lag issues at the beginning, but as always an excellent game!
|
 |
|
11/01/03
|
9
|
9
|
10
|
9
|
10
|
9
|
9
|
5
|
8
|
9
|
 |
|
11/01/03
|
5
|
9
|
10
|
10
|
9
|
9
|
10
|
7
|
8
|
9
|
|
|
Excellent game!
The game was constrained to be a bit linear by the time limit but you did well to not make us feel led by the nose. I particularly enjoyed not having to kill the bad guy (yet we still got to have a climactic battle).
The plot was a little unclear but once again I blame having to shoehorn a complex story into 4 hours.
Top 5!
|
 |
|
11/01/03
|
8
|
7
|
8
|
8
|
8
|
8
|
9
|
5
|
7
|
8
|
|
|
This was my first NWN multiplayer game on NWN communities. Altough I have no previous experience, I still think this was a very nice game and a fine example of how roleplaying should be played. Despite internet lag and a faulty server they managed to give us a very nice adventure. I look forward to my second game.
|
 |
|
11/01/03
|
9
|
10
|
10
|
10
|
9
|
9
|
9
|
6
|
9
|
10
|
|
|
Great job! I loved the plot, and the NPCs. The combats were also quite inventive. Only problem was the stupid solar flares inducing lag.
|
 |
|
11/01/03
|
8
|
10
|
9
|
9
|
9
|
8
|
8
|
5
|
9
|
9
|
|
|
Great Game Team! You showed cooperation in all actions and were able to play the NPCs brilliantly. I am expecting to play with you again.
|
 |
|
10/28/03
|
9
|
9
|
9
|
5
|
9
|
8
|
8
|
8
|
9
|
9
|
|
|
A good game that started out a bit slow but ended with a bang. The characters and the adventure are starting to take on a more epic feel, especially considering you have tiny comments from Parth and his henchman about their possible futures. That was an excellent way to build the characters up and make them start seeming like heros.
|
 |
|
10/27/03
|
9
|
10
|
10
|
10
|
10
|
9
|
8
|
5
|
10
|
9
|
|
|
I'm starting to run out of things to say in these comment boxes, as there's rarely anything to give criticism on, and the praise likely gets repetitive. Battles were a bit tough this session without a tank, but I saw a few of the baddies standing still a few times to let us regroup. :) Maybe battles could be toned down a a bit before we get there so Dm's don't have to do that? I'm just looking for something interesting to say here really though. I adore these games, and look forward to each week.
|
 |
|
10/26/03
|
10
|
10
|
9
|
9
|
10
|
9
|
10
|
10
|
10
|
10
|
 |
|
10/26/03
|
10
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
9
|
10
|
|
|
Once again, a GREAT game... the NPC's were excellent tonight.
|
 |
|
10/26/03
|
9
|
10
|
9
|
10
|
10
|
9
|
8
|
9
|
9
|
10
|
|
|
Very nice One-Shot with a nice little twist. Handled some un-expected player actions very well. I enjoyed the NPC interractions.
|
 |
|
10/26/03
|
9
|
10
|
9
|
10
|
10
|
9
|
8
|
9
|
9
|
10
|
|
|
Very nice One-Shot with a nice little twist. Handled some un-expected player actions very well. I enjoyed the NPC interractions.
|
 |
|
10/26/03
|
9
|
10
|
9
|
10
|
10
|
9
|
8
|
9
|
9
|
10
|
|
|
Very nice One-Shot with a nice little twist. Handled some un-expected player actions very well. I enjoued the NPC interractions.
|
 |
|
10/26/03
|
8
|
9
|
10
|
8
|
9
|
9
|
9
|
10
|
7
|
9
|
|
|
This was a fun adventure and was DM'd well. Very light-hearted.
|
 |
|
10/25/03
|
7
|
10
|
10
|
6
|
8
|
5
|
8
|
10
|
7
|
8
|
 |
|
10/25/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Excellent session, the team ran a great game and obviously worked well together. This was my first one-shot and I had a lot of fun. Thanks!
|
 |
|
10/23/03
|
9
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
9
|
9
|
 |
|
10/20/03
|
9
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
10
|
9
|
|
|
Our guest DM gelled really well with the DM team, and our new party member melded in surprisingly seamlessly. This DM team never fails to create a vibrant world to play in, with their NPC's full colored, distinctive, and hugely interesting. Always a great game.
|
 |
|
10/19/03
|
10
|
10
|
9
|
9
|
9
|
10
|
5
|
10
|
10
|
10
|
 |
|
10/19/03
|
10
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
|
|
Great game as always. The trip back in time at the end is an interesting twist... Can't wait to find out where that is going.
|
 |
|
10/07/03
|
9
|
10
|
10
|
10
|
5
|
9
|
10
|
10
|
10
|
10
|
|
|
My two favorite NPC's this week were the Queen, and the little child pip. They were both played perfectly, pip with her childish outbirsts, and the queen with her outward coldness, yet her surprising touch of warmth at the end.
