Game History
The Crossroads Campaign [09:00 PM 02/07/03 GMT]
The Crossroads Campaign: AMOOF members only!
The Baron of Moonhaven holds his fief from the King by hereditary right, but in the last several centuries his family`s influence over the surrounding countryside has dwindled considerably. Allies have moved away or fallen to evil beasts, the power of the druids has waned and monsters of all sorts have encroached further and further onto the lands once held by man. Trolls infest the swamps to the north, giant spiders and wild spirits haunt the forests, and increasingly bold bandit lords make travel and trade difficult at best. Several times in recent months, evil armies of goblins, giants, bugbears or minotaurs have beset the city of Moonhaven, and other more insidious threats have been narrowly averted by the unstinting efforts of wandering rangers and good-hearted heros.
You and your companions have ended up in Moonhaven either through accident or design, and now must eke out a living as best you can in these trying times. WIll you be up to the challenges you must face?
This is a new campaign, running on a semi-experimental basis on Drac`s World of Iniquity. Although this is a persistent world with a lot of characters running around already, we will be playing a closed campaign with specifically-created characters and a number of house rules. We will try to emphasize role-playing and creative problem-solving over brute force. Players who prefer to solve every problem by charging into battle, killing everything in sight and carrying off the treasure to trade in at the nearest magic shop don`t need GMs and won`t be welcome in the campaign. This said, blood and violence will be frequent features of games, given the inimical nature of so many monsters and evil, power-hungry NPCs.
GMs: Although Wheldrake is taking the initiative to launch this campaign, there may ultimately be several different GMs taking turns. They will post here as the specific details firm up. We will try to keep a common flavorful blend of role-playing and conflict throughout the campaign, though only time will tell how well we achieve these lofty goals.
Characters: All character races and types are allowed, on condition that non-human characters come up with a backstory to explain how they ended up in this region where the dominant poulation is 95% human. Beginning characters will start at 2nd level so as to allow for multi-class characters and reduce starting character fragility somewhat.
*** How to begin ***
The inaugural session will begin on Friday 7 February at 21 hours GMT (1PM PST, 4PM EST, 22h here in France and much of western Europe) and will last at least three hours, more if interest warrants. Late arrivals are not a problem as long as players remain patient until they can plausibly be worked into the ongoing adventure. Participation is limited to AMOOF guild members in good standing.
Dungeon Masters: Wheldrake,
Players: Asimaroth as Asim "Shadow" Glemion, grannyweatherwax as Aggrowan "Granny" Weather, Oldin as Oldin of Lighthand, ranger_greenstar as SecretBook,