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Reviews To Date for Antonymous
10/16/07
Comments in reference to the character Arkadin Yost a 1/2 elf: We should have brought a rogue for this one. Arkadin‘s lock opening spells combined with Manos‘ trap disabling skills will have to do. Good eye for the secret doors.
10/04/07
Comments in reference to the character Arkadin Yost a 1/2 elf: Arkadin‘s spell slinging is becoming a force to reckon with... even for the the members of his own group. ;) Seriously, the metered spray of magic missiles is a serious help.
08/13/07
Comments in reference to the character Arkadin Yost a 1/2 elf: Arkadin is learning some new magic which helps with the baddies. That demon-wench kind put a bit of a damper on the fireworks but still the spell flinging from the background is a help.
08/09/07
Comments in reference to the character Arkadin Yost a 1/2 elf: Fun session. Arkadin does a good job to act as our compass bringing focus where there would be none if the others were left to their own devices. Careful with that chest, Eugene.
05/25/07
Comments in reference to the character Arkadin Yost a 1/2 elf: Arkadin is starting to gain competence in his arcane knowledge. Once again he exhibits leadership skills and provides direction for the wistful monk turned druid and the obnoxious barbarian.
05/17/07
Comments in reference to the character Arkadin Yost: You should crate an Avatar for Arkadin. I like this character. He is a good leader without being overbearing. He steers the party towards the goal with considerable suggestive skill.
05/03/07
Comments in reference to the character Placeholder Guy a indeterminate: Fun session although I think we‘ve pretty much finished this mod. What‘s next.
03/07/07
Comments in reference to the character Devictor of Heidberg a Human: All hail Devictor, chosen usurper of the Prophet King... or is it savior? Time will tell, but suffice to say that Devictor of Heidberg‘s moral resolve is unwavering, and he will see this though, as he has done for so many others and their plights.
02/15/07
Comments in reference to the character Devictor of Heidberg a Human: With heroic resolve, Devictor lead the group through one dangerous situation after another. Unfortunately, controlling the zeal and emotion of the hobbit is proving a difficult job, even for Devictor. If the hobbit hopes to see our efforts of helping his assaulted village come to fruition, he had better learn some temperance.
01/25/07
Comments in reference to the character Devictor of Heidberg a Human: Watching the Paladin in action during this session, a new title seemed to spring forth for the holy knight.... Devictor the Selfless. Watching him heal others while he bled after an incredible battle where we joined forces with the Elves really exemplified his dedication to life, others, and showed his wisdom in his preservation of the party first.
01/18/07
Comments in reference to the character Devictor of Heidberg a Human: Good job moving the game forward as the module‘s designer had intended. It‘s almost as if this mod was tailor made for this character. I think the ensuing battle will be right up his alley as well. This module is good fun and can‘t wait for the next session.
01/17/07
Comments in reference to the character Devictor of Heidberg a Human: I think that leaving the Lizardfolk lair was a difficult decision for the pious warrior... but wisdom prevailed over zeal. Well done.
01/08/07
Comments in reference to the character Mumbly Peg a Human: Thanks for figuring out how to get past that fun dampening bug. Hopefully the rest of the mod will not have similar problems.
12/13/06
Comments in reference to the character Devictor of Heidberg a Human: Devoted to life, it appears, we seem to need to help everyone in need. Noble, indeed, but is it the smartest route in terms of OUR lives? Who can say, but so far it seems we are still on pace to avenge the people of Norenshire. Perhaps that isn‘t the paladin‘s goal, as I suspect it is more the prevention of another such attack, but it‘s hard not to feel for Meredoc and his loss.
12/11/06
Comments in reference to the character Mumbly Peg a Human: What a relief. Sorry for the break of momentum, luckily it wasn‘t mid mod, so that helped a bit. Good session, and hope everyone gets well soon over there...and over here.
11/27/06
Comments in reference to the character Mumbly Peg a Human: Good session, save for my technical issues. I do wonder how this mod will go, given then ambiguities of the difficulty we had getting started. Nice job as scout, as usual... with that one small “pitfall“ excluded.
11/22/06
Comments in reference to the character Devictor of Heidberg a Human: Sir Vic sticks to his ideals in a stoic and most-paladin-like manner. Staying IC is not always easy when playing a paladin. Good job. Now we need to decide where our little band of heroes will go next to smite eeevil.
11/21/06
Comments in reference to the character Mumbly Peg a Human:
11/20/06
Comments in reference to the character Mumbly Peg a Human: Always confident, never shaken or stirred, Peg is the perfect scout. A brave and stalwart accomplice, she leads our party with the same desire for greatness as that of our Sorcerous Minstrel... if perhaps for different reasons, and definitely in different fashion. She has her opportunities to further her own gain at our expense, but none have reason to doubt her loyalty to our cause... and for one of her skills and apparent background, this is a testament to our group‘s respect for her and her abilities.
11/20/06
Comments in reference to the character Mumbly Peg a Human: Another fun-filled session. I was ready to play another 2 hours although it was already past the time limit.
11/15/06
Comments in reference to the character Devictor of Heidberg a Human: Devictor is the ultimate in a leader, pious, commited to his cause, and also a skilled and powerful warrior with temperance and benevolence. I thought his wish to bury the sacrifice victims was a good moment of his character shining through. I do think he might have Smited me (Smote? Smitten?) while we dualed with the hill giants, but we lived to die another day in that one. Good session.
11/15/06
Comments in reference to the character Devictor of Heidberg a Human: These sessions are good fun. I enjoy playing these characters at least as much as our original cast. The Lizard King is a formidibal foe. I am afraid we may need to seek help in Eor. (It may be that is what is expected... to report back to our benefactor.)
11/14/06
Comments in reference to the character Mumbly Peg a Human: Good to play these characters again, with Peg scouting the way as usual. Nice session, looking forward to more.