Only thing I might comment on is that the courtroom was quite crowded and as such made for some lower framerates.
|
 |
|
10/06/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/06/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
10/06/03
|
9
|
9
|
10
|
10
|
10
|
9
|
9
|
9
|
9
|
9
|
|
|
The trial was surprising, well thought out, well organized and GREAT fun. It's difficult to tell where the line between pre-planned and on-the-fly storytelling is with these DM's - and that's one of their greatest strengths. As always a fun, interesting, and surprising game. The new sewer set was a nice change from the usual tiles - even if I could see them properly - and the claustrophobic fights down there added a lot of added tension. Great game.
|
 |
|
10/05/03
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
9
|
10
|
10
|
|
|
Excellent game!
|
 |
|
10/05/03
|
9
|
10
|
9
|
9
|
9
|
10
|
5
|
10
|
9
|
9
|
|
|
Due to too much partying into the wee hours Boh wasn't really at himself at all ;). In fact its all a bit hazy. However what I can remember is a good storyline,and an environment filled with with creative use of the engine. The NPCs we did come across fleshed out the scenario establishing the atmosphere as that of a persistent World. My only disappointment was that of my own fatigue, I would have liked to have fulfilled my role more and questioned more of the scenario, I was just about able to hang on for the ride! *(
|
 |
|
10/04/03
|
7
|
10
|
10
|
10
|
10
|
8
|
9
|
10
|
9
|
10
|
 |
|
10/04/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
WOW!! Great time! The world you created is fantastic! The npc were alive and vibrant . You are a true storyteller. I really hope that a second Castellar camapign during the week. thanks fro a great time Jack
|
 |
|
10/04/03
|
9
|
10
|
9
|
10
|
10
|
8
|
10
|
10
|
8
|
9
|
|
|
What a superb dm team - surely one of the best around, they can make a world come alive with their npcs and their stories. Thanks for everything guys!
|
 |
|
10/04/03
|
8
|
10
|
10
|
10
|
10
|
9
|
4
|
10
|
10
|
10
|
|
|
I am new in roleplay-games but what I saw was really GREAT! A game in the way of Pen'n paper, with skill-checks and ... WOW. I could never have imagined such a thing! For a one shot it was a nice story and had great plots!
|
 |
|
10/04/03
|
9
|
10
|
10
|
10
|
10
|
8
|
9
|
10
|
9
|
10
|
|
|
Everything was smooth and the DM's knew exactly what they were doing. They made great use of the PC's skills which helped explore other avenues of roleplaying. The battles were exciting, and what we did actually affected the storyline. It was a magnificent time!
|
 |
|
09/30/03
|
9
|
9
|
10
|
10
|
10
|
8
|
10
|
10
|
10
|
9
|
|
|
Once again our dm's pulled out all the stops. It was an excellent adventure and I'm getting a better sense of the overall plot. One thing in particular that was very clever was upcoming trial of the little girl pip. Who'd of known our clever dm's would latch onto some little event that happened last week and pull into a full blown plot poin for next. Looking forward to see how this gets resolved.
|
 |
|
09/29/03
|
9
|
9
|
10
|
10
|
10
|
9
|
9
|
9
|
10
|
9
|
|
|
This Dm team never fails to deliver an interesting, surprising, refreshing, and innovative game. Tiny details of characters' histories and rp come back in unexpected and delightful ways. Pip taking the fall was a GREAT twist and I can't wait to see how it plays out. Not only is the large and over-arching plot fascinating and fun in these games, but the little side plots and developments are all fascinating too. They do a great job. Good game, as always.
|
 |
|
09/29/03
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
9
|
10
|
 |
|
09/28/03
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/22/03
|
8
|
10
|
10
|
8
|
10
|
8
|
10
|
10
|
9
|
9
|
|
|
Something's Cooking - Playtest
Great light hearted little adventure...
