Darkhawk thinks (or acts like) he is a Kender, leaping before he looks. He is constantly getting his compatroits into trouble because of his rash actions. His real ambition is to be a Rogue, and will often butt in front of the party thief to investigate traps, locked chests, etc. Darkhawk is a devout lever-puller.
If he finds any treasure, he may not tell the other party members about it, preferring to pocket it before any of the others find out. Darkhawk finds dark gems (red, blue, black) especially interesting.
He likes to be the party leader, even though his personality probably makes him the poorest choice for a position of responsibility. He will take the lead if the party leader doesn't speak up, and will give commands to any of the weaker party members. He enjoys being in the front, and takes gread offense if the party leader places him anywhere else in the marching order. Darkhawk is not above arguing with the party's leader, and he can be completly self serving.
Darkhawk is a good cleric, and a formidable fighter. His goddess is Ehlonna (Spheres of Influence: Plant and Sun), and his spells reflect her Druidic origin. He is devout in his religion, but would rather fight than cast spells. When it comes to healing, however, he may stall awhile if he isn't on good terms with another character.
He was only one of two surviving PCs on his last adventure, and theother character swore he would never go dungeeon delving with Darkhawk again.