11/13/06
Comments in reference to the character Mumbly Peg a Human: The end draws near, I hope we are ready.
11/09/06
Comments in reference to the character Devictor of Heidberg a Human: Sir Vic is starting to dish out some fierce punishment to our adversaries. The old smite eeevil really puts them on their backs.
11/06/06
Comments in reference to the character Mumbly Peg a Human: Good to get back to some momentum with these characters. I was surprised Peg was not able to read the scrolls that seemed so appropriate to her skillset.
11/06/06
Comments in reference to the character Mumbly Peg a Human: Nice work going gaseous and getting the loot. Hopefully we can wrap this one up next session.
11/01/06
Comments in reference to the character Devictor of Heidberg a Human: Since Vic is primarily a melee fighter, we need to devise a strategy to keep Sir Vic from being surrounded and overwhelmed. He seems to attract the most opponents. With the dwarf and elf using similar ranged weapon guerilla tactics, Vic often gets into trouble.
10/19/06
Comments in reference to the character Devictor of Heidberg a Human: Sir Vick is certainly courageous although his ability in hand to hand combat sometimes are not necessarily the best strategy for all situations. Especially when outnumbered and surrounded. His confidence sometimes gets him into trouble and I don‘t think the word “retreat“ is in his vocabulary.
10/19/06
Comments in reference to the character Devictor of Heidberg a Human: Glad to get through that one without extra trudgery and looking for non-existent material.
10/04/06
Comments in reference to the character Devictor of Heidberg a Human: These Plan B sessions are fun as it offers a break from playing my same ole TNC character every time.
07/27/06
Comments in reference to the character Mumbly Peg a Human: With the tensions between Horton and Zig boiling over, Peg seems ready to get things back on track. Find the Lady and get the gold.
07/26/06
Comments in reference to the character Mumbly Peg a Human: Peg‘s willingness to cater to the dwarf‘s whining struck the Bard as not just odd, but somewhat disloyal, and even weak. The priest is the one of faith, with his own bodyguard, yet we have to not only find solace and rest, constantly, but also trapse across the countryside outside the keep, giving our enemies time to regroup and perhaps even move the slaves and prisoners we seek? Perhaps the Priest forgets how we got into this whole mess. It surprises the Bard to see Peg not perturbed at this... and to cater to his actions to such a degree. === Nice session, well played by everyone, and good fun. Peg is cool.
07/12/06
Comments in reference to the character Mumbly Peg a Human: That was a heinous ambush, and we were being so careful... maybe too careful. It seems we are getting close to the goal.
06/28/06
Comments in reference to the character Mumbly Peg a Human: Peg is getting to be equally proficient with a bow as she is with her sneak attacks. A good thing, otherwise those hobgoblin archers would have just picked us apart.
06/21/06
Comments in reference to the character Mumbly Peg a Human: A better session than last with re-running the 1st part aside. Peg‘s fighter instincts prevailed as we took on the first waves of the slavers hobgoblin army.
06/07/06
Comments in reference to the character Mumbly Peg a Human: Peg is getting very deadly when foes are unaware of her presence, I am impressed. Nice job scouting our way into the hills. I suspect we will need to put her stealth to good use in our approach of the stockade.
06/07/06
Comments in reference to the character Mumbly Peg a Human: Nice scout work. Those sneak attacks are becoming more and more vicious. A nice start to this mod.
05/31/06
Comments in reference to the character Mumbly Peg a Human: Not a very RP intensive session with us trying to get our bearings to move forward. Always fun regardless.
05/24/06
Comments in reference to the character Mumbly Peg a Human: Nice job finding the cemetary. Between the endless throngs of undead and now the vegetation rising up to hamper our movements through the area, this was a trying session. Goodbye Zeb, you were a valiant lad.
05/18/06
Comments in reference to the character Mumbly Peg a Human: Peg is the glue that keeps us going, if only for the fact that she remembers where she‘s been and keeps her bearings well... a must have skill for any good scout. I do wish that she‘d demonstrate her roguish affinities more overtly at times, whatever that might mean, but she definitely provides our party the diversity, in skill and character, that our party needs.
05/17/06
Comments in reference to the character Mumbly Peg a Human: Impressive that Peg was willing to risk and take one for the team, trusting in her ability to avoid a trap after setting it off.
05/12/06
Comments in reference to the character Mumbly Peg a Human: Good session, tech problems aside.
05/11/06
Comments in reference to the character Mumbly Peg a Human: Good thing our scout has a decent sense of direction... seems the rest of us are often not too sure which way we‘re headed. Looking forward to a full session next time.
05/03/06
Comments in reference to the character Mumbly Peg a Human: It looks like we have a couple of slavers rings to break up, inner and outer. These slavers are much more organized than your run of the mill smugglers.
04/26/06
Comments in reference to the character Mumbly Peg a Human: It‘s good we have Peg to keep folks in line with her threats. I do expect her to know better than to rush into that courtyard trap to help the foolish dwarven woman and her pious cohort. It‘s great to be in this game again, let‘s hope the schedule holds.
04/26/06
Comments in reference to the character Mumbly Peg a Human: It‘s good to be playing this campaign again regardless of the module‘s annoying quirks. Once again Peg‘s quiet demeanor is a welcome relief from Zig‘s pompous strutting.
03/29/06
Comments in reference to the character Devictor of Heidberg a Human: Sir Vic is all business. I was impressed with your retention of Greyhawk geography. Bring on the next adventure.
03/23/06
Comments in reference to the character Devictor of Heidberg a Human: Sir Vic has conviction. Although he believed the “Raven“ to be guilty of numerous crimes, without evidence of this and knowing he was not responsible for the recent crimewave in Kleine, he decided to spare him. This in spite of his disdain for the admitted thief. He is ever the stalwart D.A.
