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Game History

Scoundrels' Cove Fridaysession [10:00 PM 01/31/03 GMT]
Go to www.lemonbutter.com and click on "Scoundrels' Cove" for all details about this mod.

STORY
You need money bad. You simply spent too much in the past few weeks. In the last tavern you visited, you heard that there's someone who would pay well for a little job. Some items have been stolen from him and he wants to have them back. You need to find the thieves and track the whereabouts of these items.

You need to sail to the infamous Scoundrels' Cove isle. Even the royal guards don't dare to step foot on this isle. It's a place where scoundrels, pirates and thieves sell their goods to fences, socialize with other criminals and gather for raiding partys. Not the safest place to go.

But there seems to be a silent agreement between the residents there and the authorities of the mainland: Everybody sticks where they are, so it's safe for both sides. This is the current situation. But you never know what plans the thiefguild leaders have in mind next.

THE MOD
You embark to the isle known as Scoundrels' Cove to find the whereabout of five lost items.

I expect this mod to last 2 or 3 sessions which I want to host on a regular basis. Please only sign up if you know that you have time to play on the next fridays same time.

BEFORE THE GAME STARTS
Make sure you read all infos on our homepage. You might want to print out the map avaiable there as well.

AFTER THE GAME
Please rate the DM team and your fellow teammembers here on NWC. We would also like to see your comments about this mod. Join the AFTER GAME DISCUSSIONBOARD on our homepage after the sessions. Thanks.



Dungeon Masters: Amurayi,
Players: Bira as Derring Ruffian, Doug as Conner Thunderclap, Steely Eyes as Torpin Melkew, TempesT as Harko Swift,


Total Online

25 Users
720 Guilds
LadyRolePlay
Grayden Ironbelly
 

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