 |
 |
| 08/03/07 |
Comments in reference to the character Selia Sting a Human: this character added the needed humer to the session and everyone had fun
|
|
|
 |
| 07/26/07 |
Comments in reference to the character Selia Sting a Human: one of the best evil characters you can find
|
|
|
 |
| 07/14/07 |
Comments in reference to the character Selia Sting a Human: one of my best players and characters
|
|
|
 |
| 07/13/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
|
|
|
 |
| 07/13/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
|
|
|
 |
| 07/12/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
|
|
|
 |
| 07/12/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
|
|
|
 |
| 07/12/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
|
|
|
 |
| 07/11/07 |
Comments in reference to the character Selia Sting a Human: didn‘t participate at the game :(
|
|
|
 |
| 07/11/07 |
Comments in reference to the character Selia Sting a Human: (Add Comments Here)
Well, I‘m not too keen on evil characters generally - I dont see how characters played as openly agressive towards everyone can be expected to live more than a tenday, much less evolve and grow. Criminals/evils need to learn to be less brash and open about themselves, especially when there are folks around who would quite happily kill them (and let‘s face it, that‘s just about everyone). Simply bringing them back to life all the time is a bit lame...
That being said, there were no major issues with the character despite her derailing the adventure slightly (the derailment was, I suppose, in character and appropriate).
|
|
|
 |
| 07/11/07 |
Comments in reference to the character Selia Sting a Human: great roleplay along the sidelines of the mission
|
|
|
 |
| 07/06/07 |
Comments in reference to the character Selia Sting a Human: one of the best players, thank you for gaming with me
|
|
|