03/22/06
Comments in reference to the character Devictor of Heidberg a Human: Vic is a well played paladin, and I am always impressed with the way you put RP above all else, even if it means bucking the system by fragging a quest or otherwise going against a mod‘s grain. Nicely done.
03/01/06
Comments in reference to the character Devictor of Heidberg a Human: (Add Comments Here) Interesting to see you play a lawful good character, and you do it well. You never forgot about the kid and his family ring, and even tried your best not to reveal his entire fate, to spare them the disappointment of what their son had become. sure, the mod didn‘t allow it, but it‘s the thought that counts. Nice job, again.
03/01/06
Comments in reference to the character Devictor of Heidberg a Human: Impressive display of undead turning ability for a non-cleric character. This module was fun even with all of its idiosyncrasies. I think what made it more fun was the unique dynamic among these characters. I hope we can find another mod to continue their adventures.
02/23/06
Comments in reference to the character Mumbly Peg a Human: If it weren‘t for Peg‘s de-facto leadership, I fear we would simply haunt the local bar casinos while the dwarf grumbled to Elwita about Zig‘s lack of character. She keeps us moving enough to keep Gruendells attention as mush as is possible.
02/22/06
Comments in reference to the character Mumbly Peg a Human: Peg made mention of her ring in a prideful and almost spiteful way, briefly, in this game. It was just the impetus the Bard needed to start dancing around, proving himself and his wares. Her scouting is diligent if not perfect, though our listening could stand as much improvement as her communication.
02/16/06
Comments in reference to the character Mumbly Peg a Human: Peg was great as usual, and even in a session where we really never got our legs under us due to some technical difficulties and mod bugs/problems. That said, it‘s great to have someone in the game that knows when to roleplay, and how to use that to make the game/environment more interesting and fun. When I was discussing something sternly with the gypsy vendor, and pseudo-threatened him while motioning to Peg and the rest of the party, she emoted running her finger across her neck. Perfect, and it‘s exactly what I was hoping for. It‘s things like that which make your characters fun to have around. Thanks.
02/15/06
Comments in reference to the character Mumbly Peg a Human: Fun session even with the TP‘s. That‘s quite the pig sticker you‘ve been toting around.
02/14/06
Comments in reference to the character Devictor of Heidberg a Human: Devictor‘s blade cuts through Cultists like a knife through hot butter. Thanks for saving my scrawny little butt when I hit the floor.
02/13/06
Comments in reference to the character Devictor of Heidberg a Human: Devictor is intent upon cleansing this town of its evils, and wields his sword with fury while doing just that. Balancing his might with his compassion, it‘s easy to see why the party allows him all the heavy lifting, both physically and morally.
02/08/06
Comments in reference to the character Mumbly Peg a Human: I can‘t believe Peg let Zig get away with the comment about her weight. Quite a blood bath last night, we were lucky to make it out alive. Fun.
02/07/06
Comments in reference to the character Devictor of Heidberg a Human: Always the gentleman. I was a little surprised he didn‘t chastise the “paladin in training“ for consorting with a whore in the upstairs bedroom of the Wench. I liked how he lugged Furnak back to the church for proper burial.
02/06/06
Comments in reference to the character Devictor of Heidberg a Human: Devictor, an interesting diversion for you, seems to have a drive to get to the bottom of the cult issue, and has extended his company to those he knows very little, forcing himself to trust them, to get it done. His motives and goals are admirable, but I wonder how it will pan out for him?
02/03/06
Comments in reference to the character Mumbly Peg a Human: Always a great time, Peg is just cool.
02/01/06
Comments in reference to the character Mumbly Peg a Human: A little bit of trouible this session. Maybe things would go smoother if that damned dwarf didn‘t have his robes in a not for killing every orc he sees.
01/26/06
Comments in reference to the character Mumbly Peg a Human: Good times, we seemed to have gotten our legs back under us for this one. Peg scouted well, and is getting better every game about her communication and scouting facilitating good party movement, all while allowing the Bard to think he is the leader of the group.... impressive. Nicely done, this group really knows how to make the most of an adventure by roleplaying the details, and Mumbly Peg is a big part of that. *mumbles*
01/25/06
Comments in reference to the character Mumbly Peg a Human: When that overgrown sunflower attacked, I think that cry for help was the loudest and most articulate word I‘ve heard out of Peg since I‘ve known her. Great job as always with the scouting. It was good to have a productive session after last weeks wash.
01/18/06
Comments in reference to the character Mumbly Peg a Human: Hopefully we will be able to get past the quirks of the systems used in this mod. Chalk this one up to DOH!!
01/17/06
Comments in reference to the character Devictor of Heidberg a Human: Devictor seemed to have an agenda behind his convictions, and I was impressed with his reasoning of taking a stranger into the party. Always impressed with your ad lib skills in making what could be a stagnant adventure into a well scripted role playing event. Always a good time, my friend.
01/16/06
Comments in reference to the character Devictor of Heidberg a Human: Good job with briefing the newcomer and convincing him to join the cause. This matching of a human, an elf and a dwarf is somehow Lord of the Rings-esque.
01/11/06
Comments in reference to the character Mumbly Peg a Human: Too bad Peg was not “vocal“ with her reservations about marching through the Slaver‘s front door without 1st looking for the back way in. It might have saved Zig a case of the “Hot Foot“. It seems Peg is the only one Zig will listen too these days.
01/09/06
Comments in reference to the character Devictor of Heidberg a Human: Fun module for those times when we can‘t the group together. I like your Devictor character. He‘s a nice contrast to the other characters you‘ve played since we‘ve been campaigning together.
01/04/06
Comments in reference to the character Mumbly Peg a Human: Good to be able to get a game on finally. Peg was in good form. felt good to rid the world off that evil captain and crew.