Much of it is already perfect;
Area design is well done and the sizes are just right. Game flowed easily and DMs and Players all did well in keeping it going. Sound effects and custom items and custom monster in kitchen were all great additions to game.
More comments in a PM.
|
 |
|
09/21/03
|
7
|
6
|
8
|
10
|
8
|
2
|
7
|
10
|
8
|
8
|
|
|
An enjoyable game. The DMs bought the NPCs to life, and the adventure was enjoyable, if short.
|
 |
|
09/15/03
|
9
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
|
|
two dm's...you'd of never known though...practically every patron in the bar scene was carrying on conversations with other people while we were there. Exquisitly done. I can't wait to play again.
|
 |
|
09/15/03
|
9
|
10
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
9
|
|
|
These always-excellent DM's outdid themselves this game. The tavern scene was completely immersive and hugely fun. It felt cluttered and chaotic and interesting and vibrant - just as it should. The NPC's were all distinctly themselves, and the story moved along without ever making us feel pressured, or like we were lost. The trip through the crypts - or the beginning of it - was challenging without being impossible and the appearance of Brakar's brother great fun.
Great job, both!
|
 |
|
09/15/03
|
9
|
10
|
10
|
10
|
10
|
10
|
8
|
10
|
10
|
10
|
|
|
As usual, a great game. Thanks and keep it coming!
|
 |
|
09/14/03
|
10
|
10
|
9
|
10
|
9
|
10
|
10
|
10
|
10
|
10
|
 |
|
09/14/03
|
9
|
10
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
|
|
As always an excellent game!!!
|
 |
|
09/08/03
|
10
|
10
|
10
|
9
|
9
|
10
|
9
|
9
|
10
|
9
|
 |
|
09/08/03
|
9
|
9
|
10
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
|
|
This DM team never fails to impress me. The innovative and interesting library was great fun to travel through. The Librarian-turned-Lich was wonderfully nutty, and Bigo the Hapless Halfling was adorably clueless. NPC's are all vibrant and distinctive in these games, the setting unique, well thought out, and very interesting to play in. A great job as always this week.
|
 |
|
09/08/03
|
9
|
10
|
9
|
10
|
10
|
9
|
10
|
9
|
10
|
10
|
|
|
My second game, and the plot is staring to take shape a bit more as I'm learning a bit about the group's nemesis. The world is truly massive in scale, and we've only been roaming around one city. I can't wait to see what it looks like in the rural areas. As an added bonus, with more than one dm you truly get an added sense that the world is alive as NPCs bustle about the area full of their own thoughts, actions, and desires. Excellent job.
|
 |
|
09/08/03
|
9
|
10
|
10
|
10
|
10
|
9
|
10
|
8
|
9
|
10
|
 |
|
09/08/03
|
9
|
10
|
10
|
10
|
10
|
10
|
8
|
8
|
10
|
10
|
|
|
As usual a great game. Dol Agath is an interesting city, filled with Harry Potter and Neverending Story like characters and situations. I found myself chuckling at the thought of getting attacked by rogue books and then actually getting bitten by books. Brakar never knew a library could be so fun or that his axe would find such use. :) Very imaginative and original and truly something I have not see in any other games I have played or DM'd. Awesome job guys.
|
 |
|
09/02/03
|
9
|
10
|
10
|
10
|
10
|
9
|
10
|
10
|
10
|
10
|
 |
|
09/02/03
|
9
|
9
|
9
|
10
|
9
|
9
|
9
|
10
|
10
|
9
|
|
|
It was nice to see the whole DM team back in business this game. They did a great job as usual. NPC's were vibrant and distinctive. Bigo especially was a treat. There were a few times when things got a bit confused and Dalwei was a bit unresponsive, but those things happen. All and all a great game, as always, from these DM's.
|
 |
|
09/01/03
|
9
|
10
|
9
|
9
|
9
|
9
|
8
|
10
|
9
|
9
|
|
|
I've never played campaigns with multiple dm's so I wasn't quite sure what to expect from this three headed hydra. I must say though the results were far better than I could have imagined. The Dm's worked so well together that it really could have been mistaken for a single DM had not we had the wonderful NPC interactions, and areas being set up in a way that only multiple dm's could accomplish. Well done on both the logistics and for the plot.
|
 |
|
08/31/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Great game!
