The sinister secret of saltmarsh U shadow under the city [07:00 PM 10/05/03 GMT]
A continuation of the last adventure a once bustling port town has lost its trade and spirit the adventurers begin to discover why The adventurers arrive at Saltmarsh during the dark wet winter The heavy sea winds blow around the cobbled streets spinning street lanterns in an eerie whirling pattern of fleeting light Streets quiet all seems not quite right Some inns still bustle moderately residents continuing an almost hopeless everyday life living in the shadow of the old Alchemists mansion Furtive glances accompany the strangers passing into town muted fear accompanies any mention of the Mansion When at last our inquisitive and broke group manage to provoke some information that might lead to employment from a local inebrated and loose tongued barkeep they seek the Mayor Scared out of his wits and angst over the downfall of the once bustling port the Mayor beseeches the Party to set forth and rid the town on the curse of the Alchemists mansion Night seems to deepen and winds seem to moan as the group approach the house crackling lightning and thunder only seem to sharpen the edge of the omnious task ahead how can the group battle spirits A dangerous area thwarted with traps and overrun with wild animals and more voices whisper and moan floors crack open as the group descend deeper into the house a bondaged assasin A secret door A bloody battle ensues with a hidden group of smugglers the halls echoe with cries of the dying amidst the moaning winds The group loose a few but come to emerge from the house wondering is this the curse of the Alchemists Mansion the strangle hold on Saltmarsh A busy town once but now struggling except for a few