12/07/05
Comments in reference to the character Mumbly Peg a Human: What‘s next?
11/23/05
Comments in reference to the character Devictor of Heidberg a Human: Fun filler session.
11/16/05
Comments in reference to the character Mumbly Peg a Human: Running across a pool of molten metal. I have a new found respect for the lengths Peg will go to for treasure. We were on a roll until the last few minutes. Add a game bug to a tech problem and that spells 30 unfruitful minutes past schedule play time. Ouch.
11/09/05
Comments in reference to the character Mumbly Peg a Human: Good job leading the party to fresh air. “Now we can do some looting..errr exploring.“ LOL. Peg‘s point man position sometimes gets her into trouble especially when the assailants appear from thin air. Her trap disposal skills are proving to be invaluable in this adventure.
11/02/05
Comments in reference to the character Mumbly Peg a Human: It seems our good fortune and renown has turned to further exile and danger as we seem hunted out of civilization itself. Peg seems ready to scout our way through this mess, and everyone is on their toes trying to find some fresh air...or a way out of this refuge-gone-trap. Great to get some momentum again...
11/02/05
Comments in reference to the character Mumbly Peg a Human: We may need to curb our usual investigative nature if we are to get out of this noxious nightmare.
10/26/05
Comments in reference to the character Devictor: Fun filler game. I would like to continue this one. Not sure if I should be reviewing your Placeholder avatar but that was the only option I had.
10/19/05
Comments in reference to the character Mumbly Peg a Human: Peg is a paradox. She doesn‘t say much but manages to lead the party by example. In a wrap up session, she proved once and for all that she can be trusted in her role as our treasure finding point-woman. Bring on C1.
09/21/05
Comments in reference to the character Mumbly Peg a Human: Peg took control this session. She was the only one who could come up with a plan of any worth. It solved our at least one of our three objectives and a nice haul to boot.
09/07/05
Comments in reference to the character Mumbly Peg a Human: Blast it Peg, how is it you snatched that gillyweed from my clutches?! I wasn‘t handing it to YOU, I was proposing to preserve my own person, PLEASE! I must say though, I do appreciate you dragging my lifeless body out from the drink... another narrowly averted tragedy.
09/07/05
Comments in reference to the character Mumbly Peg a Human: Peg took on more of a leadership role in this module. She even scolded the rest of the party for disrupting her scouting work with their unauthorized advancing.
08/31/05
Comments in reference to the character Mumbly Peg a Human: It seems that Peg has found a way to get some of the party‘s members to turn a raised brow to some of her behavior, and even perhaps gained a bit of mistrust and jealousy among them. Rest assured, they are watching, and if doubt is to be cast, let‘s hope it is for reason of something substantial. Well played as usual, and this was the most “roguish“ I‘ve seen Peg in a good while, in terms of roleplaying... for better or worse. : )
08/31/05
Comments in reference to the character Mumbly Peg a Human: I can tell Peg‘s frustration level is rising in not being able to find the way in. Why else would she willingly tangle with a dragon.
08/24/05
Comments in reference to the character Mumbly Peg a Human: Got a bit tough to roleplay our way through the riddles/word problems, but we managed. Nice job on solving the puzzles though, and a well played game in general. I think the trip through the oracle caves took us out of our game a bit, but all turned out well, and now Peg‘s got something that could change our fates for the better!
08/24/05
Comments in reference to the character Mumbly Peg a Human: Just when you think you will never need high school math skills again, along comes a hellacious algebra intensive word problem riddle. Between you and Zig, nicely done.
08/17/05
Comments in reference to the character Mumbly Peg a Human: I think that the exchange with the merchant of magic was a great example of how your characters and mine always seem to work together to make even straight-forward PnP conversion modules fresh and fun. Nothing over the top or cumbersome, but the little unnecessary things that make the computer game retain some of the imagination of a PnP game. Always fun.
08/17/05
Comments in reference to the character Mumbly Peg a Human: Its a good thing the mayor was more concise about this mission as I dont think Peg would have gone along with it otherwise. I still dont think she was impressed with the amount of our commision, but went along for the prospective loot to be found on any adventure.
08/04/05
Comments in reference to the character Mumbly Peg a Human: I always enjoy Peg‘s comments, though too often they are too few (!), but the bad pun about the gauntlets that I happened upon (“mmmph Handy,“ or someshuch) was almost as funny as her trademark *chuckles quietly* afterwards. Well played, we didn‘t “win“ but it didn‘t matter, and made for more creative RP. Also, none of it was Peg‘s fault... hahaha. I did think that we got more of a system in our exploring as a party this round.
08/03/05
Comments in reference to the character Mumbly Peg a Human: Hopefully we will have more success in securing our fee next time. Perhaps if we make sure Gruendells scimitar is in its sheath when its time for diplomacy. Well at least we scored some loot even if we didn‘t get the 5000gp bounty from the council. I have no doubt Peg will not let the leaders of Saltmarsh forget their transgression anytime soon.
07/27/05
Comments in reference to the character Mumbly Peg a Human: Peg has started to take to her scouting role more readily and fastidiously, though her skills in finding our path are leaving the group somewhat confused. That‘s alright, we‘d be just as confused without her, methinks... and probably dead.
07/27/05
Comments in reference to the character Mumbly Peg a Human: That was an unfortunate melee towards the end. Where‘s that damn cleric when you need him!!
07/20/05
Comments in reference to the character Mumbly Peg a Human: Great job. Peg has gotten somewhat agressive and shown some leadership in the group, but done so through scouting and recon. A good job to be sure, but a shift nonetheless. I am a bit surprised she isn‘t more interested in braving the dangers and looting this lair.
