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Game History

Friday Night = Game Night (Into the Realms 14: The Four Runes of Power) [03:00 AM 03/01/03 GMT]
Soon after Habble s Rabble managed to regroup at the Inn in Brighton Eric Lyonald informed them that while they slept Jaroo of The Grove sought them to pass along much needed information in their preparations to seek out and investigate the possibility that evil once again lurked deep within the Temple of Time From him they discovered that an ancient Tome which had once been used by the priests in the Temple over a decade ago had been hidden away within one of the many ruins within High Moor that had been used by one of the factions at the Temple as a forward chapel The Tome is said to gain in power as the owner studies it further and learns the mystic tongue with which it is written It is said that it aligns itself to the owner yet may still be corrupt from the many who have used it in the past This Tome is said to be sealed beyond having for all time but Jaroo spoke of four runes of power that could release the seal He told the adventurers of these runes and where to seek them Each is within the keeping of one of the four nearby races and yet none of the four is aware that the others have a rune nor do they know the true power behind them The xenophobic Moor Halflings to the east The reclusive Wood Elves to the northwest in a deep grove in the Misty Forest The Gnomes in their hill village to the northeast at the edge of the forest and the moor The dour and stout Shield Dwarf clan in the mines to the west Each has a rune Each may have a price to get that rune One thing is certain though and that is the adventurer s need to be as fully prepared as possible before attempting to go where no one has been brave enough to go since its vile halls were sealed over a decade ago As they prepare to turn their backs upon Brighton are they safe Is Brighton truly safe After meeting with Jaroo and while discussing their recent removal of Lareth with Lord Geigers Taeril unraveled the cryptic note found in Lareth s possessions Four names Are they spies Are they targets With Lord Geigers permission they went forth to speak with these men After heated questioning of the Keep s Foreman the Foreman attacked in an uncontrollable rage and was killed before any true knowledge was gained The Traders and their guard had nothing to say and remained calm through hours of questioning giving Habble s Rabble no more to go on than they had before Without evidence no one knows how to proceed with these possible suspects Do they dare turn their backs upon them Are they truly safe While venturing back to High Moor Keep a dark and hooded assassin killed Paddy as he strayed further back from the group and then disappeared back into the sinister night Was this all Are the others next While scrolls may return the dead there are only so many scrolls and only so many adventurers All appeared quiet though as some returned with Eric Lyonald s family legacy found lost within the Keep Has the assassin left town Was this a random attack What is that amulet that Paddy just found mixed in within all of those gems he stole from the Traders Why does he face seem to brighten with revelation when he gazes upon it Dangerous tidings have passed and more seem to wait



Dungeon Masters: Arkangyl, Lord Malek, SilverKnight,
Players: CryHavoc as Taeril Elhanthona, DarkShin as Jonan Shin, dionysus as Habble Fleetfoot, Elyssa as Gruush Mograk , Nona as Gawain, Panther as Paddy Ashdowne, Tuzon Thume as Kethrid,


Total Online

41 Users
720 Guilds
LadyRolePlay
Grayden Ironbelly
 

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