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Rollo Flomen

Hailing from lands far to the east, further than the Great Desert, further even then the Sea of Fallen Stars, the one known as Rollo Flomen has traveled ever westward, seeking a haven from his past.

His journey sprung from the desire to experience the world of fame and fortune that is associated with the groups of wandering men and women whose adventures are so often told to the children across the Realms. Unfortunately ones desires and dreams are often smashed like so much driftwood against the rocky outcroppings that failingly try to still the seas motions. Dreams that die with the realization of ones station in life. An orphan has no station, and without station there is no place in those institutions that train those very men and women who embarked on those storied exploits that ever filled young Rollo’s mind.

Few are the opportunities for an orphan in the Realms, but Rollo had his advantages, he was quick, had an intuitiveness that belied his meager beginnings. Soon he would chance upon others who would recognize his skills, those that would exploit his gifts. Rollo was no fool though, and soon understood that what he learned would be the key to his dreams, one day his skills would bring him the fame and fortune he had always wanted. Now he need only wait for his time.

Soon after he earned a reputation for his loyalty and his skills he was accepted into the local guild. This would be the chance he sought for so long, he thought of glamorous quests, he would bring honor to this guild! He was fiercely loyal to the guild council and performed without fail. He earned the esteem of his fellow guildsmen, even earning the nickname Lupin. But he grew weary of his tasks. Rollo is no thug; he never could take pleasure in the petty robberies, assaults and assassinations that were so often asked of him.

Soon he decided it would be time to leave and look to his own pursuits. He made his request to the guild council; he had done all they had asked, and now he sought only that they allow him to leave. The guild council explained in no uncertain terms there would be only one way to leave the guild. Knowing he had no chance Rollo relented and withdrew his request. But it was far too late. Not a single day had passed before the first assassins came. He was angered to see the council thought so little of him that they would send untrained whelps at first, but he knew it wouldn’t last; the longer he survived, the higher the bounty would go, the better the assassins would be. Rollo knew that he had to go, soon and as far as possible.

Ever since that day he seeks to travel further, ever west. He seeks a means to leave the Guild of the Black Asp far behind. He seeks a haven. And perhaps, he still seeks something of fame and fortune along the way.

Rollo has traveled far and seen many things; he has dabbled in quests here and there. He learned many things of the men and women of his childhood stories. He learned first-hand the harassment and persecution that the “holy men”, the so-called paladins and priests of the gods seemed so fond of providing. It was very easy to apply their brand of “law” onto others. The warriors were no better, always charging ahead, seeking to solve every problem with the swing of some form of large, imposing weapon. Even those that wielded the power of magic were too often contemptuous and power-hungry in their own right.

He learned that everyone looked on his profession with suspicion. As if there were but one dimension to his abilities, to fill his pockets with someone else’s goods as quickly as possible, at as great an expense to others as possible.

He discovered that none would stand to allow him to “lead”, but that in all the dark and dangerous corners he would indeed lead them, by at least a few paces. In the dark places, were one to be ensnared by some trap or device, he would take the full brunt of the blame. Yet where were the thanks when finding and disabling these secreted and veiled devices?

Of all the things he has learned, the most important one, is that he is alone, and that he can trust only in himself.

This is Rollo Flomen.


Character Owner
 
Race
sirtom Human

Sub Race
 
Class
 Rogue/Fighter

Prestige Class

Character Level (combined)
 
Alignment
20  CN

Stats On Rollo Flomen
This Character has been reviewed 0 times by 0 unique reviewers and has participated in 0 games. (note: we can only count games that have actually been reviewed)  [View Owner Stats]

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Total Online

42 Users
720 Guilds
Grayden Ironbelly
 

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