07/20/05
Comments in reference to the character Mumbly Peg a Human: Peg really came out of her shell this session, more or less taking the party leader reins from Zig. She is focusing on the objective and even chastised Gruendell for killing one of the creatures she believed could further our intelligence in the mission. BIG.
06/30/05
Comments in reference to the character Mumbly Peg a Human: Good to be back in the saddle. Pegs pragmatism was evident in this session.
06/29/05
Comments in reference to the character Mumbly Peg a Human: After a few session of hindered momentum, Peg started back up like there was no break at all . Twas a good suggestion, finding the mage‘s shoppe and procuring some of his wares. Looking forward to next week.
06/09/05
Comments in reference to the character Mumbly Peg a Human: Peg dragged about and nearly forced us upon our way without her, though later we‘d find out she was luring trouble away. For a moment there, I was worried she‘d skipped out on us with the Priest, Horace, and the farming naturalist, Nick.
05/25/05
Mumbly Peg is great. I often find myself counting on her to either incite reactions from my character, or to provide support for his motives and meanderings, as I think they share certain ideas about our purpose as a group. Her blunt nature and reserved commentary are but the tip of the iceberg that make up the character that rounds out our party with heterogenous contribution of personality and skill.
05/25/05
Comments in reference to the character Mumbly Peg a Human: (Add Comments Here)Mullywugs, Ogre‘s and DRAGONS. Oh my!
05/18/05
Comments in reference to the character Mumbly Peg a Human: (Add Comments Here) Mmmph!
05/12/05
Comments in reference to the character Mumbly Peg a Human: Well played and very busy scout on the boat.
05/12/05
Comments in reference to the character Mumbly Peg a Human: The mumbling is hilarious, but the occasional reserved laughter always gets me. Great time playing with Peg....as with any of your characters.
05/11/05
Comments in reference to the character Mumbly Peg a Human: (Add Comments Here)It was hard for Peg when she realized that taking the ship and its goods was not practical. She might have aspirations to be a pirate/smuggler herself. I think Zig mesmerized her with his musings of wealth and adventure, then she finally snapped out of it.
05/05/05
Comments in reference to the character Mumbly Peg a Human: I really enjoy playing my character around Peg, and it was good to get back into the groove with this group. Peg was a bit more distant than usual, and maybe even a little sluggish, but it was of no matter, and only gave room to get our momentum back. I do wonder what it is she picked up in that chest that was so amusing.
05/04/05
Comments in reference to the character Mumbly Peg a Human: (Add Comments Here)Peg doesn‘t say much but is as our resident rogue she takes care of all the traps and locks as well as her fair share of opponents.
04/14/05
Comments in reference to the character Cindra West a Human: Though there were a couple of times when you were “forced“ to act a bit out of the character that you have developed with Cindra, your commitment to role-playing was never more evident than in this session. Her character flaws of greed and lust for power turned to be her undoing, and you were willing to take that chance if only to stay in character. Great job... and Cindra has been a fun character.
04/13/05
Comments in reference to the character Cindra West a Human: I thought you played off the agreeing to help “Gut Bucket“ rather well by immediately dropping the heart and saying you didn‘t want the nasty thing. As far as the Demon thing goes... if you had done anything else, it wouldn‘t have been believable. Hail Cindra, Queen of the Kobolds. : )
04/06/05
Comments in reference to the character Cindra West a Human: Cindra has made clear her intentions to “make a deal with the devil“. Even if we can find another way out, it is apparent that she does not not plan to let sleeping demons lie. Well played.
04/06/05
Comments in reference to the character Cindra West a Human: Her mood seems to fluctuate, and I‘m never sure how she‘ll react to certain things, but her foothold as leader of the group seems to be as strong as ever. I did have to wonder if she let the little lass lay there bleeding to teach her a lesson, or in hesitation like the rest, or merely could offer no aid. Tis sometimes hard to find compassion in Cindra‘s demeanor.
03/17/05
Comments in reference to the character Cindra West a Human: I was surprised at her lack of action or even emotion upon Froi‘s mishap.... though her knowledge of magic may have given her ease where others were confused. Either way, good game. The slight tension in the group makes is fun and Cindra is a big part of that fun.
03/16/05
Comments in reference to the character Cindra West a Human: Again Cindra‘s boundless ambition is revealed by her fascination with immortality and desire to be a “peer to the gods“. First she will need to survive the tests that come with being an inexperienced spellcaster.
03/10/05
Great game Cindra. The situation involving the amulet you identified was well played. I‘m starting to feel the heat of those zombie stompin magic missles!
03/09/05
Comments in reference to the character Cindra West a Human: Cindra is good at working with her limitations as a developing sorceress by keeping her distance from the fight while casting spells to soften the enemy. She is invaluable when it comes to identifying the enchanted items we come across.
03/09/05
Comments in reference to the character Cindra West a Human: Firm character, fearlessness, and a lack of pandering are this lady‘s best qualities, next to her spellthrowing. Nice job on the descriptions of the identified items, nice touch... language, translation, real world explanation of enchantments. Well done.
02/23/05
Comments in reference to the character Cindra West a Human: Cindra revealed another facet of her personality when she said something about “eliminating the competition“ after we killed the witches. A calculation she had made in advance it would seem.
02/23/05
Comments in reference to the character Cindra West a Human: Cindra, the stern and charismatic sorceress, how can you allow the big dumb one to talk to you so? Who would follow HIM if the decision had to be made? I was suprised to see you take that from him, but I figure you know what you‘re doin. Rich as kings... wow, I kinda like the sound o‘ that.
02/16/05
Comments in reference to the character Cindra West a Human: A bit of a disjointed session, what with our ethereal quest, but Cindra and the others make even the most mundane of environments fun. Cindra‘s demeanor seemed to falter a bit, but didn‘t take much prodding to rile her up. Good game.