|
 |
|
08/25/03
|
9
|
9
|
10
|
10
|
10
|
8
|
9
|
9
|
10
|
10
|
 |
|
08/25/03
|
9
|
9
|
9
|
10
|
9
|
9
|
9
|
9
|
10
|
9
|
|
|
Another interesting session! Some highly cool curve balls - Khyrie's abduction, the unexpected population in Dol Agath. And some highly unforgettable NPC's. (the barbecue slaad!) Great game from our two-dm team this session. Thanks guys!
|
 |
|
08/24/03
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
10
|
|
|
Fantastic game session!
|
 |
|
08/19/03
|
9
|
9
|
9
|
10
|
10
|
9
|
10
|
9
|
9
|
10
|
 |
|
08/19/03
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
|
|
The Dm's claimed they hadn't anticipated our actions and that they had to make up responses on the fly. For an improved response, they did astoundingly well. Play flowed smoothly and easily and the manipulations of the players were answered with varying degrees of success and failure. A great game - lots of fun and thought provoking. Thanks guys!
|
 |
|
08/17/03
|
10
|
9
|
8
|
8
|
9
|
9
|
10
|
10
|
10
|
9
|
 |
|
08/17/03
|
10
|
9
|
10
|
9
|
9
|
10
|
9
|
9
|
9
|
10
|
 |
|
08/17/03
|
10
|
9
|
10
|
9
|
9
|
10
|
9
|
9
|
9
|
10
|
 |
|
08/16/03
|
10
|
7
|
9
|
9
|
8
|
3
|
7
|
8
|
9
|
9
|
|
|
Great DM, Good Roleplayer, really did a nice job with the npc's and dealing with the multiple tanget conversations that went on around him. (Adam asking where he came from, Kiev looking for a Light.. Etc..)
Amazing Graphic Creature at the end.. very impressive..
|
 |
|
08/15/03
|
10
|
10
|
10
|
10
|
10
|
10
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10
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10
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10
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10
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GS Great time! I loved the mod design. I did have a little lag issues but no biggie. Can't wait for your regular campaign. Also the HP added so much.
Jack
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08/15/03
|
9
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7
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9
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8
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8
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7
|
7
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5
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8
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7
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No server problems for me. I did not notice any lag and the video seemed fine. The transitions screens were absolutely gorgeous, nice work on them. Also the first area out of San Har was *stunning*. That was the best looking area I have ever seen in NWN.
O
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08/15/03
|
9
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8
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8
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8
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8
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7
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8
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5
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7
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7
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Ok, first let me say: This was a test. So we new there would be some small bugs. And there was. Some of the scenery was brilliantly done, but causes lag for even well built machines, it's the snow combined with something else that was doing it. Not sure what can be done there. And a little in the lave pit, but that's to be expected.
Now, inspite a few small things, this looked like a great mod. The story was good, The NPC's were great, alot of Custom stuff, including a few models. This one has a lot of potential.
I hope to get a chance to play it again, when it's finished.
CTH
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08/12/03
|
9
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9
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10
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10
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10
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8
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10
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9
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9
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10
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Getting much more interesting :)
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08/12/03
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9
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9
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9
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9
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9
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9
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9
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8
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9
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9
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For having technical teamspeak problems and being down one DM, Arawen and Gonesailing still managed to do a lovely and consistent job with this game, doing a lot of on-the-fly adjustments and storytelling. Great game as always.
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08/11/03
|
9
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10
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10
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9
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5
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10
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10
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10
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10
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5
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Fine game once again. The story continues and remains as enjoyable as ever. Good job!
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08/10/03
|
8
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9
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9
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8
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8
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10
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10
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10
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9
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9
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08/10/03
|
10
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9
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9
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9
|
9
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10
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9
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10
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10
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10
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08/03/03
|
9
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10
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10
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10
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10
|
9
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10
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9
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10
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10
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08/03/03
|
10
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10
|
10
|
9
|
9
|
9
|
9
|
9
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10
|
9
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07/15/03
|
9
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10
|
10
|
9
|
9
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10
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10
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10
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10
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10
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07/13/03
|
9
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10
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10
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10
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10
|
9
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10
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10
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10
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10
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Great game as always. Almost all RP tonight and well set up.
The Troll scene was exceptionally fun!!!
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07/07/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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Once again a great game by the Castellar DMs. I noted some more originality in this game and some unique areas and plots were introduced which were fun and kept us going. Definately some unique ways to handle situations, even though my dwarf just wanted to fight through them all. :) Great job guys as usual.
