NeverwinterConnections.com
News
 • Home
 • News Archive
 • Contact Us
 • New Player Guide
   / FAQ
 • Submit News
 • Donate

My Account
 • Members Only Area
 • Become a Member

Find
 • Games
 • Characters
 • Downloads
 • Guilds
 • Players
 • Servers

Features
 • NWN Game Schedule
 • NWN IRC Chat
 • The Realms Project
 • Script Library
 • Site F.A.Q.

Search
Web         Site
Forums
 • Forum Home
 • New Members Q&A
 • General Discussion
 • Player Connection
 • Server Configuration
 • Scripting Discussion
 • Help & Suggestions
 • Bugs


Links
 • Official NWN Site
 • Official NWN2 Site
 • Neverwinter Vault
 • NWN Podcast
 • AME
 • Planet Neverwinter
 • Unforgotten Realms
 • Nights of Neverwinter


Game History

Play Test Kings and Commoners one half [06:00 PM 01/14/04 GMT]
Hey all I have constructed the larger part of a module which all checks out no bugs seen I would like to see it played by a small group of up to four players It is my first module Ive made with the toolkit after playing for over a year and Im really proud of it Strange things abound around the small village of Dunnesville Can you decipher what is causing the balance to be disrupted Beginning characters will get as high as th level in this game There are quite a few unusual new monsters Ive made that Im quite proud of and the merchants sell some interesting things as well The dialog is intended to make you laugh occasionally As a DM expect me to send impromptu encounters and attempt to possess NPC s to make things more interesting



Dungeon Masters: duskvermilion,
Players: None!


Total Online

42 Users
720 Guilds
Grayden Ironbelly
 

Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.