02/16/05
Cindra seemed like she was repressing her evil tendencies this session. The occasional cold laugh serves as a reminder. She is being regarded more and more as the leader of this odd combination of personna.
02/02/05
Cindra is a little frightening. More of her evil nature is revealed in each session. One has to wonder if there will be a limit as her power increases with experience.
01/27/05
Comments in reference to the character Cindra West a Human: Cindra‘s character is starting to come out. I feel my characters‘ rapport with Cindra is increasing and, frankly, it‘s quite chilling (LOL)! Good job.
01/27/05
Comments in reference to the character Cindra West a Human: I‘m just getting to know Cindra, though this time around I started to get an idea what she‘s about. I liked her reaction to the loss of our Elven Mercenary, which even had a player questioning, out of character, his re-retainment of said merc. I thought that showed something about the quality of this players role-playing abilities. Good one.
01/20/05
Cindra has a very cold heart. I wonder what happened in her past to make her this way. Her laugh matches her demeanor. Good job.
01/12/05
In reference to Cindra West: Cindra seemed a bit more stoic than most of your characters, and I‘ll be interested to see if that continues. It seems no matter what character you bring to the table, they always make the game more fun, and make role-playing your own character that much more interesting. Good job rolling with the unexpected upon my joining. Never disappointed.
01/12/05
Comments in reference to the character Mumbly Peg a Human: (Add Comments Here)
01/05/05
Comments in reference to the character Mumbly Peg a Human: Peg seemed disturbed tonight, but she always seems a bit irritated, doesn‘t she? Perhaps a search for a sailing vessel and picking a good fight is just what the doctor ordered. I do wonder what she‘s done with our elven friend.
12/15/04
Comments in reference to the character Placeholder Guy a indeterminate: (Add Comments Here)
12/02/04
Comments in reference to the character Mumbly Peg: I love starting a new game with you, because your characters are always well thought out, and always have that little something extra about them that makes the game more interesting. The mysterious Mumbly Peg (GREAT name as usual) is no exception. Can‘t wait to play next week and get to know her a little better. Good start on our new venture once we all got there. Well played.
12/02/04
Comments in reference to the character Placeholder Guy a indeterminate: Mumbly Peg was definitely... uh... different. Must have roled a horrible charisma. It must have been difficult for Anton to stay in character for this one. Good job.
12/01/04
Comments in reference to the character Placeholder Guy a indeterminate: (Add Comments Here)
11/18/04
A good one (two?) shot with Iron Hans, a hearty fighter of stout character. Good time as always Antonymous.
11/11/04
Comments in reference to the character Brother Cubbard a Human: Your healing powers and righteous demeanor are the backbone of our collective soul and it‘s achievements, and you push the barbarian towards spirituality with every blessing. Good game.
11/11/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)
10/28/04
Comments in reference to the character Brother Cubbard a Human: Well, I reviewed you under Breego, perhaps I should review Breego under you? I thought he did a good job, and always enjoy the singing. He‘s developed his bard accomplishments with RP very well. Good touch at the end with the prayer for Chauntea‘s provision. Good game.
10/21/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)
10/07/04
Comments in reference to the character Hobid Roon a Human: Hobid is a perfect character for this adventure, as I should figure you‘d bring, and it seems with his accompaniment we are a well rounded group that is up to the task. With a little focus and grooming, these old friends might amount to something.
09/23/04
Comments in reference to the character Brother Cubbard a Human: Thanks to Antonymous for persevering to get a regular game together on tuesdays, it‘s been enjoyable ever since. A fun game, and a good performance as Brother Cubbard this game, enjoyed the interaction concerning religion.
09/22/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)
09/09/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)Hope you are feeling better
09/09/04
Comments in reference to the character Brother Cubbard a Human: The brother has the unruly task of being the leader and mental muscle of the group. It seems we‘ve found our way into the dwelling of some wandering souls... Let us see how the Priest handles such torment... as his will to fight seems to be dwindling, or did I hear that correctly?
08/26/04
Comments in reference to the character Brother Cubbard a Human: Ahhh, Good Priest.... dis nomad tink dat you not even know where you have led us no more.... and maybe dat we never get home. Bam worried.... how long a walk to Mausoleum from here? Still, Brother Cubbard put blessings on Bam and keep him strong... so Bam stick wit da priest a while. And Bam stay really busy since he help Priest, so.... *nods* I stay wit you some more.
08/25/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)
08/12/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)Another great game see you next week.
08/11/04
Comments in reference to the character Brother Cubbard a Human: Bam tink da priest had more time behind a weapon dan he let us ta beeleev. When priest gonna take Bam back to Mausoleum and out again?
08/04/04
Comments in reference to the character Brother Cubbard a Human: Ahh the good brother doth have a good head on his shoulders, a good bit of sense, and a generous and caring heart. What drove such a man to the wilds of travel and adventure? This Barbarian doesn‘t know, but whatever it was, he fights anddefends with the skill of men half his age. Always there to back his cohorts up, the good priest is the glue that is holding us together.
08/04/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)
07/30/04
Comments in reference to the character Placeholder Guy a indeterminate: (Add Comments Here)Good game I just wonder what happened to the ending? did we miss a room or was something flawed witht he programing.... Only the toolset will tell.
07/28/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)I am so glad you showed, great game see you tomorrow.
07/21/04
Always a pleasure, mon capitan! Cubboard roleplays a good character very well and his subtle leadership keeps us on track.
07/21/04
Comments in reference to the character Brother Cubbard a Human: Ahhh the wise priest, always with his temperance and prudence. Caring for (helping him get rest) and curing the Barbarian of his illness (the first time around) may have won you the services of a grateful Barbarian for a while longer.
07/08/04
Fabulous play like usual and wonderful handling of the bumps in the road. Always a pleasure.