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07/06/03
|
9
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10
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10
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10
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10
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9
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9
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10
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9
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9
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This Dm team continues to improve and be inspiring and fun to play with. NPC's this game were vibrant and alive, and the game was full of personalized touches to immerse each individual player in the game. The departure of a character was handled creatively and the inclusion of a new one was both fun and interesting. The DM's seemed to communicate very well with one another and to almost always be on top of what each of the PC's were doing, in addition to being expressive and inventive with the NPC's. Great Game!
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07/06/03
|
9
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10
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10
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10
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10
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9
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10
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10
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9
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10
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 |
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06/30/03
|
9
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9
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9
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9
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9
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9
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9
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9
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5
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9
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A good game as always. The NPC's felt a bit flat to me this time around - but perhaps that was because of my stuttery connection, or because they just WERE a bit flat by personality. It'd be nice if the clock day/night could be manually controlled, since the dawning sun gave a bit of pressure to move along I think at one point. But these were minor issues. I liked the clinging mud and the dead lizards that are invulnerable at night.
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06/29/03
|
9
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10
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10
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10
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10
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9
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9
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9
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9
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9
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06/29/03
|
9
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10
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10
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10
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10
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10
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10
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9
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10
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10
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As always a GREAT game!
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03/24/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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03/24/03
|
10
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10
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10
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10
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10
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9
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10
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10
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10
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10
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03/23/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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Awesome!
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03/23/03
|
9
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10
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9
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9
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10
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10
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10
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10
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10
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10
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Top-notch DMing, as always
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03/17/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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AWESOME TIME-JACK
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03/16/03
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10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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Thank you guys so much for all of the work you put in to this each week. It is greatly appreciated. :)
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03/16/03
|
10
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10
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9
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9
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10
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5
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10
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7
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9
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10
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Brilliant mix of battle and mystery. And I just plain *like* the story. Add a dash of cool original NPC's, and what else can I say?
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03/16/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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WOW! okay, since I am still at a loss for words a day later - WOW!
Seriously, This was pretty much one of the best sessions I ever had, even though I died (which I normally hate). As we go deeper into the inky black pit the NPC interaction with those trapped below gets more and more emotional and frightening, and the combat has become literally a life and death thing. I think that you guys are becoming masters of the encounter, really. I love the strategies employed by the enemy, forcing us to be creative or die, yet they never leave us completely drained and in need of immediate rest. Enemies on top of tower walls, across blocked bridges with flanking mages and clerics, storms of fighters backed up by those horrible Duergar snipers. LOL! We end up taking 10 minutes to get into a new area, we are so afraid of being ambushed, it's great. - Fel
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03/15/03
|
10
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10
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10
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10
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10
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9
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10
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10
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10
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10
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03/15/03
|
9
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10
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10
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9
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10
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8
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10
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10
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10
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10
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03/09/03
|
10
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10
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10
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9
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10
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10
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10
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10
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10
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10
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The only thing I can even remotely pop you guys with was the NPCs...mainly because there weren't really many...Duke was very well done though. Nice work letting us tie up one of the mercs! Lalo and Nikki both had the same idea there. lol Very nice use of the haks this game...the myconids were extremely cool. The glowing fungus...it tried to EAT ME! And nobody believed me. :P Once again, wickedly fun, killer plot, and exceptionally well done. Lizard, hope you enjoyed sitting in on this one! Can't wait for next week guys. Nikki is breathless in antici....pation. ;)
- Alexander Frost
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03/09/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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Another awesome game! I am running out of great things to say. I look forward to this game each week. I will miss it and everyone involved when it is over. Thank you for another great session! :)
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03/09/03
|
10
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10
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10
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10
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10
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9
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9
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9
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10
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10
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Excellent as ever. You guys get better each game, its great. This has got to be one of the funnest games I have ever played at NWC. YOU give us lots of plot twists, puzzles, and plenty of RP material to work with. Introduction of the haks were well worth it, the tileset and extra creatures were really well used to add ambience and interest to the story.
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03/09/03
|
10
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10
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10
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9
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10
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10
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10
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9
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10
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10
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Ah, I wub j00 both! (/e sycophantic praise mode off. :-) )
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03/03/03
|
10
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10
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10
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10
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10
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10
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10
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10
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10
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10
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