07/07/04
Comments in reference to the character Brother Cubbard a Human: Thanks to you Anton for being the glue that holds this together. It‘s getting better every week and seems like we might have the nucleus for a great group here. --- Brother Cubbard was great, and when pushed with the RP issue of being the one responsible for holding the group together, really showed some character, and some insight into what type of motivation drives him, as well as how he views the party and their motivations. Fine work.
07/03/04
Comments in reference to the character Hobid Roon a Human: Complaining about not being able to get a word in then not actually saying anything. Hmmmmm. Still enjoyable to play with and useful in battles.
07/03/04
Comments in reference to the character Hobid Roon a Human: (Add Comments Here)
07/03/04
Comments in reference to the character Hobid Roon a Human: I really enjoyed roleplaying with Hobid. I had a lot of fun and hope that you will be able to make it to the next game!
07/02/04
Comments in reference to the character Brother Cubbard a Human: (Add Comments Here)First game i have enjoyed without a DM in a while the good Brother was a main factor in that. Thanks
06/30/04
Comments in reference to the character Brother Cubbard a Human: It appears Brother Cubbard, great name by the way, will be the steady influence of wisdom upon our party. He‘ll have to be. Great job being the facilitator, balancing his motivations with conglomerating a rag tag party of adventurers with different ideas of what is happening. Obviously the leader of this group. Can you keep them together as mercenaries of a sort, or will you impose your will of good faith upon them, and make a band of disciples of them? Either might be difficult.------ great work, nicely done IC stuff, sorry still not smoothed out, but we‘re getting there... I told you we would. Thanks for making the effort to get this off the ground.
06/16/04
Even though you ended playing with Brother Cuppord, this still applies. The game was alot of fun and you did a good job working around the one or two issues that came up. The character was well played and I‘m definately looking forward to next week.
06/16/04
Comments in reference to the character Brother Cubbard, A Human: At first meeting, a wise and patient man, who akso happens to fight like a man half his age when faced with dangers of evil. Also, he proved to be true to his word. He is quickly beginning to earn the trust of a nomadic man that does not offer it easily.
05/10/04
Comments in reference to the character Gib Tooblox a Gnome: (Add Comments Here)Again, a nice job with Gib...watching the interactions between you and the cleric of Torm was hilarious! Looking forward to seeing what Gib does once he gets into the ruins...
05/04/04
Great fun playing with Woody again,looking forward to hearing more about him. Great companion,partner and friend to adventure with.
05/03/04
Comments in reference to the character Gib Tooblox a Gnome: (Add Comments Here)BIG to Gib for all those little mundane character traits (Ex:*frowns at rusty blade*) that I just happen to love as a DM...The “indiana jones“ gnome..great character..looks like he will have his hands full in the coming days within the ruins..
04/29/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: Woodsy is a reluctant leader, but in the end, a good one. Also, it‘s fun to watch him run away.
04/27/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)
04/13/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)
04/13/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here) Tough I didn‘t see much of Woody this game, he was well-played as always. I‘m looking forward to see how he interacts with the other characters while in action.
03/10/04
Comments in reference to the character Woodbindle Owlfriend a Gnome:
02/19/04
Comments in reference to the character Olos Noelopan a Halfling: (Add Comments Here)
02/17/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)gg as always
02/11/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here) Great job again Woody!! Look forward to seeing more of you next week.
02/11/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: I really enjoyed Woodsy‘s antics, particularly his fear of violence.
02/10/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)GG and Great RP
02/07/04
Comments in reference to the character Mixelplik a Gnome: Mixelplik was a great character. Had a lot of fun grouping with him.
02/06/04
Comments in reference to the character Mixelplik a Gnome: Did a great job not only roleplaying, but with tactics in combat. Worked well with the rest of the group. Great player!
02/06/04
Comments in reference to the character Mixelplik a Gnome: This was a great PC - enigmatic, witty, mercenary, and clever. I liked the obvious displays of curiousity (wanting to take time to explore the wizard‘s tower), and the stated dislike of violence. I felt it was very true to character to try to turn back once the letter of the mission was fulfilled (“We found the caravan - let‘s go get paid!“), rather than pushing on to explore the further mystery.
02/06/04
Comments in reference to the character Mixelplik a Gnome: (Add Comments Here)
01/28/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here) Great job again Woody!! Your RP was right on track. This group is really turning out well, and I look forward to playing with all of you.
01/27/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)
01/27/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: The shy little gnome is a rarity among bards, one who does more listening than talking. A great character, in over his head and facing it with heart.
01/22/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here) This group is turning out to be a very entertaining one, and you add greatly to this. You provide a very interesting character, and add valuable ideas to the team. Look forward to seeing you again!!
01/20/04
Woodbindle Owlfriend a Gnome: I really love your gnomish gnome. He seems very unsure of himself, and I sometimes wonder why he came on this adventure. Hopefully we can toughen him up throughout the campaign. Suggestion: you might want to work with the DM‘s on a reason why he‘s travelling with us even though he‘d rather not.
01/20/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: Mr. Owlfriend is perhaps the most serious bard in the world. He sees the gravity of the mess he has gotten himself in. Though quiet, the few words he did say this week were always important.
01/20/04
Comments in reference to the character Mixelplik a Gnome: Played the whiney,fragile gnome mage to perfection!!!
01/19/04
Comments in reference to the character Mixelplik a Gnome: Great character, he needs a bit more spine though...great game, thanks!
01/19/04
Comments in reference to the character Mixelplik a Gnome: Well met Mixelplik! Our first game together, but I hope to see more. A great character, always hard not feel sorry for poor mage/gnomes that get caught up in heat of battle! A very interesting fellow though.
01/14/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here)
01/13/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: (Add Comments Here) Good job last night. You would be a welcome member in any group. RP was good and you played well. Good job.
01/13/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: Woodsy shows great promise. He was quiet tonight, but I see big things from the small guy.
01/13/04
Comments in reference to the character Woodbindle Owlfriend a Gnome: For being a gnome I thought that you was a little to quiet but a great role player when you did speak. (That might just be the way Woo-dsy is, lol). Anyways, I can‘t wait until we role play again. ‘Til next time!
10/31/03
Comments in reference to the character Mixelplik a Gnome: Thank you for coming tonight.
10/24/03
the Donk was a great sidekick to go goblin hacking with. Good natured and full of character, his strong arm is what was most welcome in accompaniment of my rogue.
09/27/03
Comments in reference to the character Spag Hetti a 1/4 Orc: It was nice to see Spag again. Without him we would have been dead broke. He was our hero and saviour this week. I like the way he interacts with Lytha and the other newer characters. He brings a nice tension to the game. I hope you can make it again next week.
09/13/03
Comments in reference to the character Woodbindle a Gnome: Thanks for letting me tag along on this one. I had a lot of fun. It‘s not often I get to play the CN rogue, and I loved every second of it. Appreciated the great RP, this was a good team. CTH
09/13/03
Woodbindle a Gnome: Thanks for playing. Woodsy was essential to the group, especially in terms of keeping the plot moving. His reaction at the end seemed appropriately... sentimental, I guess. ---CH
09/07/03
Comments in reference to the character Woodbindle a Gnome: Woodsy the negotiator, eh? I‘m glad to say that, instead of competing with each other as the spokesman/brains of the outfit, we‘re complimenting each other, working well together. Excellent working with you, and, with a bit of luck, next time we can get the dead to lie down and stay still already! --Rofelli--
09/06/03
Woodbindle a Gnome: It‘s great to have Woodsy back. He really helps drive the plot along with perceptive observations and linking clues. ---CH
08/24/03
Comments in reference to the character Spag Hetti a 1/4 Orc: Had to give you BIG for your reaction to your death and your dealings with Loki. Don‘t let Os see you in that dress though. He might rupture himself laughing.
08/23/03
Comments in reference to the character Spag Hetti a 1/4 Orc: I think you‘d make a fine officer in any force. It is comforting to meet another that does not waste words, but sees to the work at hand. General, it shall be good to work with you.
08/23/03
Comments in reference to the character Spag Hetti a 1/4 Orc: It was nice to see the mighty 1/4 orc back in action. You play it well keep it up.
08/22/03
Comments in reference to the character Spag Hetti a 1/4 Orc: I really enjoyed playing with you last night. You did a really good job. Sorry that you died.
08/22/03
Comments in reference to the character Spag Hetti a 1/4 Orc: It would seem, my General, that the thinning of our ranks would cull the lords of Esirup to a mere three.....thee, Maglor, and Grimbergen. Let us hope that we are enow to carry the burden. Maglor
08/09/03
Woodbindle, Gnome: Great game once again. Interaction between Woodsy and the hermit and b/w Woodsy and the White Stag was good. Great to watch the progress you're all making on the plot. --CH
08/09/03
Comments in reference to the character Woodbindle a Gnome: Still providing the brains of the team...but what do you expect with an alcoholic halfling and fighter trying to not think about the dead too much? Once again, excellent detective work concerning picking up clues at the scene of the crimes. You really shine in that role. --Rofelli--
08/09/03
Comments in reference to the character Spag Hetti a 1/4 Orc: it must be difficult to play someone who's so pragmatic...to the point of being heartless, yet still is not by any means evil or cruel. truly good and real life emotions and drive in Spag. the defining moment of the evening was when you refused sara's cares...but also pushing us after vren's disappearance. well played! -Blefuscu
08/08/03
Comments in reference to the character Spag Hetti a 1/4 Orc: My General, it would seem that hope has left us with Counsellor Moonbeam. Very well, we must do without hope, then. Lay on, my General. If we are to die, let us die with a song on our lips, and the smoking blood of our enemies on our blades! Maglor
08/02/03
Comments in reference to the character Spag Hetti a 1/4 Orc: I enjoy your Half-orc antidotes, excuse me 1/4 orc. :)
08/02/03
Woodbindle, Gnome: Woodbindle really helps direct the plot. He asks the NPCs the right questions and knows when to do dice rolls for stuff beyond the game engine. --CH
08/01/03
Comments in reference to the character Spag Hetti a 1/4 Orc: General Hetti, I have yet to find your equal among the mighty warriors we have encountered on these cursed shores. A cold and deadly danger art thou to thine enemies. And to thy friends? A pillar of strength! BIG Maglor
07/26/03
Comments in reference to the character Spag Hetti a 1/4 Orc: Spag helped make the game be more enjoyable for me. I look forward to playing with him again next week.
07/26/03
In the face of adversity Spag seldom succumbs to impulse and as such, exhibits by far the most discipline of the group. Despite that, the violent turmoil that rages just beneath the surface tasks him and if his collected demeanor shifts even momentarily then the beast emerges. Even a saint would be challenged when confronted by the manifestation of a painful past; interrogated by the two slavers outside Osirik proved too great a weight for Spag and with primal instincts, lashed out to bring about their destruction. A fearsome ally, Spag commands respect. -Belfus
07/26/03
Comments in reference to the character Woodbindle a Gnome: Very clever gnome, and very good for a murder case; instead of getting involved in trying to pick apart rumors, you focused more on gathering evidence from interviewing the boyfriend and investigating the area where the body was found. Considering the rest of us were on the front-lines, your healing was a huge asset, and came at the appropriate moments. Very friendly character, and nice job on the RPing. --Rofelli--
07/26/03
Woodbindle a Gnome: Great game! Woodbindle was a great asset to the group, as perhaps the most perceptive of the party (he picked up little clues and did skill checks at all the right places). The character is also a welcome change from many gnom